@Merneith. Thanks for the “emergent gameplay” link; skimmed it and bookmarked it to have a closer look. I agree with your concept of “personal scoring”. It’s been noted in role playing / adventure games that there are different types of players, those who prefer: winning, puzzle solving, adventuring or socializing. (And what your mom does auctioning in World of Warcraft, my nephew does in DDO, and enjoys it very much.)
It’s that kind of creative activity I feel the Facebook games stifle. My challenge to anyone in the discussion who is an avid player of: chess, poker, SimCity, D&D, or first person shooters is to try three of the most popular Facebook games, and see how long you can stomach them. In fairness, there are people who enjoy mouse-clicking, as in FarmVille, a grid (literally) 500 times in 5 minutes, several times a day. But that seems like a compulsive disorder that could be directed toward cleaning house … or tending a real garden.
@Inner Stickler. There are studies showing, for example, that in gaming situation, poor children who do not have confidence in the future will take short term gains over long term ones. I have noticed a similar behavior in the children of poor friends. They have huge hoards of materials, but most especially, they keep cheap houses that are no longer cost-effective at the point in the game where they can be replaced. Do the Facebook games, oppositely, teach bad lessons about life? I’d argue they do in several ways. To take a simple example, FarmVille. Crops don’t grow in any realistic amount of time, are all cultivated the same way, all have 100% yield, all can be sold immediately, all can be replanted immediately.
@Idle Thoughts. The classic playground argument “If you don’t like it, just don’t play” ignores: 1) Friends, especially children, who otherwise would be playing games that I enjoy, are playing games that every adult in the family – including those who play – agrees are “stupid”. 2) The mindlessness is pervading our society: there is no other environment where millions of people log on every day to play. I don’t have an alternative. It’s Facebook or nothing, if I want to play with my remote children relatives.
- It also ignores the fact – which I think is more relevant than it first appears – that one of the biggest job opportunities I have is to work for Zynga. Programming trashy games, however, wouldn’t do much for my career. I.e., I can’t get away from Zynga’s influence. And neither, I think, can many other people in ways they don’t perceive. You might think, superficially – ignoring the larger issues – what possible difference does that guy’s career make to me? It makes a lot of difference. I would rather go back to NASA and do something that contributes to the future. Instead, I’m being coerced to contribute to marketing click-through campaigns to sell beauty products.
Several people have mentioned that they are just playing to have fun, that they enjoy, for example in city building games the cosmetic aspects. Actually I’m a big proponent of that. In CityVille, I have lots of open space (which is non-productive). But no one else I know plays that way. There are people, bless them, with the “It’s not whether you win or lose, but how you play the game” philosophy. I’d argue that Facebook games bury that impulse: by making personal communication non-live, and mostly non-verbal; by keeping a running visible tally of the “worth” of moves on a minute-by-minute basis.