Dungeons and Dragons 4 and the Murder of Faerun

(Title is a mockery of Harry Potter)

This is a mild Pitting, a pre-pitting if you will. It’s going off the leaked information from Dungeons and Dragons 4th edition. It’s very long because it takes some time to build, K?

I am not happy. I admit, 3rd edition was never my favorite. Or favoriteS is you count 3.5 in , too. The basic rules as such weren’t bad, but they rarely considered the impact of their easy acces to xp and magic. It was just way toot easy to level up; xp was much too easy to come by. Treasure too. Heck, this is the world where a pitiful peasant hovel cost something like 2000 gold coins. Which were originally something on the order of 600$+ peices individually! (Now THAT’S some inflation. Boy did I get a shock when I first tried to buy my character a house!)

Many of the expansion books were ludicrously bad. The Stronghold Builder’s Guidebook continued in the aforementioned vein till the a reasonably-sized mansion with a few adventurer-extras could run you a dozen dragon-hoards. They kept putting out immense numbers of prestige classes, thousands of them in the official material alone. And several dozen basic classes. And feats by the tens of thousands. Much of it was derivative of their own material (three different whip-using pain-causing PrC’s for the Church of Loviatar, who was a minor Goddess anyway?!). Most of it was just not fun.

In addition, they were never certain what they wanted, world-wise. They seemed to prefer completely character-less worlds with nothing going on in the background and no active agents outside the player characters. They failed to put out almost anything for Greyhawk, or reprint the old. Forgotten Realms got a better treatment, but most of their materialfor it was ridiculously bad. They tended to spend five pages describing the stuff you could do, what was going on, and whom you could fight/mess with/ally with - and 50 describing lame Prestige Classes no one wanted. They eventually came out with Eberron, which was supposed ot be teh diffrint!!!11111 but honestly, outside of a new art style and direction, there wasn’t much functionally seperating it. No new ideas, not much mechanically, not even a very distinct world background outside of a few ‘extras’, all of which I’ve seen done better in third-party products. Between my circle of friends alone, and not mentioning people I know casually, I’ve seen at least 5 submissions to their contest I would rate far better than Eberron, several of which I went out and played!

But I will say one thing. Despite themselves, they didn’t try to reinvent the wheel. DnD 3/3.5 was trying to make a classic but flawed system better and bringing it up to modern spec. And they did succeed in making it better and fixing the flaws; they added in flaws in other ways, and much fo that seems to come from the Marketing Department. (Hint: If the Marketing Department wants to sell 50 bazillion splatbooks, let them write it!)

Probably the biggest flaw is that they attempted to computer-game it. The rules were apparently intended to be easily transplantable to PC code. Ths entailed a lot fo simplification. They totally failed, and ironically every 3/3.5 computer game wound up doing a huge amount more kludges and hacks than the old 2nd edition ones, with the possible exception of Neverwinter Nights 2. IMHO, the old system offered a better gameplay experience simply because it cleaner, less worried about finding the best race/class/gear combinations, and more interested in going out and getting through the amazing battles, but I recognize this may be due to the fact that BG1, BG2, and Icewind Dale were all great games.
BUT (we’re getting to the point here)

DnD 4 seems to be trying to reinvent the wheel, and not doing a very good job of it. Leaked information seems to indicate they’re moving far away from the old forms of character and such.

Now, most characters will have a set of abilities they use “per encounter.” These will mostly be weird random one-shot effects, attacks, innate spells, and things.

Now, there are odd problems with this.

Having “1 per encounter” or “1 per day” abilities, which I was never a fan of, either, it tends to make the game feel like, well, a simulation. It always left me feeling cold, adhereing to arbitrary rules than playing an danger-crossing adventurer in search of wealth and glory. I was fine with most games which said you have so many magical resources per day or per rest or per refill and distribute them as you please. I am fine with the Vancian Magic appproach, even. But 1/day? 1/encounter? Who the bloody heck writes these laws of nature? It just feels like a legal code when it should feel like an adventure.

But moreover, what defines “an encounter”? I’ve been mulling this over in my mind, and it just seems awful kludgey. Hey, we defeated those bad guys and ten seconds later we ran into these bad guys. Ha, that’s OK, I’ve got my killer abilities back! The encounter shifted, right!

