So my Officers Edition came in the mail, and I’ve spent the past two days playing the tutorials. The game is unlike any MMO I’ve played, I mean, I made a thread earlier this week asking about it, and many people were very helpful, but I really needed to play the game to see just what they are talking about. Here are my impressions-
What I like:
-Much of the game is an anti ‘poopsock’ game. Poopsocking i.e. having to spend hours and hours grinding/leveling/etc to progress to the next benchmark. Since the skills build in realtime, its actually easy for me to turn the game off and go do other stuff. The skill queue system lets me theoretically only have to fiddle with the game 5 minutes every day or so. When I’m busy, that’s going to be nice.
-The nature of game balance. A newer player that specializes in his task is going to be much more effective than a more generalist player who has played for years. Again, it takes play time out of the equation and makes the game fun for casual players who might only have a few hours on the weekends to play the game.
-The economy and being able to play the market. Working the auction house in WoW was always fun, and it was enjoyable learning about price trends and profiting off of them. Also, being able to be totally self-sufficient (making your ship, weapons, modules, etc from scratch if you want) is cool too.
-THere are a great variety of weapons/ships/places. The universe is gigantic!
-Drones are neat! I picked Gallente because they were the ‘drone’ nation I think. They’re useful because you can have ‘attack’ drones but have the high slots/turret hardpoints suited for something else (like mining) and you’re not totally screwed if some little red pirate blip (rats? is that what they call them?) comes out of the woodwork. What about the other types, like mining or repair drones? Worth it? Does specializing in drone skills offset other weapon/support skills (since the drones can perform similar tasks)?
What I don’t like about it
-The tutorial missions helped familiarize myself with the game, but once I started on the different career path missions I hit a few snags. First, some missions require you to use a module/ability/etc that you may not have the skills to use, so it creates bottlenecks if you are lacking in some of the prerequisites to those skills. Second, I wasted a lot of ISK buying skillbooks that the mission giver ended up giving me (salvaging, for example).
-You can’t freely control your ship! This was probably my biggest disappointment. I was looking forward to flying around, doing loops, maneuvering around space pirates, etc. But instead, you click, and the ship goes/orbits there. While nice for long distances (thank god for autopilot!) for smaller engagements being able to manually control the ship would be nice. Using little menus is clunky and I actually lost a ship in a combat mission because I couldn’t right click, warp, station, dock before they chewed through my structure HP. Wish there was just a hotkey for ‘bug out’ instead of all the drop down menus.
-Mining was, disappointingly, as boring as everyone said it would be. My main gripe about it is that it feels like its set up in such a way to be too tedious to be worth sitting there watching the lazer lick rocks, but your cargo hold fills up too fast to leave it going while you do something for 10-20 mins. At least in the frigates I have at this point, I’m topped up after about 2 and a half mining cycles. I understand more dedicated ships can hold more, but ugh!
-The universe is a nasty, brutal place. I haven’t gotten ganked yet, but I know its just a matter of time. The game seems like an excersise in investment, ie what can I afford to lose doing X action. Unfortunately this seems to result in very lopsided kinds of griefing. Now if there was some sort of profit to be made suicide ganking an expensive ship with a cheap frigate I could understand, but the motivation here seems to be pure assholery. Yeah I sound like a carebear for saying that, but it kind of follows the steep learning curve of the game. I guess the other half of that is that I assumed these big mining/support ships would be pretty durable, but from what I read many of them are very fragile.
-A lot about the interface is awkward. I’m still new so much of this may be out of ignorance, but…
*Can’t sell items from a docked ships cargo bay, gotta move them into the ‘items’ hangar
*Haven’t figured out how to ‘strip’ a ship clean of modules/drones/cargo
*No ‘engage at optimum range’ for equipped weapons
*Items stay in the hangar you left them in. Meaning stuff can be all over the place. I understand this is particularly a problem for people getting back into the game after a long hiatus.
Funny thing I noticed was the number of people that played years ago, stopped, then got back into it. Also, I’m grateful I started after they nixed learning skills, probably helped me save time.
Question, when I started, my pilot has two remaps. Right now his attributes are almost completely even across the board. Should I use one remap now? I’m not sure what exactly I want to do. Just how much do attributes reduce the time to learn skills?