I assume everyone’s seen the final SPECIAL cartoon, for Luck? Makes me want to compose an unlucky character, rather than find too much spiffing equipment and caps in chests. I prefer the feeling of being as hard-done-by as possible, when wandering an irradiated shit-hole. Maybe if I set my Luck low enough the game will last ten minutes, ending when I find half an Alsatian skeleton jamming the vault-door mechanism.
I often find the feeling of scarcity distinctly lacking. Of course, even with scarcity mods, my hoarding behavior usually results in my having abundant resources anyway (after many replays of Fallout 1, I now use my starting ammo instead of kicking rats to death), but at least I feel I earned it by that point.
You know the old saying “Never go Grocery shopping when you’re hungry”? I think new version is “Never go to Steam when you are waiting for Fallout 4”
Everything looks good when I’m in the hyped up mood. I keep almost buying something to tide me over, then finally remember that I decided that game was stupid last sale when it was 4 bucks, why the hell am I considering it now at 15?
My whole way of thinking has shifted in this regard, now that steam offers refunds.
I don’t worry so much about trying out new games. If I don’t like them, no biggie, get a refund, and try something else.
I’ve done twice, and ended up finding a couple of other games I really enjoyed. Where as before I never would have given them the chance, having “wasted” money on the previous 2 I didn’t really like.
This guy goes into some analysis about how you may want to build your character based on what we know so far.
For my money, the important point is that Int is where you get your XP bonus. But bonus XP was not a big plus in Fallout 3 or New Vegas because you were probably going to hit the level cap anyway. Here, though, with no or a really high level limit, seems like that XP bonus will keep paying off. Overall, here’s what I’m thinking, based on This Chart.
Strength - I like being able to haul shit, and will definitely want to bring home a lot of junk to use with the new crafting system. But, I don’t see me engaging in a lot of melee. I’ll eventually want Strong Back at STR 6, but it can wait.
Perception - In the long term, I like to be able to snipe, but I generally prefer to start out with a thief or scientist type and then evolve into an efficient killer as I adapt to the harshness of the wasteland. I’ll want to start at at least 4, which would give me access to Awareness and Lockpicking soon.
Endurance - Always nice to have hit points, but since we won’t be starting out with 40-point builds, I think I’ll see if I can get by keeping this at a minimum at the start. There aren’t any perks I’m particularly salivating for in this tree.
Charisma - I hate to miss out on early speech-based dialogue checks, so I often put my Chriz up early. However, here it looks to mostly involve various kinds of pacification, to make a near pacifist character actually plausible. But I’m most interested in Attack Dog at Cha 4 early on for Dogmeat, later on picking up Local Leader (Cha 6) because I want to do the community organization, and Inspirational (Cha 8) because I want to work with companions.
Intelligence - Minimum of Int 4 for hacking as soon as possible, plus every other engineering option and the fact that the stat determines your XP rate makes this a stat I’ll want high right away.
Agility - The Sneak perk begins at Agi 3, and that often opens up a lot of options for approaching a problem. Action Boy/Girl begins at AGI 5, and again more action points is always optimal. Eventually if I evolve into a sniper, I’ll want this at 10.
Luck - Usually a dump stat for me, as I don’t find the usual bonus chance to critical hits nearly as useful as being able to get in sneak attacks to begin with, but it does look like your full sniper build needs Luck pretty bad this time. Still, not a priority for a while.
So, how about…
STR 1
PER 4
END 1
CHA 4
INT 9
AGL 5
LCK 3
Short term: Hacking, Lockpicking and Sneak as soon as possible. Probably medicine pretty quickly. Then awareness, Action Boy, Sneak. I’m assuming you can’t really take advantage of crafting right away, so I’ll put off Gun nut, picking up Science and Engineering first. Long term I’ll work toward becoming a sniper and also toward being able to pick up Strong Back. Everything after that is pure gravy.
Pretty good guide but I’m not sure he’s right in assuming that you can’t hack or pick locks without getting the perk first. The perks appear to merely boost the chance of success. So you don’t need Int 4, but it could help. Hell, according to the wiki the Hacker perk only affects building in settlements, albeit with a “citation needed” tag.
Also I think you’ll get one more point to invest, Johnny Angel. 28 total.
I’ll do high Int regardless for dialog options etc. (in no rush to level).
Yeah, I keep managing to tweak the numbers so that I end up one short. Actually, at that I might want to start with 2 in Str, End and Lck so that I’ve got a little extra hit points and carry weight to pull me through early on. As for hacking, I think it may be necessary to have the perk just because it’s only one rank, rather than a number of ranks with listed percentage bonuses.
