Fallout 3

Fallout: Brotherhood of Steel would like a word.

Thanks. I guess I meant of the:

Fallout, Fallout 2, Fallout 3, Fallout: New Vegas(the real 4), and Fallout 4(which really should have been 5)

Funny I liked Dead Money but then I play slooooowly and deliberately. And still set off a few traps.

OTOH, I killed the antagonist of Lonesome Road as fast as I could sling missiles from Annabelle at the wordy, pretentious sonuvabitch. Jesus. I’ve heard of authors being editor-proof, but I never thought it applied to video game writers too. “The Old World left its sickness, Courier. The Bear and the Bull are both…”

“SHUT UP! WILL YOU EVER STOP TALKING!?” (‘PFOOM,’ ‘PFOOM,’ ‘PFOOM’ go Annabelle’s missiles.)

The nailgun was nifty, I have to admit. And the Courier’s Mile was a toughy.

EDIT: @Skywatcher , Tale of Two Wastelands allows you to play FO3 with the NV engine. Highly recommended.

Hey, what are the major differences? I found both games ran reasonably well. What engine differences were there?

You can actually look down the sights and have them do something worth anything. Sneak Attack Criticals worked a lot better for me in NV than they did in FO3. Creep along quietly, lay mine, back up along azimuth to critter, pop one in the head, aggro the rest over the mines.

Greater number of survival recipes and problems, IIRC. Better crafting.

Other than that, it’s hard to remember, as I usually played with Project Nevada on top of that, which changed things a bit. Combat was more hit, and don’t get hit, versus FO3’s stand there and slug it out with a Minigun while spamming the eating key… I understand PN’s been deprecated in favour of something else by now.

EDIT: Oh yeah, VATS was still helpful, but you could take significant damage in VATS in NV. Very useful still though, in something like Dust, versus Ghouls, where they won’t die unless you hit them in the head.

One minor difference is that ammo rationalized to F:NV calibers, changing the usefulness of some FO3 weapons. .32 pistols became .22s, for instance.

I really like TTW, and I desperately wish we could get the same kind of treatment in FO4, even if I know it’s practically impossible because of engine changes between generations.