Drinking Games

Zoom Schwartz? Vas is los? Tell me more.

I think I’m more interested in the ones with an element of chance - if I wanted a drinking game of skill, I’d just invent a drinking variant of Trivial Pursuit, and kick ass.

Hmm.

I think I’ll call it ‘Convivial Pursuit’.

There seem to be a number of variants of Zoom Schwartz posted online. A Google search didn’t reveal the game rules that my friends and I play under, so I’ll try to give the basic gist here.

Zoom Schwartz is a tag game. Players sit in a circle and someone starts off by looking at someone and saying “Zoom.” The tag passes to the person he is looking at.

That person can say one of four things:

  1. Zoom - Tag passes to the person the zoomer is making eye contact with.
  2. Schwartz - Tag passes to the person who last spoke
  3. Figliano (sometimes “Profigliano” depending on where you learned the game) - Tag passes to the right.
  4. Lieberman (sometimes “Biederman” depending on where you learned the game) - Tag passes to the left.

The game continues until someone screws up by either failing to speak when it’s their turn, taking too much time, or speaking out of turn. When you screw up, you drink.

There are a few other rules:

  1. You may not Zoom the Zoomer back.
  2. You may not use the same word three times in a row. The one who does drinks. (In other words, if you Zoom me, I Schwartz you, and you Schwartz me back, I cannot say “Schwartz” or I drink.)
  3. If you screw up twice in a row, it’s known as “Flags Up.” A person who screws up a third time in a row must kill an entire beer.

That’s about it for the basic rules. When people get bored with the basic rules, there are a number of extension rules that can come into play with the approval of the players.

The extension rules I played under are as follows:

  1. “Quarterback” - Tag goes back to the person who started the round. (Note: If you “Quarterback” yourself, you must kill an entire beer.
  2. “Dyslexia” - If I say “Dyslexia” while looking right, the tag passes left, and vice versa.
  3. “King Tut” - If I “King Tut” you and make eye contact with you, you must “Dyslexia” someone.

There are a ton of extension rules, but these are the ones I’m most familiar with.

It takes a good while to get people passing tags and playing at a brisk pace, but once you pick it up, it’s great fun. I used to play with a bunch of guys I shared a Hamptons house with and the games moved so fast that non-participants couldn’t follow the action. Great game, as it requires no equipment.

Jenga, the tower building game, as it were, is an excellent way to pass the time.

If the tower falls during your turn, you have to buy a round.

Then there is another German drinking game called, inexplicably, Meyer.

Two dice are all that is needed. (And drink of choice.) You shake the dice in your hand and if is a 1 or 8 combination ( or any two numbers decided upon, I can’t remember and it made no sense when I was sober. and got more complicated with each shot.) you try to fake out the person to your left of what you have in your hand. " I have a 3 and a 7" " I say No." If you are right, he drinks. If you are wrong. You drink. Basically, it is a buffling game.

We got completely shitfaced over this one.

Damn germans. :smiley:
(And the one that intro’d the game to us is coming over in a few weeks…YAY!)

My old running mate opined…

I used to play a version of Drinking Jenga at my fraternity house where the owner of the set had written “Give” or “Take” on each individual piece, followed by a number from 1 to 4.

So you pulled a piece out and either had to drink, or could dole out drinks to the other players. Knocking down the tower required killing a beer (as well as setting up the tower for the next round).

If you ever come across in your travels in Northern Germany in a liquor store a drink called Kuemmerling there is a great drinking game/tradition involved with this.

It can be with the travel size or the regular jumbo sized bottle’s o’ death as the bottles are beveled. We’ve only done the 20ML bottles cause we are cheap.

With the little bottle, you must drink it by grabbing the bottle with your teeth and tossing it back to let it drain down your throat. When you put it down This is crucial, so pay attention. it does not go on it’s bottom. You must lay it on its side or be penalized to drink another one.

Then you get to pick the next drinker, but again, pay attention you cannot point to someone with your hands. The rule could be to use your elbow or some other such gesture and the rule can change ( I forget how because my liver is virginal.).

