Fallout 3

Turning off VSYNC made a big difference for me, as discussed way earlier in this thread.

I really liked the classical song selection on GNR (except that “Horny as a somethingsomething in spring” one) but agree that it was far too repetitive. Fortunately some helpful people have modded a classical music pack to fit in the theme of the World of Tomorr- OH SHIT NUCLEAR BOMBS. I haven’t touched it much since my first playthrough, but so far it seems good.

What I’m really looking for is a modification to sharpen the FPS aspect of the game. Significantly increased weapon damages and accuracy for player and NPC alike would extend the range of firefights quite a bit. At the moment there’s no reason to do anything other than run to within a handful of strides and unload on their face with VATS. Anything else wastes ammo, and it seems like such a waste to have such an open, expansive world and no combat to go with it. It’d be great to creep up a cliff and start plinking away with the hunting rifle.

I’m tempted to try a melee character but it’s definitely second-rate playtime padding - a total lack of animations and clumsy swinging system means you’ll get creamed long before you get to sledgehammer the ghoul.

I’d like to throttle whoever designed that “device that knows where you need to go down to the door you need to find to get to the next area… but only in two dimensions” thing. Drives me INSANE.

Agreed, they should have implemented several levels into the map.

I wish they’d let you climb over rubble piles to get into the city too. There are way too many “invisible barriers”, where you should be able to jump up, but you hit an invisible wall.

The GECK is now out.

Also, the modders who’ve looked say all those rubble piles are actually walls, in that there’s actually nothing on the other side of them. What they’ll probably have to do is add doors to adjacent buildings that connect one area to the one that’s supposed to be on the other side.

Excellent! Expect a raft of new mods pretty soon.

Using the tcl command reveals that past the rubble is just brown ground and building outline. Like Oblivion, where jumping over town walls wouldn’t get you into the town itself. Hopefully they do mod in the doors idea, trudging through the subways does get boring.

On replaying FO3 I’ve just found out that I’ve missed out on all the galaxy news radio missions. I found someone in megaton who I never found the first time. I started doing missions for her (she’s a rather insane) to help her write her guide book. Now having finished the book the ‘find GNR’ has gone grey :frowning:

I enjoyed those missions! And they led me to get some pretty cool stuff early on too :frowning:

Talking to Dr. Li in Rivet City about dear old Dad before talking to Three Dog will do that.

If I actively go and find GNR will I still be able to do the missions?

Yup; he gives you the coordinates & key to an old stash of ordinance instead.

Yeah, and it’s really easy to talk to Dr. Li first, too! After a certain point all roads were leading me to Rivet City. I was still able to go talk to Three Dog, though, and I’ve just put his dish up. Is there content I’ve missed?

Eventually I was able to shut down the Enclave radio. Will I still be able to do that? (and meet up with Fawkes in the process?)

I started the game again with the idea that I’d level up as much as possible with side missions before I pursue the main mission again. (this time with the 30 level patch)

But I guess as Lute says, talking to Doctor Li has backfired.
And I seem to be meeting the ‘hard’ enemies a lot earlier this time round, i.e. with a lot less cool stuff to fight them with. I find myself prefering the shotgun and the chinese assault rifle (as opposed to laser rifle, plasma rifle, and occasionally the mini nuke if I wanted to be lazy and eliminate a lot of enemies in one go.)

I’m very ready for the DLC. I’m on my second play-through and it’s starting to get a little dull. I’ve harvested enough equipment that I have more money than I know what to do with, I can sneak close enough to most enemies to get a critical headshot first time, and I can pick locks, hack computers and win people over with my honeyed speech without much difficulty. I’ve tried playing with the difficulty levels but that doesn’t help much (just drag out the battles).

Yeah, that part of the main quest can’t be skipped.

You can also convince him to tell you about your dad without doing the quest first if your speech is high enough. Then you can offer to do the quest for the ordinance stash.

I suspect that if you go back and check closer, that you will find that you have three shishkebabs of equal condition. You should be able to (R)epair and combine all of them into a single unit at 100% or close to.

Hey, Projammer, do you have the Fallout 3 strategy guide?

Which was my point, sort of. At 100 Repair, I gave myself one schematic and 4 sets of Shishkebab parts. I made two weapons, and repaired one with the other. I then gave myself another schematic and made a new weapon, then a third schematic and a final weapon.

I ended up with 3, identical as far as I can tell, weapons at 100% condition, listed as Shishkebab (3). Which, IMO, I shouldn’t have, had the weapons been in any way different.

Yeah, that’s a really bad aspect of an otherwise great game - one that has caused me to put it on indeterminate hold in fact (that, and I’m maxlevelled halfway through, and even with mediocre combat stats the combat has become really eaaaasy. I have enough stimpacks to cause a med tsunami, enough ammunition to equip a small army, and even Deathclaws go down before I ever have to reload my Combat Shotgun…)

Anyway, I didn’t want to tackle the main quest on too soon, nor to explore DC before I was packing heat decent enough to deal with so many supermuties, so after the whole Three Dog thing, I went exploring, side-questing, part-hunting, weapon gathering etc… in the wilderness.
Problem is, while doing so I unknowingly stumbled into a secret place that the main quest sends you to way later. Which promptly completed all the quest stages between where I left it off, and there. I quickly left that place, then hurriedly went on to where I was supposed to go first… but no dice, the game assumed I already had done all of it, so the dialogue options, the plot exposition etc… never happened and couldn’t be triggered anymore.

So in frustration I went back to the secret place, freed my dad without having a clue why he was there… only to have him spew some gibberish at me and put me back on the rails of a main quest I really have no interest in anymore. I quit playing after that.

Game devs : if I’m not supposed to reach point C from point A without completing step B first, PUT A FRIGGIN’ BROKEN BRIDGE ON THE WAY TO POINT C UNTIL POINT B IS DONE. Yes it’s frustrating, yes it’s video gamey, but there a reason why it’s done.