Yech.

It gets worse. It assumes that all the party is in the same encounter. Let’s say that the party gets buffed from some spell. One guy goes to sleep. Another gets in a fight. One’s conducting a merchant deal. Does the guy bargaining have his buff last for several hours? Does the guy fighting have his run out when he changes from talking to fighting? It only makes sense in terms of “it’s all a game here” and that just breaks my suspension of disbelief.

On top of that, the skill system is being simplified so that all your class skils are always 5+level+d20 roll. Cross class is level+d20 roll. Ah, well… that’s simple, I guess. But it takes out the actually thinking ever required. I mean, your skills are exactly like everyone else’s skills! All Fighters can do exactly the same things. All Rogues can do exactly the same things.

Yech.

Lastly, spellcasters.

They’re planning to change them up. It’s not clear whether they’re going to a spell-point system just give them several spells per encounter or what. If the former, well, that’s never been popular in games, because it makes it seem like a computer game. I don’t mind characters having so many resources per day, but the pool of points always felt Diablo-ish to me. But it’s at least tolerable, so I won’t knock it. If they do it, however, it would bother me that they’re just tossing the big neat thing that DnD always had - wizards and clerics have to plan ahead and think about what they will need.

The other possibility is that they’re going for use-per encounter abilities. Sorcerers now make pacts with magical beings. Again, I don’t mind the idea intrinsically, but the bloody Sorcerer isn’t one edition old and they want to completely change it up? make up your friggin minds! Apart from that, I haven’t heard much about magic.

Finally, though, I need to mention Forgotten Realms. I rarely played it, but I had a soft spot in my heart for the old gal. It had an age and a history to it. It was lived-in and the people there acted like they were in a bloody fantasy world. They used magic for things, had whole kingdoms which revered wizardry, and had titanic batles between gods, men, and monsters.

BOOM

Well, it’s all gone now. Civilization is basically extinguished. The Goddess of Magic dies… again… and all the high-level characters keeled over and died.

Played a big campaign in Forgotten Realms? Well, it doesn’t matter now. There’s no Thay, no Rasheman, no Waterdeept, no Amn, no Baldur’s Gate. Cities are gone, and you’re just trying to survive. Yay.

And all the gods died. They’ve been cut down from 150 to 30. Heck, the multiplicity of specialized gods was one of the most classic things about FR! It matched up to real-world greco-Roman ideas. But gone. And apparently all the people who lived in those gods’ domains are all gone, too. But mostly, they’re taking out gods so as to match up better with the ones they have in the player’s handbook. :rolleyes: .

I’ll grant the idea of the Wall of Souls was pathetic, as it basically meant the gods needed to blackmail people into worshipping them. But still, even with that, who’se gong to worhsip the gods now? They’ve basically been shown to be useless, who can’t even give you an afterlife! heck the gods in FR don’t even have a very long life expectency themselves. They get blown away faster than a gobbler at a Turkey Shoot.

Y’know, there’s a place for post-apocalytic games. I’m not a huge fan of the genre as a whole, but I loved Deadlands HoE. But doing this basically ruins Forgotten Realms. I mean, consider the poeple who like FR. They’re going to like the various nations, the cultures, the epic battles between gods and men and monsters, between good and evil. I dont’ think there’s much continuity with the people who like the post-apocalytic games. And the comments I hear back this up. People go “they’re ruining my FR, bastards!”. And poeple go, 'I’ve never played FR and have no intention of doing so, but it sounds like a neat thing to do to an established world." And that’s just it - they don’t overlap much. If they want a post-apocalyptic setting, why not try and make one to spec rather than shitting on one of their very, very few actual settings?

But more to the point, it takes out what was most of the point of FR in the first place, which is the epic battle between good and evil. If everyone’s just trying to survive and no one has any resources, you don’t care why anyone’s doing anything and it doesn’t mean anything. There’s no reason to care if someone wants to open up the gates of the Nine Hells and conquer the world. it doesn’t mean anything. If the monsters come down out fo the hills, you have no reason to care unless they bother you. When villages are vanishing right and left, there’s no point in fighting desperately to save this one when it’s going to get squished the moment you turn your back.