This game maximizes your drinking time and brain cell killing in a lightening round fashion.

The perk of it if you have Kuemmerling is that when you finish a case of the bottles ( or enter an alcoholic coma when trying to compete with Germans.) is that the bottles will make a complete ‘O’ on the table. Survivors have the bottles then glued to some board and mounted on a wall.
My husband and his buddy, neither lightweights by anymeans, were trounced by a couple of German Grannies back in 96. The friend took days to recover, but he is a Buckeye, so there you have it. :cool:

This would be easily modified to any small liquor of your choice.

Oooooooh!
Excellent!

Here’s how we played Three Man, although I understand there are many regional variations…

A Three Man is chosed through any one of a number of methods. (Usually, we picked a pledge). Anyone joining the game after it starts is automatically Three Man.

The person to the right of the Three Man rolls two dice. Drinks are doled out as follows:

  1. Anything with a natural 3 in it, or a 2+1 - Three Man drinks. Roll again.
  2. Anything totaling 7 - person to the left of the roller drinks.
  3. Anything totaling 9 - person rolling drinks.
  4. Anything totaling 11 - person to the right of the roller drinks.
  5. Anything totaling 10 - Social! Everyone drinks.
  6. Doubles - Person rolling gets to dole out the appropriate number of drinks to anyone sitting at the table. (Example: If I roll double sixes, I can give all 12 drinks to one unfortunate soul, or divide them up and give six to one and six to another.)
  7. Anything else - Dice pass to the right of the roller.

This continues until the dice make it back around to the Three Man. To escape being the Three Man for yet another round, the Three Man must roll something with a natural three in it, or a 2+1. If he rolls a pass, he continues being the Three Man. If he does roll a three, he picks up the dice and gives them to the person sitting to the right of the person he wants to be Three Man.

Continue ad nauseum. Some groups I’ve played with allow rollers to make random rules after 10 successful rolls in a row. Others allow for rule making after throwing doubles three times in a row. Rules are of the traditional drinking game variety (e.g. - “Thumbmaster” - last person to place their thumb on the table after the Thumbmaster does so must drink; Can’t say “drink,” “drank” or “drunk” without having to drink yourself)

I can’t remember the rules for Asshole.

I second!

Those are more or less the rules I remember, although I think we used 11 for social. But I was taught the game by my older brother, who very well could have made stuff up in order to make me vomit.

The Make-Your-Own-Rules are invariably more fun than the actual rules. Some of the ones I can remember that THespos didn’t mention:
You must drink with your left hand.
No pointing at another player, either to tell them to drink or to remind them it’s their turn (this is much harder than you’d think).
You must roll with your right hand.
No saying anyone’s name.
You must speak with a British accent (proposed by an English guy in a room full of Americans).

No cursing.

Replace all instances of “ball” with “quarter” and you have it how it’s played where I went to school. 6 cup pyramids, 3 beers distributed “evenly.” Losers drink. Winners stay.

Ooooh, that’s a really good one!

At school, our drinking Jenga game had different numbers on each of the pieces. The numbers corresponded to a list of truth-or-dare type things that had to be done/said/enacted and a drink penalty for failing to do so. Whoever knocks over the tower finishes their drink.

My favorite game is called “Drink the Beer.” Everyone’s a winner!

Ooh, drinking games, that’s where I’m a Viking!

Here’s one that my friends and I have enjoyed. Hopefully the explanations will be coherent enough to enable you to play them.

AS-Huikka, also known as the Finnish Drinking Game because we didn’t know how to translate the name properly

This game has quite intricate rules and seems mind-bogglingly difficult at first, but it’s actually quite easy to learn. Once you get the hang of it, it’s fun, but can get very, very intoxicating. The first time you play, it might help to print out the rules for quick consultation.

What you need

two decks of cards
a large mug or pitcher
a glass and steady supply of [drink of one’s choice, preferably different for each player]

What you do

Remove all twos, threes and fours from the packs. Shuffle the two packs of cards together so you have one mega-pack. Spread the cards on the table face down. Place the large mug or pitcher (empty) in the center of the table. Each player pours themself a glass of their drink of choice.

