I’m really torn on this. All the way back to 1E, giving magic items was hit and miss. Sometimes players loved it, sometimes it went onto their inventory never to be used. Then at the end of the campaign, they remember they had it.
This also ties into how magic is viewed in the gaming world. That opens up so many questions. Pre 3E, the idea seemed to be that magic couldn’t be made anymore and heroes had to go find it. Sure, it sounds great to send the party after the dragon slaying spear, but my disconnect comes from sending that first level party on that quest. Metagaming tells us they will be the correct level once they get the spear and then go find the dragon. Not sure that makes sense from other stand points.
digression
I have gone back and forth on DND/PF and level games v skill based games like Alternity or Shadowrun. I’m ready for something that is in the middle. Skill based games generally let starting characters excel in their focus, do well in several skills, and average in a few more. The players need to work to cover gaps. Level based games, create starting characters that don’t feel competent until after fourth level. However, they also don’t have combat that could kill a character from one lucky shot at any point in their career. I don’t find it as easy as saying start at fourth level because we have been playing new games to us (PF2, Level Up) and it’s better to start from first level to learn how the game works.
/digression
As I’m using FR, I do run it such that finding general +1 items is easy, same for healing potions or wands. If they want something like a vorpal sword, though, that would take a quest.
Due to my own disconnect on level based games, I haven’t had a game where the campaign is based on finding what is needed to make the slaying item, whether that party uses it or not. Maybe that could be interesting.
Equally, going back to GNS, it’s unlikely (S) that the group would stumble across weapons they just happened to be able to use, unless they only ever use common weapon types. In the end, it’s a game I’m running for my friends, so I let them make or find the magic items they wanted, so we all have fun. I do understand the problems that the question of magic brings up.
Thanks for the discussion!