I finally finished the game today and thought it was the greatest game I’ve played in many, many years.
Right up until the ending.
[spoiler]After talking Colonel Autumn into surrendering, I volunteered to start up the Purifier on the theory that I had Power Armour and vast quantities of Rad-X and RadAway on me, so no matter what the radiation was like I should still be able to get in, activate the Purifier, and get out without any trouble.
Wrong. As soon as I punched in the code my character keeled over and died from the Radiation and I got the end credits with the whole “Noble Sacrifice” thing.
I reloaded an earlier save and asked Fawkes to do it and he said “Nope. This is your moment. You’re on your own.” This made me very unhappy as it’s clearly the developers thinking up a band-aid solution to avoid a “Happy Ending”. So I got Sarah Lyons to activate the Purifier instead, and she died from the radiation, and I got a “You let someone else be the Hero” ending and then the credits rolled. Seeing as I’d only explored about 40% of the Game World at this time I was very annoyed, since Fallout 2 and Oblivion gave you the option to keep playing after you’d finished the Main Quest.
Also, I was surprised to see that there were no individual endings for each location, as in the previous Fallout games. I felt that kind of made my acheivements in the Wasteland seem a bit… empty, in many ways. I’d been playing on the assumption that I’d get to find out what happened to the various places I’d visited after the game was over.[/spoiler]
Also, the Humour from the first two games didn’t seem to be there- the closest thing I found was probably Moira in Megaton, with her plans for a Wasteland Survival Guide and your assistance thereof.
Still, I’m going to play through again in a fortnight or so after I’ve finished my current project at work, and explore more of the Wasteland before carrying on with the Main Quest.
I’ll be interested to see what sort of Expansions and Mods we see for Fallout 3 in the future, too…
