Doom 3... is it awesome or what?

Same here. The first night I had it, I finished up to the 2nd mission. I was freaken hooked.

I said it then and I’ll say it again “When I play CoD, I keep thinking that I either want to run out and join the army right now, or immediatly become an avowed pacifist”.

The Expansion pack was better, I think, if for no other reason that you didn’t have letdown during the British Missions where you kept having to do stuff on your own.

It’s not that hard. The Guardian is pretty quick on his feet, but he can’t quite keep up with you. Why did you have a hard time?

CoD was indeed a great game. Only the British missions really lacked interest here and there, and then only on the missions where squad combat briefly took a backseat to the standard one-man infiltration stuff.

The opening bits of the Russian front sequence is one of the greatest bits in all gaming history. I won’t spoil it, other than to say that it’s authentically Russian. If CoD came out in 2004 (I think it was 2003 though), then it would be an even match for HL2 for best game of the year.

There is a Doom3 expansion pack coming out that could show some potential, since it’s by a third party developer.

Put me down as one more vote for “or what.” Everyone else has pretty much covered the major reasons why, but I’ll add one minor one: “Knee Deep in the Dead.” That was the first level of the original Doom, and damned if that didn’t perfectly explain the game play. There was something deeply satisfying about walking into a room filled with demons, and exiting the other side after carpeting the floor with their corpses. Doom 3, not only do you never encounter that many enemies at once, but they all do that disintegrating death animation when you kill them. And I hated that animation when you gibbed zombies, where you’d see their intact, flesh-denuded skeleton topple over. Just looked dumb.

I echo what an earlier poster said: if you want the original Doom experience with modern graphics, pick up a copy of Painkiller. Endless hordes of enemies that you blast into gory little chunks in an endless (and largely plotless) orgy of blood and destruction. Or, if you prefer a good reason for your FPS mayhem, get either Half Life 2 or the somewhat elderly System Shock 2. Both do the horror-with-a-compelling-story thing far, far better than Doom 3.

Doom 3 was disappointing, but fun. The environments are what made the game for me… everyone kept saying how it was all the same throughout, but for some reason, I found a very eclectic mix of designs, all under the umbrella of an overarching theme (it’s a Martian research base… what do you expect?). But every room in Doom 3 feels like it has a purpose, a point, and it’s not just another generic room with five or six monsters inside. Unique pieces of machinery everywhere, not the same five or six doodads repeated endlessly throughout the game.

Here’s the game’s weakness: No outdoors, no mobs. Sure, there are a few moments when you go outside, and even a few moments when you do battle outside… but it should have been expanded. They should have made the air tanks another item like the flashlight… give your suit five minutes of oxygen, and when you start running low, you plug in another tank.

The mobs, though… that’s what’s missing. The original Doom followed the same format as Doom 3… you pick up an item, spawn an enemy. Go through a door, spawn an enemy. Except in the original Doom, it was more like “spawn six or seven enemies at once”… or in a few points, spawn an entire HORDE of enemies. Fuck, who’s picked up the Red Key only to see thirty or forty Pinky demons charging at you seconds later?

I’d like to see Doom 4 copy the same story of Doom 2, and the format… more expansive, open areas to complement the claustrophobic level design, more enemies at once, squad combat… hell, you spend the first quarter of Doom 3 trying to hook up with Bravo Team, and you never get a payoff! What the fuck?

I DID like a lot of the little touches that iD added to the game, however. The introduction of the Lost Soul monsters. The Bathroom Mirror (if you know, I don’t need to elaborate). The utter silence of the Lambda complex… I mean, the Delta complex when you first arrive. Hell. Your return from hell, finding the base even MORE overridden, bloody, demolished, and trashed… as if things couldn’t get any worse…

The end boss is fuckin’ pussy, though. Damn.

I was similarly disappointed by Half-Loadtimes 2 and Far Cry.

Airman I feel your pain. I was completely enthralled with Doom3 when I first installed it. It looks gorgeous, it oozes atmosphere and then it scares the crap out of you!!

…for a few hours.

Then I realized that (as many people have already said) that the monsters are predictable (but still shocking). Gee, do I pick up that tempting med-pack? Only if you want to trigger the OMG Stealth DEAMON!!!

And then you see the same thing in the next dark room…repeat until you are sick of it.

But boy oh boy do I envy you having yet to experience Call of Duty. I just replayed that entire game for the second time. It was the FIRST game I installed on my new computer, and the first one I finished. It’s the first game in at least five years that I’ve replayed from start to finish just to have fun. Enjoy, you lucky bastard!

Let me get this straight. I have to run through this whole dam and back by myself, killing guys both ways, and you guys can’t come with me because you have a steal a fricken truck. Yeah, that’s a fair division of labor.

I wondered if the developers didn’t have some sort of grudge againest the british considering they have some of the “least fun” missions in the game. It’s particulary suprising considering the Pegasus bridge missions are quite good(now I want to go back and watch “The Longest Day” after playing that).

I was wondering how accurate that was. It reminded me a lot of “Enemy at the gates” but other then that, I don’t know how much of it was realistic.

But the Russian missions were quite good. The only one I didn’t care for was the sewers.

The Seekers kept respawning the second they died, so the Guardian never actually became vulnerable.

The trick is to kill 3 (I think it was 3) seekers and then the Guardian either glows blue or has a blue globe above him for a short time. Shoot the Guardian (blue globe) when he’s vulnerable. You then have to kill 3 more seekers to get him vulnerable again. Yeah, I did the same thing for like 2 hours.

I just bought an X-Box for the sole reason of playing Doom3 on it.

If you just bought an X-box, you need to run back to the store and get Halo and Halo II. Play Halo II over HDTV if at all possible. These games are the reason to have an X-box.

Jade Empire is also really great, and I’ve heard a lot of good things about Sudeki, fable (at its heart it’s a solid game despite thr hype), and so on. X-Box is a great system, probably the best one out there, and I vote that the games are the most consistantly good on any system. It suffers by not having the number of the PS2, although the PS2 hasn’t produced much of interest lately.