I mean, virtually every urban area on the planet is wiped out. Something like 99.9+% of the population is simply gone. Cities are nothing more than a monster-infested ruin for adventurers to loot. Good and evil just kinda lose their meaning. I mean, you can do sombody a favor and be nice but what difference will it make? The apocalypse is now and there’s pretty mch no hope for the afterlife and if your fucking god is even still around would you even worship the cock-sucking loser?

Takes a deep breath

And as far as applying the 4th edition rules goes, what the fuck happens with all natural law because the this is the thirdt time they’ve altered the laws of reality in the world and the second time in like 20 in-game years where the entire cosmos got shifted andif the friggin laws o nature get changed everyt ime we fucking turn around, then trying to actually do anything productive has no meaning because it will be totally different next week when, like last time the fucking characters will be rewritten just as they were after the Time or Troubles 3rd edition rules showed up and when 3.5 happened because we fucking canon listed in books where characters used powers in ways where they couldn’t earlier or where they couldn’t do something they did in the last gorram book and let’s not forget characters being rewritten entirely so that they were abruptly revealed to be sorcerers the entire time but no one mentioned this and now comploetely out of the blue Warlocks show up and they were there all along or something but no one fucking noticed and now we’ve got a completely different laws of magic and shit and why hell don’t we just pack it in anyway because it’s evident that the universe is just screwing with us?

Phew

Finally, it’s a giant Fuck You! to all the people who do play in Forgotten realms. It basically says that nothing you ever did mattered. Yes, you can still play your own world and things but I still view it as a huge insult. I mean, it more or less says that everything anyone’s ever done in the world was totally meaningless. You held off the evil wizards? Oh well. Everything’s the same. You defeated the evil dragon? He’s probably just as dead as he would otherwise have been and his victims all died anyway. And you can argue that it’s realistic but it isn’t any fucking fun.

And it’s not like they’re hurting for possible settings. They just ignore them. Do you see any Mystara, Birthright, or Planscape stuff being made? Why the hell not? Even if they dont’ want to support it all massively with a dozen bokos each, youd think that a few well-developed single-setting books would sell. Everyone could buy whatever they wanted and they could each incorporate different themes. In any given group probably everyone would own one book or something and you’d get really good market penetration. The best selling ones could be supported more.

Plus, there’s the little problem of none of it making damn sense. Lord AO is the overgod and is specifically intended to stop these kinda of disasters from hapenning. Moreover, he can just stop them anytime he pleases. Even the the Tablets of Fate were stolen (Time of Troubles) it meant nothing and he caused the smacked down every God in Faerun simultaneously. He almost certainly knew exactly what happened to the Tablets and allowed it because the theft wasn’t a particularly problem. The Tablets didn’t do anything or have any power - AO did. He allowed it all just to teach them a lesson. Only now even though the gods are on the straight and narrow of actually doing their jobs, they’ve all been blown to shit randomly.

Plus, it really doesn’t make much sense for Cyric to actually do this, assuming he even could. Supposedly he uses some ritual to kill Mystra and release her power. Or some shit. But this isn’t rational (leaving out the schizophrenic characterization of Cyric becase the writers are too dumbass to think about what they’re vomiting). Magic only works because Mystra says it does, and the last time anbybody tried this is turned into a huge disaster because the fucking spell only works halfway before it gets turned off and Cyric would know that. This leaves to the entire Shadowweave bullshit because if any god can just do the same thing then being god of magic makes no fucking difference. You might as well be the fucking god of fluffy bunnies and make your own fluffy-bunny weave.

Finally, there was never any logic behind Cyric hating Mystra anyway. Outisde of the fact that she was the ultimate Mary Sue fanwank every and dressed like a chubby German hooker on smack, she was never his enemy. And this leaves out the entire cock-faggoting idiocy which occurred when they decided to make him randomly evil. I mean, OK, he was ambitious and wanted to be a god, but he didn’t have any reason to randomly go evil. I mean, in the first Time of troubles book, he honestly went out and did some pretty heroic things, which even if he had a grudge against the Zhents, really to a hero to do. He defended good people without thought of reward against some really evil people doing really bad things. In the second book, he stil di9dn’t do anything particularly evil, going out of his way to kill an evil god. OK, he wanted to be a god. So what? He’s an adventurer. In the third, he grabs the Tablets of Fate and takes them to AO. OK, for no reason he did so in a petty and selfish manner when he could easily have helped kill the final evil god and it’s not like he had any idea of what AO wanted. So he’s jsut randomly evil, and in the bokos that follow he’s insanely ridiculously monstrous, like The Joker’s lovechild by Satan’s mother-in-law. And that’s just the point - it was totally out of the fucking blue makes no sense I have no fucking plot but need to sell some books STUPID!

