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BAttleground Europe (WWIIonline)…for MANLY PvPers. The most veteren player can be taken out by a day one rookie. Couldn’t happen in Eve…THAT is PvP. There is NO PvE…it is ALL PvP.
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BAttleground Europe (WWIIonline)…for MANLY PvPers. The most veteren player can be taken out by a day one rookie. Couldn’t happen in Eve…THAT is PvP. There is NO PvE…it is ALL PvP.
Pfft…
A rookie in EVE could take out a veteran with some luck. Can and does happen on occasion. Certainly the vet has advantages but get caught out with the wrong setup (that happens ALL the time) and you could easily get nailed by a noob with some balls.
What is more though is that PvP in EVE has real consequences. It has consequences to the player, to their corp, to their alliance, to EVE overall (the “global” politics are pretty amazing). Particularly the player can have a LOT riding on the outcome. I have seen people work for three weeks to be able to afford a new ship and lose it ALL ten minutes after they undock their shiny new toy. POOF. Bye bye. Have fun working another three weeks to replace that (hence Rule #1 in EVE, “Do not fly anything you cannot afford to lose”).
Corps and/or Alliances can also be fighting over real territory which can have ramifications throughout EVE (really). Some Alliance fights have gone on for literally months with almost daily battles of hundreds of ships and can be downright blood feuds. The coordination and organization to sustain that effort is nothing short of staggering (nothing is free in EVE, you lose something it will not “respawn” for you, you have to work to replace it).
EVE is not for the faint of heart. It is unforgiving and can be downright brutal. When dying can have serious downsides like this PvP goes to a whole other level.
Check out this excellent video on the use of Triage Mode for carriers (expand to full screen for best view although still a bit blurry…a 1GB download file can be had of this if you want better resolution). Gives a good sense of tactics involved and stakes. Note that the fights shown here would be considered small/medium sized skirmishes. Battles easily roam into several hundred ships on each side by Alliances.
The only correct way to obtain ice is to fly a freighter over to Jita and buy it. Good god you’re masochistic.
Yes, it could. Fit a frigate with a warp disruptor and find a ratter relying on warping and in and out to tank the incoming damage, and you’ve got your first kill.
And the ability of a noob to kill a veteran is not the marker or first rate PvP. Pretty much every single FPS game in history has that same mechanic. Halo? Sticky grenade. Quake? Rocket. Etc, etc etc…
What makes EVE’s PvP the best out there is exactly what Mole pointed to, the fact that everything in the game has actual consequences. If you lose a ship, it’s gone. So are the weapons, and the defensive mods, etc… If you get your escape pod destroyed, you lose whatever implants were in your clone’s head. If you didn’t have an up to date clone, you lose skillpoints. Perhaps nearly all of them.
When you want to buy a new ship it doesn’t ‘respawn’ or ‘resurrect’, you have to actually go find a ship that someone is selling on the market or on contracts. That ship in turn has to be built by someone competing against other industrialists and made from raw materials that are harvested by people competing (sometimes violently) against each other. Capital ships, in turn, can take weeks to produce a single one per each manufacturing station.
Meanwhile, a logistics bottleneck can cause an entire invasion (or defense) to stagnate or fail completely. If you’re unable to get enough battleships to the front lines while your opponent has miners pulling in raw materials and stations churning out new battleships, then you’re going to be outmatched unless you can adapt quickly. If you lose a dreadnought fleet (at least pre-Dominion) you’re going to be in real trouble if there are any cap ship battles going down.
And PvP is incredibly deep once you learn what you’re doing. It isn’t “Hit F1, then F2, then F3…” It’s not “aim at that guy’s head and then press fire.” A good PvP’er will keep track of everything from signature radius to turret tracking speed to angular velocity to capacitor charge and so on and so on. Which says nothing about potential tactics for groups of people engaging together.
Battles in EVE can, and do, include more than 1000 people from all over the world fighting in the same star system over a single goal (or multiple objectives). All of them with something to lose, or something to gain if they can loot the wrecks of their enemies and hold the field long enough to keep the spoils of war.
That’s why EVE’s PvP is, far and away with no contest, better than everything else out there. It really doesn’t compare, at all, with “I can point at your head and click X to make you dead.”
Oh yeah, because that ice just magically appeared in Jita. No miners, no POS, no T2 modules, no ammo, etc. etc. I know the majority of PvPers in EVE look down on carebears, but they do serve a useful purpose besides target practice.
And how do you think the ice gets to Jita?
Well, not my ice. Other than what I mine specifically for the corp, I have a regular batch of buyers for it. Made much easier by my getting a freighter, now I can deliver and get a premium price for ice and ice products. i haven’t just randomly sold ice or ore in ages, I know too many people who want to buy it.
And mining ice is actually fun … I sit and read and watch TV while I mine. After each cycle I move the ice into my orca, and stow it in safely. Instead of having a zillion secure cans out, or risking jetcans, I use my orca as a self moving secure can that gives me mining bonuses:D
Back when I telecommuted, I used to mine also - multiple computers is handy
The same way my laundry gets done.
Elves.
Magic elves.