I’m assuming that I’ll end up restarting a few times to get a feel for how initial builds play out, and even when I’m not starting from scratch I suspect that the game will steer my priorities in ways I can’t right now predict. But from what little I know now, I’m making certain assumptions:
- It occurs to me that points spent in lockpicking may be as useless a point sink as it was in Skyrim
- Most of the early XP will be gained in combat
- The high-tech mods you can engineer with Science are more of an issue mid-to-late game
- Might as well pick up the 1-rank Perks for which I meet pre-requisites before building the others
- Pickpocketing doesn’t turn out to be great fun this time around
Recently playing through Fallout 3 and New Vegas I found myself just not relying on sneaking the way I was accustomed to do. So, developing that may end up getting pushed back. I like having medical skills, but if resources don’t turn out very scarce, it may be that the extra percentage of healing from stimpacks won’t really be that great a boon.
Surprised no one posted about it.
Someone leaked fallout 4 video
Looks pretty poor to me overall. I would not guess this was a game this was a game 7 years newer than Fallout 3, and maybe not newer than Skyrim at all. Statically, Bethesda’s faces look slightly less alien, but their animation is awful and unnatural.
The short 1-3 word dialogue options do not look fun or immersive - it seems like they want dialogue to be something you get over, rather than a core component of the game.
On the plus side, the world uses a lot more color than the green-filtered greybrown Fallout 3, which is nice. There seems to be a variety of weapons, although I’m kind of meh on the gunplay they said they improved dramatically. I did see some hand-cranked laser weapon that looked kind of fun.
How long until pre loading?
Steam doesn’t have it’s clock up, but I assume Saturday evening or Sunday, with release Monday night at midnight.
I saw where you said “fallout 4”, and that reminded me that FALLOUT 4 IS A THING, AND IT’S IMMINENT!!
I think I read the rest of your post too, but I can’t remember.
Well, that’s where hype and preorders come from.
I didn’t watch the videos all the way through because I don’t want to spoil the game for myself. What I did notice is that the visible text is pretty fragmented - whether that’s an artifact of poor video quality or a low resolution game setting, I imagine the actual game will look a bit sharper.
I agree that the game doesn’t look significantly different than Fallout 3, graphics-wise, but I enjoyed the hell out of Fallout 3/New Vegas.
As long as they don’t deliver a steaming pile of crap, I’m happy. I fell in love with 1 and 2, and I’ll just be happy to be back in the world.
I still have a wish that they have a super-secret top down turn based RPG in their pocket as a further bonus. How perfect would that be.
Yeah, I don’t really want to watch gameplay videos, but I did give them a peek. Looks good. The gameplay does seem to be a prettier version of Fallout 3, but that’s fine by me. I wish they hadn’t brought the bloody meat sacks back. I keep accidentally looting the whole thing and then have to pick people parts out of my inventory.
I appreciate that they maintained a continuity in the look of familiar objects even though I fear the power of new skins to keep objects I’ve been looking at for several years in two different games fresh is limited. I am kind of disappointed to see that it appears to be the same goddamned hacking mini-game. But I’ll suck it up.
Is that health bar green for health and red for radiation, like in the Fallout Shelter app?
Are there any GPU sellers that offer Fallout 4 as incentive to buy their card? I’m in the market for a GTX 970 right now and they keep offering Rainbow Six Siege or Assassin’s Creed Syndicate. F4 or even 50% off of F4, now that could sway me.
They might have been showing the console versions. In any case, in a few months time, we’ll have mods.
Hopefully more FNV than F3 although both could be awkward.
Alright, now that I’ve got both Johnny A and Johnny B in close proximity, clear something up for me: which one of you flies planes, likes guns and is fond of cats?
Or are all of those Johnny L.A.?
Dammit Johnny!
None of those. I’m the guy that usually turns up in threads about Latin, the metric system or CRPGs. For example, did you notice that Divinity: Original Sin is in the metric system and uses correctly formed Latin phrases?
Videos were taken down. Anyway, I can hardly wait for Release Day. Yeehaw!
Black Friday leak: Xbox with F4, Gears of War, and two controllers.
$300. Awesome.
In lieu of a sensible policy of not thinking about the game until I can just play it, for crying out loud, here’s some more stuff on the subject:
Jones Soda Company is producing Nuka Cola Quantum.
A slideshow of the game on Ultra settings on a PC.
The Perks list has been updated. I still have the old version open, so I can see it makes a big difference in a prospective build. Hacker, for example, is now understood to be a 4-rank perk. That makes more sense, honestly. The percentages benefits on Stealth are considerably lower. Pickpocketing is a lot more tempting now since it says you can pickpocket equipped weapons and equipment at higher levels. Hot damn. I love doing that in Skyrim, especially to those Thalmors in Markarth. And in fact I used to steal ammo and plant booze to give myself an advantage in Fallout 1.
The expansion of Sniper also makes it look like something I might want to move into that play style earlier.