Fallout 4: Now Playing

I paid zero attention to the Co-Op farm settlement after setting up a beacon and assigning two settlers to crops. Next thing I knew it had 18 settlers (4 more than sanctuary or the drive-in which I’ve been actively trying to cultivate) and only 4 beds. I spent the next hour fixing the houses up, putting in beds and dragging ghoul bodies out of the settlement… nobody likes dead zombies hanging around. (One was comically left on a table in the middle of the room). Sent some settlers to be supply lines to the far off settlements like the beach ones.
Is there a way to de-radiate the pool in the middle of the drive in?

Yeah, go into workshop mode and salvage the barrels that are putting off the rads.

How can you move a body? I can’t interact with them at all in workshop mode - they don’t highlight like other things.

BTW, minor nitpick but someone else said something about ghouls having “died” earlier too - even though they look and move like them (and I love the way they are animated in this game), ghouls aren’t zombies, and aren’t dead/undead. According to the game they are just victims of extreme radiation poisoning (which actually for some reason gives them extra long lifespans), and the ferals have had their brains rotted out, so that’s why they so ornery.

HOLD your “use” key (E on PC).

I’ve had a ghoul bite me melee. It doesn’t happen often, but they do seem to have gotten a bit more like zombies in this game, albeit weirdly acrobatic. The first time I walked up to a body that turned out to be a ghoul playing dead it shocked me pretty damned good, fresh from the vault as I was.

I feel like they missed a huge opportunity for worldbuilding by having such crappy radio. Compare it to the radio stations in the GTA games - if they even had 1/10th of that, it would be amazing. They could use the radio to build backstory by having history programs covering what people knew of the world before the war, the war itself, the aftermath, the rebuilding. Talk shows discussing regional issues making reference to all sorts of ongoing issues. Tons of organic worldbuilding.

Instead we get the same 10 songs we had in fallout 3 and more reinforcement of the idea that nothing happens outside of the player’s influence because news reports only talk about shit the player did.

Nice user name posts combos. Lots of beefing about the game.

So you’re annoyed they don’t have NPR in 23rd Century Boston? :smiley:

At least the radio station philosophy has been consistent since FO3. “Period-appropriate” pop music interspersed with ego-stroking news reports about The One (you).

The standard answer is “mod it.” Although, I have to admit, the idea of a talk radio channel with backstory or current discussions is novel; I don’t think I’ve ever heard the idea proposed, let alone a radio station mod made along those lines.

And I will point out that such a radio station would have no utility after one or two playthroughs, since your meta-knowledge of the setting would be complete and need no reinforcement. The same argument is similarly true for the existing radio stations, because the same 20 songs playing over and over are tiresome beyond death after your first playthrough.

Which is why I just turn the damn thing off.

I never listen to in-game radio unless it is required by a quest. I’m probably missing out on side quests by ignoring all the distress signals and such, but in-game radio is just so irritating. Hell, I made it a personal side-quest to turn off every active radio and jukebox I encountered in 3 and NV. Just out of curiosity, does anything come of paying attention to the “Miller family” signal in 4?

To those who haven’t bought it yet: GreenManGaming has a one-use code that will give you 22% off any game. Since F4 is one of the more expensive games and is unlikely to be 22% in the next Steam sales, it seems like your best option to buy it. Buying it gives you a Steam code which you can easily activate.

Ack, thanks! That’s been annoying me and just didn’t click.

This is my first time playing a Fallout (or any RPG) game and this thread has been most helpful. So thanks!

I got annoyed with that too because I kinda thought the little announcer guy on the Diamond City station was funny to listen to. I found this mod though and it’s great. It doesn’t change anything about gameplay, just adds like over 70 period appropriate songs to the station :slight_smile:

More Where That Came From

Note, though, that some bodies aren’t moveable.

Yeah, it’s not a specific fault with FO4 - all of the fallouts have had basically the same radio - I just think it’s a missed opportunity. The GTA series mostly plays the radio for humor, but think about how much depth the extensive radio stations, skits, fake news segments, etc. give to the game world. It would be an amazing opportunity at worldbuilding, having an isolated community try to piece together history from the past with limited information, discuss issues related to the world and survival, talk about their own regional history, talk about the factions in the game, even just fluff little news stories that add a sense of immersion to the world. It’s a huge missed opportunity.

That said, mods are unlikely to fix it. They’re great for adding music, but I doubt a few people are going to bother to have the resources like Bethesda would with writers and professional recording studios to create an immersive radio experience.

It does seem like FO4 is pretty skimpy on the music, though. Didn’t they re-use about half the songs they already had in FO3? It seems like a game that’s going to make eleventy billion dollars could afford to license more 70 year old music.

I’m still honked over them having an Elvis-themed faction in Fallout NV and then not licensing “Viva Las Vegas” or any other Elvis songs.

Yeah, what are the odds that only crap music in the public domain survives the apocalypse?

ETA: There should, at least, be a way for players to make a ‘radio station’ with their own music.

Is there a clear point of no return when dealing with the different factions? I want to try them out a bit before deciding who to support. Am I cut out of Brotherhood missions simply by joining the railway, and vice versa?

There’s a certain point in the game where it specifically says ‘If you do this, the Brotherhood/Institute will be your enemy’. And I think someone commented that if you do too many Brotherhood quests before starting the Railroad you’ll get locked out of them. But I played all four sides up to the point I mentioned above.

I don’t think they even SAY “Elvis” in New Vegas (rather just “This building must have been a church to this cat…”) since you’d have to license the use of the name/likeness.

Correct me if I’m wrong.

No, you are completely correct. There is a fan theory that they are actually imitating Elvis Presley’s twin brother who died in our world.