Anyway, this was mostly pretty mild but I wanted to get it off my xchest. I hope I am wrong about things but I’ve never been too appreciative of Wizards’ ability to write RPG’s. They seem to want to do everything like Magic the Gathering but they do it badly. Magic has solid but flexible rules. They’re not afraid to mess with their world but they don’t just wreck it again and again, and when they do it’s not like the whole thing just got annihlated and all previous events made moot. And frankly, the characterizations make sense. Sure, Crovax seemingly became a random villain but that was due to a treacherous angel and a REALLY nasty curse. It makes sense in the context of the story and doesn’t mess with the game. While wars take place, people survive and even thrive in their wake.

Meanwhile, worlds like Ravnica do some pretty cool things. They use the basic mechanic but aren’t afraid to pare things down carefully as well as expand. There’s no exploding everything they’ve done previously. When they wanted to try something new, they added something new. Ravnica borrowed a setting they hadn’t tried before, created mechanics they hadn’t tried before, and incorporated Eastern European themes. Frankly, that one expansion had more in its own way than all their DnD crap ever did in all the expansions they added.

What honestly freaks me out is that the DnD creators seriously afraid of doing anything which is actually new, or even anything which hasn’t been done in a while - but when they actually do, they can’t stop themselves and have stomp all over the whole reason why anyone bought the damned thing in the first place. It’s like they have no sense of proporation and no understanding of whom their market is. It’s true that with heavy discounting and big advertising they got huge intial sales of DnD. The problem wa they dind’t really do much after that and their sales crsashed. They kinda kept things afloat by havig a big revision (which pissed me off to no end) and offering dozens of shitty splatbooks, but the fact which they don’t understand is that the game industry isn’t a huge one and won’t be for the foreseeable future. You’re not going to get giant sales off of the books and unlike Magic they’re not going to rush out and buy a copy of everything you make. They managed to cannibilize the market for a while but it wound up severely depressing their sales in the long run, and you can’t run a bsiness of that.

Well, there goes their entire profit for Forgotten Realms in my opinion. Drizzt, Elminster, Khelban, Arilyn Moonblade, Storm Silverhand and her sisters were big selling points for Forgotten Realms products. If they all are dead, (including the ones I didn’t mention) people won’t buy the Forgotten Realms products. Watch, fans will take the “true” Faerun, painstakingly convert it to 4th Edition rules, then give away the tables and such so people can go on playing in the Forgotten Realms they love. There’ll be an uprising, and maybe they will be wise enough to listen and recant. Of course, maybe this “leak” was on purpose to gauge the reaction of the potential market to such a thing? I can hope, can’t I?

I truly do not understand the amount of geek rage that every new edition of D&D generates. If you don’t like the new rules… don’t fuckin’ play with ‘em! If you don’t like what they’re doing in Forgotten Realms, use the old source books! Ed Greenwood isn’t going to personally come into your house and hold a vorpal sword to your throat if you’re still playing 2nd Edition! I mean, Jesus, this is a game system that you can play with precisely three purchases: Player’s Handbook, GM’s Guide, Monster Manual. That’s a pretty fuckin’ difficult buisness model to run a company off, so yeah, they’re going to keep refreshing the books and tinkering with the rules and coming out with increasingly inconsequential supplements until the next core rule reboot. Otherwise, none of them have a job anymore.

“Murder of Faerun.” For fuck’s sake. You’ve written a 10,00 word rant about a game you haven’t even seen yet. You’re one of maybe five people on this planet to whom I can legitimatly say, “Get a life.”

