So, I’ve played through Fallout 3 once, after a few abortive learning attempts of the first six or seven character levels, and decided on using Small Arms. Ammo was abundant, as were weapons to use for repair. By the time I ended the main storyline at Lvl. 17, I had been using the same four guns (Hunting Rifle as my main, Chinese Assault Rifle for close quarters fighting, 10mm Submachine for easy-on-VATS finishing, and occasionally the Combat Shutgun for crowd control), for about 10 levels. My hunting rifle was probably picked up after about 10 minutes outside the Vault.
The mark of a truly good game, I immediately wanted to replay it, but differently and, maybe, a bit better. And I didn’t want to just be a carbon copy of my first game, so I decided on trying Energy Weapons. Sure, I knew that it would be a lean start, that it’s not for a while that they start appearing with enough regularity to be viable, but damn. I have just had the Laser Pistol I could get from the Super-Duper Mart, and I’ve gone back to small arms, just to have something that will actually be okay to fire, since I’m always short energy cells.
I know that late-game, Energy is abundant, and it will be little issue at that point, but for now, I’m playing the exact same weapon layout I was before with Small Arms.
For those who have played Energy Weapons, how do you contend with the early drought, and when does it start getting good? I can’t exactly wait for the Wazer Wifle to come if I’m padding out the main storyline with side-quests, but there’s just not much before then. Right?
P.S. - I’m playing on console, so no fair saying “just mod it.” If the real answer is “Small Arms are king, live with it,” live with it I shall.