Several things, really. Mark abilities are just weird. They cancel each other (mostly), even when the operating principles have nothing to do with each other. A Wizard can put a minor curse on comeone which gets cancelled when the Fighter concentrates on harassing them which gets cancelled when the Paladin challenges them which gets cancelled when the Roguehinders them. There’s no rational reason why this happens. Ya think the diety’s power just up andleaves out of boredome when the Rogue shows up?
More to the point, A lot of these abilities have distinct descriptions which have no game effect, which bothers me. A Devil might glare at you and hit you with a beam of green light which curses you, but the imagery is just that: imagery. It has no effect on the ability. Apparently you can’t dodge the beam. Can you block it with a lead sheet? Will it work if you blind the devil? What if you darken the entire area? Can the devil hit me through a wall if he knows where I am on the other side? Under the game rules, the ability just works, but without knowing how or why we don’t have a lot to go on.
Actually, though, as far as it goes it’s the Monster Manual which disappoints me most. It’s just… shallow. The monsters have now been reduced almost solely to a stat block.
I’ll never know if it’s true or not, but I know that when I started this thread, people who had seen the preliminary work has much different information than what’s out now.
Actually, If I Were King O’er DnD, I’d do re-releases of old material, with some updates. There’s a market for this, and some older books can sell for many times more their original price. Even if we don’t want to bring in “setting glut”, there’s a lot more room for material than we have now, where Greyhawk has virtually no support, Faerun has some (but vastly less than under TSR), and there’s the bastard stepchild of Eberron which erratically gets releases. They used to have Mystara, Spelljammer, Planescape, Birthright, Al Quadim, Oriental Adventures…
Forgotten real,s alone has many, many books which are hard to find, which offer great amount of setting information. The newer releases, even under 3rd ed, had much less information, with the space being taken up by adventures modules (which, with a few exceptions, were not good) and Prestig Classes. Heck, there are whole nations of which I have virtually no info.