Since this is the Pit, bite me! I do still use revised 2nd Edition rules, in fact. I play some 3rd Edition, but I prefer the revised 2nd Edition system, it’s what I “teethed” on. I am shaking my head at how stupid they are being with this. They have Darksun, it IS post apocalyptic for Og’s sake! They have Planescape as well. If they wanted another post apocalyptic setting, why didn’t they write one? They have no grasp of their true market, they’ve been swayed by a few loud squeaky wheels whining because in their opinion FR is boring! It’s a bad business move to do this, STUPID!

Oh, lordy. There are a helluva lot more than five of them.

Daniel

Um, wow, there’s a 2nd, 3rd, and 4th Edition? It’s been more than 20 years since I played, unfortunately. I miss D&D.

Actually, Miller, they’ve leaked a lot of little tidbits already, including the FR stuff, so that’s known. They’ve also put some of it out in the form of the new Star Wars book, which is just mediocre. it’s not bad. It’s just so… mediocre.

And I don’t mind a lot of new editions of a lot of things. Shadowrun 2nd and 3rd were fine. Most editions of Hero were great revisions. Even DnD3 wasn’t initiatially bad even thought they still couldn’t manage to balance the classes properly. 1st edition d6 Star Wars had some serious problems, including making Dath Vader so strong he didn’t need the Death Star to rip apart planets. 2nd was a major improvement.

And yes, it is a bit of a silly but I don’t neccessarily have all the old books for things, nor are they always for sale. Even online, there are a dozen books I CANNOT find, and many which go for prices I can’t pay. When I get substandard new products, that’s often the only thing I have available. And ongoing support for a system is very good.

Let me put it to you this way: let’s say that you really like a book. Gone with the Wind. The author tells everyone: "In my next book, everybody dies except the chambermaid, who lives a life of misery when a meteor for no fucking reason blows the house away while she’s out to town to buy food. All of a sudent, everything before that seems pretty meaningless, eh? Everything they’ve done, been through, managed to get by past. It’s all meaningless.

No. If I want to read that,m I’ll just read some historical ficton, specifically about the Nazis massacring people in Auschwitz. The real world has enough of that,. so I need it not in my fiction. And yeah, I can go make it up on my own, but part of the fun is playing in a world you don’t develop. It’s a lot less work and it’s good to get somebody else’s perspective.

Drizzt might be alive, since he sells so many books, but Elminster, Szass Tam, the Seven Sisters, Khelben - all kaput, apparently.

What bothers me is that odds on, Savras won’t be alive, and Alaundo never mentioned anything about the entire planet getting nuked. Umm, anybody note that whole “see the future thing”? Savras had better taken some fucking measures beforehand.

I wanted to follow up again. It’s really true - there are a LOT of existing settings for everything. TSR made them up back in the day, and they were a big reason why the company did so well early on. They never expanded their product line effectively past DnD, and they were poorly managed financially speaking, so they did eventually start circling the drain.

Wizards bought all their stuff but never did anything with msot of it. The valuable things wasn’t just the DnD name - it was Darksun, Planescape, Ravenloft, Forgotten Realms, Oriental Adventures. The only product they did anything with was FR (I’ll get to OA in a second). And it was pretty good. I liked a lot of the new stuff in it. It was a well-made book and made me want to travel the length and breadth of Faerun just to see it. Their later expansions were abiminations unto man, and they eventually stopped doing anything except publish overpriced pre-packaged dungeons.

Oriental Adventures was a huge seller back in the day. Wizards shot it in the gut and let it bleed out. First off, they took a versatile India/Japan/China product and basically crammed it into a freakish Japanese-only mold plus a few random bits from other places. Why they did this has never been clear.

Additionally, they paid a big price to grab Legend of the Five Rings from Alderac, but functionally never used anything out of it! They simply pissed away their cash. Since they already had a good setting and never actually went anywhere with the nigh-useless 3rd edition Oriental Adventures, no one has ever been clear why. I’ve heard of several people who bought the book but no one who ever played a game with it. I’m sure somebody does, but I’ve never even heard of people using the book’s classes and feats for their own games, which says something fierce.

Amusingly, Alderac then bought it back for a pittance and is now selling 3rd edition Lo5R books as fast as they go on the shelf. Their books have their own problems, including the worst editing job in history to the point where even after the official errata, the game development team doesn’t actually know how many abilities work. But it’s still a strong setting with its own character.