Each player, in their turn, lifts one card from the table, turns it around so others can see it, and performs accordingly. Used cards are placed to the side face-up.

The different functions of the cards are as follows:

5: Change of hands

  • In the beginning of the game, everyone has to drink using only their right hand. When a 5 is lifted, the player who lifted it takes a sip from his/her drink with both hands to signify the change. After this, all drinking during the game must be done using only the left hand until another 5 is lifted from the table. Drinking then reverts back to the right hand, etc. Anyone drinking with the wrong hand at any part of the game has to empty their glass.

6: Everybody drinks

  • everybody takes a sip of their drink. Note: as said before, anyone drinking with the wrong hand will have to empty their whole glass.

7, 8: Drink one or three

  • depending on which one you lift, you will have to drink one (7) or three (8) sips of your drink. Proper sips, now, not just ones where you lift the glass to your lips and pretend to swallow!

9, 10: Order one or three

  • depending on which one you lift, you can order one of the other players to drink one (9) or three (10) sips of their drink.

Jack: Freeze (from the Finnish “Jähmety”)

  • the person who lifts a Jack throws it down onto the table. When the Jack hits the table, everyone must freeze into whatever position they are in. No talking and no moving, except for eyes. The first person to move takes a sip of their drink.

Queen: we’ll get back to this later.

King: Question (from the Finnish “Kysymys”)

  • the person who lifts a King asks another player a question. This player must not answer the question, but ask a third player a question of their own. In addition, each question word can only be used once. Hence: “What time is it?” “Where is Janne again?” “Why are you asking me this?” “What do you think”<–BINGBINGBING! Wrong. The player who cannot think of a question fast enough or uses a question word which has already been used takes a sip of their drink.

Ace: Categories (from the Finnish “Aihepiirit”)

  • the player who lifts an Ace names a category, eg. Shoes. Each player then takes turns to say words which fit into that category. The player who cannot think of a word quickly enough or who says a word that other players think doesn’t fit into the category takes a sip of their drink.

Difficult enough yet? Now comes the fun part:

Queen: Fill the cup

  • the player who lifts a Queen takes their glass and pours some of their own drink into the empty mug in the center of the table. The Queen card is then placed underneath the mug so that everyone can see how many Queens have been lifted so far.

The person who lifts the last Queen drinks the mug. The game is then over, and usually people are in the giggling stage of drunkedness by now.

This is a game where the last player can decide for themselves whether they have won or lost. It’s all about the attitude. :slight_smile:

We used to play a drinking game that combined a few games into one called ‘Kings.’ It’s like the Finnish Drinking Game mentioned above, but with more rules.

Place an empty pitcher in the middle of the table, and spread a deck of cards around it. The first player draws a card, and does whatever action is required (see below), and the game continues to the left.

Card:
2: Drink up, sucker - The person who drew the card drinks and is usually mocked.
3: Finger - As soon as the card is flipped, all players must touch their noses with their fingers. Last person to do it drinks.
4: 4 on the floor - As soon as the card is flipped, you must put your thumb on the table. The last person to do so drinks.
5: Give away - Give away 5 drinks to other players.
6: Questions - Everyone must ask each other questions (not necessarily to the left). If you respond with anything other than a question, you have to drink
7: Drink to the left - Person to the left of the active player drinks.
8: Categories - Give a category, like fruit, then everyone must name a fruit going around the circle with no repeats. If you can’t, you drink.
9: Rhyme - The person who drew the card says a word, then each player must rhyme with it, going around to the left. If you can’t, you drink.
10: Social!
Jack: Flash Back - The player to the right of the person who drew the card drinks
Queen: Never have I ever - Declare something: “I’ve never farted in church.” If anyone has, they have to drink. If only one person drinks, they have to tell the story.
King: Fill 'da cup - Pour as much beer into the pitcher as you want. However, the person who draws the 4th King has to drink the entire pitcher.
Ace: Make a rule for the table (only drink with your left hand, speak with an accent, whatever).

Lots of fun.

Ooh, I like that one lightingtool.