[QUOTE=Autumn Almanac]
I think the point is that for those games, at a certain level, the objectively best strategy is a solved problem, and the top players have memorized it, and it’s just a matter of who can hit the memorized sequence faster. At lower levels, you have players trying out all kinds of different and possibly unexpected strategies, that may not be ideal for winning, but are more fun to play against.
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I doubt that it’s true that it’s simply a matter of clicking a memorized sequence of moves fast enough. It would be incredible if high-level play did not require sending observers/scouts out into the map in order to be aware of what your opponent is doing, adjusting your strategy accordingly.
But maybe you’re right. I hardly ever play these games anymore, and never played at anything like a high level.
If it turned out that there is a single, always-winning strategy, in which the only question is who can click through the strategy faster, then I think that would mean the game itself, as programmed, is ultimately not a strategy game. You can sort of eke out an idea that we can play this other game, a similar game, that is a strategy game, as long as we play against people who don’t know how to win the game-as-programmed. But what exactly the nature of that game is, what its rules are and so on, is very hard to say. It’s not clear to me that such a game coheres together with intelligible and consistent rules at all.
-FrL-