A word of advice: don’t tell Ed Greenwood what he can or can’t do. You’ll regret your dismissive attitude when he corners you in a dark alley and writes a novel at you.

Now I’m pissed. WotC got around to nuking the Forgotten Realms before I did.

My campaign setting is designed as a studied snub of the Forgotten Realms. Since Faerun is a transparent analog of Europe, Asia and North Africa, I set my campaign in a suspiciously North America-like continent across the sea from a suspiciously Faerun-like continent.

But one of my players who didn’t appreciate or didn’t get the joke thought it would be a great idea if he ran his own campaign in my setting – in the Forgotten Realms part that I was making fun of. But, I do like to hand over the GM hat when I get a chance, so I played along. He ran scenarios based on SG-1, and seemed visibly shaken when another player noticed the resemblance. Jeez, man. Either steal without shame or scratch the serial numbers off at least. Also, he let me play an Artificer ala Eberron, though that class could wreck his scenario at will by simply absorbing the thousands of item creation points that went into these portals that were scattered all over the Realms. (The Artificier also has the special ability by which the more powerful a magic item he attempts to make, the more likely he is to succeed. He can also unmake a magic item, soak up the XP value as build points, then remake it for 25% less XP, using the difference for some other project.) Anyway, that fizzled out, and I felt a little dirty for having compromised my vision of the realm and letting it be used for an unironic Forgotten Realms game.

So, I decided it was not enough to declare that the Forgotten Realms were way over there and make fun of it from afar. The next campaign arc would involve the ersatz Faerun getting nuked or overrun by running zombies or something. The survivors would attempt to seize valuable real estate in the practically pristine new continent, opposed by the plucky decedents of settlers, including our heroes, who weren’t going to hand over the territory they’d carved out for themselves. So the next time somebody wants to visit across the ocean I’ll tell them, “No way, man. It’s nothing out there but C.H.U.D.s and Reavers.”

But now you’re telling me this is WotC’s plan anyway? And they’re not even trying to be ironic? Crom!

If they want an apocalyptic world, they already have Dark Sun. Of course, the darkness of that got pretty well nerfed by the second edition. But originally it was the anti-D&D setting. Magic was rare, and mages were hated. Hobbits were like rats. Metal weapons were too rare to dare be seen with one, lest you get your throat slit. Plate mail was a good way to get yourself cooked in the heat. It stood the cliches and tropes of D&D on their heads, and judging from the second edition of the setting, a lot of people at TSR didn’t get it.

I get less and less sanguine about 4th edition all the time.

They’re dropping Gnomes from the core book, but Tieflings are in? I can appreciate the fact that the neighborhood crack dealers have to feed their families, too, but I wish the folks at WotC wouldn’t smoke while designing. If any of my players want to be ‘Planetouched’ I’m going to make them roll up a half-Modron.

Dragonborn. Apparently any book with ‘Dragon’ in the title sells like hotcakes, so they’re repackaging the half-dragon as jumped-up Kobolds – and Kobolds were never meant to be lizards in the first place.

Eldarin. Designed to make those people with dog-eared copies of The Complete Book of Elves cream their jeans. They’re 33% elvier!

Warlords. A class for people who are too insecure in their manhoods to play bards. Bards are being relegated to a supplemental sourcebook.

The system for designing magic items in 3.0-3.5 had flaws. So, the new plan is not to have any creation rules. Yay! The professional game designers will simply shrug and tell us to guestimate how powerful items should be. Same goes for the EL rules for balancing encounters.

And smiling bandit is quite right about how drastic changes in rules imply tremendous changes in cosmology. What is the universe like? Why does magic work? I had explanations in 2nd edition that got blown away in 3rd edition. I’ll have to start again with 4th edition as well. Thanks. But they’re not just screwing with the implied cosmology. They’re retooling the official account of the cosmos – rearranging planes, making up new ones, re-assigning the homeworlds of various extraplanar creatures.

They keep talking about streamlining combat to keep it from bogging down. To that end, they’re eliminating iterative attacks. Say, geniuses, the players aren’t sick of getting to roll more attacks. If anything bogs down the game and socks it to fun it’s looking up rules.

