I was directed to the Titansgrave show by someone in my Tabletop thread.
It finished this last week and I have to say, it was absolutely awesome. Wil Wheaton was a really good GM and they did a good job with their characters. I found myself surprisingly into the story. Some complained about the 9th episode, where Wheaton talks almost the entire time(not giving the players much time to play), but I liked it.
Are there any other RPG shows like this that do a good job showing a campaign? I liked that Titansgrave showed their rolls, had pictures/animation to illustrate key moments in the story, and that the characters all had secrets or private goals to achieve.
Wheaton did a great job using what the players gave him to make a campaign suited to them.
I really enjoyed this show. It was interesting for me because I was never a pen and paper RPGer. This show really made me wish I’d tried harder to get some of my friends interested in it when I was younger. I feel like I missed out.
I was surprised and impressed by how emotionally invested everyone seemed to be in the game. Laura Bailey in particular seemed to be a very “method” gamer (I suppose technically that’s the definition of role playing, but she was definitely on the extreme end of the spectrum). All of the players had moments when they were very caught up in the story and were agonizing over decisions and genuinely affected by events.
I imagine this has ruined any chance of my actually joining and enjoying a gaming group. No way it would live up to these expectations. Oh well, here’s to season two – “Five gold and a party!”
You might be surprised. I’ve heard a lot of really negative stuff about the show from certain corners of RPG-dom. Wil has a very SPECIFIC style of GMing, and it REALLY rubs some folks the wrong way.
I think the only thing about the show that might really ‘ruin’ you for actual games is the fact that it’s so heavily produced.
He’s making a TV show and his GM style is definitely a TV show friendly kind of style. Also, he did not have to deal with lunatic players who try to do everything outside the GM’s expectations. They made independent choices, but they chose to stick mainly to the reasonable options. I don’t think they skewed him off course much at all.
It was a really nice group, but most home games end nowhere near where they GM envisioned they would end.