Raiders will respawn in the Bethesda headquarters. Both outside and inside. I cleared it out. Went back for something later, and found I had to partially clear it out again.
Mostly it’s to increase Hit Points and get additional Perks. I do agree that the better solution would be for the game to have more variety and also I think that leveling up should happen less often (each successive level should require significantly more XP to reach the next level than the level before it), but honestly it’s just to see what other effects new Perks have for me.
For me it’s the fact that the game gets very tedious once you’ve reached 20. There is no longer any motivation for killing things/doing things.
Secondary is being able to experience all those perks I missed out on, and open all those safes/doors I couldn’t open before.
Question time again:
Is there a mission that involves finding the source/base of the super Mutants? I know the BoS say they would have found it by now if it were in the Capital Wasteland, but that doesn’t mean it doesn’t exist.
Is it possible to find the White House?
Yes to the first, I haven’t been able to find the second.
The White House is just a big crater (it was ground zero for one of the bombs). I think there’s a sewer tunnel that’ll let you get inside the fence, but I don’t know if there’s anything to see.
Yep, the White House is in the game, but it’s tricky to find. According to the Fallout 3 Wiki (spoiler boxed in case you really want to find it without help):
“The way to get there is to exit the Penn. Ave Northwest station in Pennsylvania Avenue, go up the stairs, and proceed straight until you reach the building to the north. You will see a manhole cover on the sidewalk at the southwest corner of the building.
There’s a side room to the right of the entrance. Enter, take the first left, follow the corridor, and you will eventually find a door to the left that goes to the location of the White House.”
Well, there is some point in going there, though not quest related.
Yeah, sort of. That’s where you found Fawkes.
Oh. It didn’t really feel like that place was the base of the mutants. Maybe I missed something but it just seemed like a place that happened to have them. It didn’t explain how they (as a species) came about (again - unless I missed something)
But I’ll be going there again so I’ll keep my eyes/mind open this time.
Don’t know what will happen on that exact card, but I know I have a Radeon 9800 pro which is not supported.
I got the game to work, sort of. I had to edit some of the .dll files and replace a few shader packs with fakes. I have no decals or water graphics, and most distressingly none of the NPCs have heads. It runs, but it is so ugly it isn’t really worth playing. Good luck to you.
The story for the Capital Wasteland Muties is that particular Vault was home to genetic experiments aimed at, IIRC, creating super soldiers. But things kept going wrong; the end results were indeed Super but too unstable to be used as soldiers.
I gleaned that from the terminals there.
The Muties, being sterile, can only increase their ranks by dragging victims back to the place of their creation and expose them to the same mutagen.
Worked almost as advertised. The ‘moveto’ didn’t do anything after I had tried it twice. So I went ahead with the resurrect in the hope that he would resume his normal rounds. Then, a couple of minutes later, he blinked in in front of me while I was walking around.
Thanks!
Seconded. I’d also be able to hack security robots to serve me. Leave a Mr. Gutsy wandering around the house.
There’s a fat man launcher and a few mini nukes to be picked up.
I just found him as a very evil character, and it was instant hostility.
Talking of evil: I was a little wigged out by the guy who asked me to find one of the youngest and sweetest inhabitants of little lamplight and lure him or her out. Particularly the tone of voice he used to say this. It’s at this point I decided the only way to complete this mission was to just kill all the slavers.
It’s explained in Fallout 1/2 and the surrounding canon.
[SPOILER]The U.S. government had a research base in southern California working on a kind of Super Soldier Serum, but it was never really finalized and affected things rather randomly.
Then the war happened, and the FEV (Forced Evolution Virus) got released all over the US on top of all the radiation, causing widespread mutation. The Supermutants themselves are people purposefully dunked in vats of FEV by Fallout 1’s badguy, himself a human twisted by his pre-war exposure to FEV. The centaurs (those weird bile-spewing flesh creatures) are another result of the FEV - bunches of pets and farmyard animals dunked together to see what would happen.
How they got from California to DC, I don’t know, but after the death of the Master the remnants of his mutant army scattered all over the place, so maybe they’re all former Cali soldiers. Or maybe the US had a redudant duplicate of Mariposa Research Base back home, some mutants stumbled upon it and started dunking people like in the good old days.[/SPOILER]
With that said, I’m not very far into the main quest of the game, maybe things are explained later on.
You don’t need any adapter unless it is the wireless you are talking about- you can just move the box to your modem and download it with a normal network cable. (you will have to get windows live, but you can just get a month) and then move it back where it normally is. I have had to do that here and there when I didn’t have my own internet…
Well, I just got the updated version (1.10) for the PS3 that adds trophy support and fixes a few bugs. As far as I can tell the available trophies match the Xbox 360 achievements exactly. The bad news is that you don’t get credit for completed missions/quests that you earned before the patch (IOW they are not retroactive).
I spent the last couple of hours with a new character to get my trophies caught up to my main character. You would need multiple characters anyway to get all the available trophies, so this isn’t a big deal if you are a trophy/achievement whore.
Minor spoilers
[spoiler]Nah, that’s about as much info as you get.
Other speculation on how the muties got to D.C. points to the nature of Vault-Tec. They were involved in the construction of the Mariposa bases IIRC, and it’s possible they were also involved in the original FEV research. Logs from Vault 87 seem to support the idea that they were doing their own research, without military oversight.
You’d think though, considering Elder Lyons is still alive and was the one who split from the WC BoS, that he’d know what they needed to look for when searching for the source of the super mutants.[/spoiler]
Nah, he can’t get there. The vault is very far away from the BoS, and the entrance is so heavily irradiated that no one can use it. The back door that you use to get inside is guarded by those psycho kids, which the BoS wouldn’t push their way through even if they knew about them.