The online tools look good, but it’s pretty clearly a scam to make real roleplayers pay in on a monthly basis just like MMORPG players. Marketing has a lot to do with how they’re running things now. Well, they are a business. But they’re starting to wish they were a different kind of business, and I don’t like it.

Mostly, though, it strikes me that they just have a huge hard-on for being radical. They want to bugger EDO fantasy. Well, so do I, of course, but that’s because I’m an asshole daring people to make me sneer at them. But the whole game company can’t go that route. Hey, I’ve got an idea if they want to flout the mainstream D&D audience: do sci-fi. The Elfniks will shrivel and die. I also think it’s about goddamned time they got rid of the Vancian system. But they’re doing it because it makes them feel bold and empowered, not because the system sucked to begin with.

A friend put it best, I think: From all the information currently available, 4E may well be an interesting, balanced game that is honestly fun to play. It just won’t be D&D.

Well said! :frowning:

I’ve played in two 3rd ed. Oriental Adventures campaigns, one of them epic level. The book had a lot of flaws, but there was still some good material in there.

As for the rest of your rant errata, I do see where you’re coming from. You liked the Realms the way they were, and you don’t want them to make sweeping changes. But if that’s the case, there’s no reason for you to ever buy another Realms book: you’ve got the book they made for 3rd ed. You’ve got the set they made for 2nd. What’s the point in making a book for 4th ed. that just retreads all the stuff they’ve already covered at least twice before? You don’t want the Realms to change, use the books you’ve already got. Me, I think they’re going in an interesting direction. I don’t know if that’s the setting I’m going to be playing in from now own, or if I’ll stick with the classic Realms. Probably, I’ll switch back and forth as the whims of my gaming group dictate. But I’ll certainly pick up the first sourcebook, just to try it out. If the new setting blows chunks, big fucking deal. I’ve got years worth of gaming in the books they’ve already published. I don’t need to ever buy a new D&D book again, and indeed, I’ve bought maybe two new rulebooks this year. If the new edition sucks, if the new Realms setting sucks, it doesn’t effect me at all, except that I’ll have that much more spending money from not buying the new books. And if they’re good, then I’m more than happy to lay out the cash to enhance my gaming experience. It’s all win-win, as far as I can tell.

Of course, I’ve got the advantage of a gaming group that’s genuinely interested in the health of the over-all campaign, and not the petty bullshit that you apparently have to put up with, based on your past rants about your D&D group. When Wizards does something with their games that I think is stupid, I’m usually lucky in that the rest of my group feels the same way. I’m not forced to play with rules and expansions that I don’t like. From what you’ve said in the past, you don’t seem to be as fortunate. But that’s hardly the fault of Wizards of the Coast, is it?

And Terrifel, I grew up reading Piers fucking Anthony. Tell Ed to take his best shot. I can shrug crap fantasy fiction off like water off a duck’s ass.

Bah! I like both Fantasy and Sci-Fi settings thankyouverymuch! I don’t mind apocalyptic settings either, but I don’t like this “destroy most things, turn the world inside out, and turn the survivors lose to cope in the barren landscape” BS is all. It’s one thing with Guild Wars, where you had hints and warnings about what was coming, (and they didn’t turn the whole world inside out either, just a Kingdom) it is another when, without warning they decide to “shake things up” and destroy their product’s saleability (sp?).

Without warning? If there’s no warning about the big changes coming, exactly how are we arguing about them in this thread?

I never saw 3rd edition (or 3.5 for that matter). It sounds from the OP’s rant that 3rd ed. has the explosive proliferation that I saw in 1st ed. in Unearthed Arcana, aka “Let’s Make Every Specialty a Class, and Add Some Bad-Idea Magic Items Too.” When 2nd ed. came out, I saw just how overburdened 1st ed. had become.

I think some people at WotC need to play a live game of Call of Cthulu, or maybe Teeners.

The previous plotlines didn’t hint at this, you know what I am saying!

Actually, that was the problem. I don’t. The old boxed sets, well… they’re hard to come by these days. Sometimes you can pick up a lousy stained, torn copy, or a reasonably decent one for a fantastic price.

I think this is an interesting (and very nerdy) discussion that will do better in Cafe Society.

Nerd Powa! :stuck_out_tongue: