Fallout 4: Now Playing

Anyone have any tips for stealth? So far it’s only gotten me into trouble. IT lets me (sometimes) bypass a few enemies, but I inevitably get caught as anytime I have to take someone out it alerts the entire area to my presence. So instead of fighting a few enemies, moving in deeper into a base, then fighting a few more, rinse/repeat, I find myself in the center of the hornet’s nests with enemies at all sides.

Is there no way to take out people silently?

Agh, I have an i7 3770k that I was about to put on ebay I cold have sold you cheap, also an i7 920!

Gotta get rid of these things.

I’ve been able to use a scoped (unsilenced) rifle to stealthily take out opponents. So long as you’re careful about positioning, the enemies will only stay on alert for a little while before they calm down again. It lets me take out the outlying guards before I move into strongholds.

Haven’t found anything that works in indoor settings, though. I never really play stealth characters in these games.

'Preciate it, but it’s an AMD system :slight_smile: It can juuuust handle the minimum CPU.

Now to find a GPU that I’s can be sure is compatible.

I’m using a scoped revolver to take out enemies from a distance, then back off until I go back into hidden. What pisses me off are the mole rats randomly popping out of the ground, it completely negates the two ranks of stealth that I took.

Power armor on the other hand is pretty ridiculous. I cleared out some factory filled with raiders by running up to them and bashing their heads in, and I haven’t taken any melee perks.

I just got my first legendary weapon. A BoS vertibird vs legendary raider vs supermutants vs deathclaw…I just stayed crouched on the edge of the battle and cleaned up the loot afterward, it was glorious!

I’m now a few hours in. So far, the game’s been running fine on Ultra settings, despite the processor that is my main weakness.

Goddamned, but this Vault Dweller (I haven’t heard what the nickname is going to be this time) is bad ass from the minute you step out of the vault. Not only am I pretty good in a fight, I’m apparently already an expert machinist and I already know how to use power armor.

I left the power armor, and the second set I found, back at the Red Rocket. I haven’t found something that makes it really necessary yet, except for that first encounter where it was introduced.

I do hate that the dialogue system has been dumbed down. I take the opportunity to be sarcastic when I can, since it doesn’t prevent me from being a good guy.

Played about 19 hours of this game over the last two and a half days. (Currently level 12, just doing the “help this other settlement” quests.)

Recommended mods:

  1. Improve the dog companion’s AI. I typically play a stealth/sniper. One of my favorite tactics is to draw bad guys over mines I have tossed around. Sometimes (but not all of the time) the dog will charge past me once I draw agro. He doesn’t set off the mines, but now I have to either wait until he’s knocked out, or back him up. Also, with him charging in there, the bad guys won’t de-aggro, and eventually somehow gain the knowledge of where I am, even though there is no LOS to me. I get so frustrated sometimes, that I just give him the “stay” command in some out of the way spot. (However, he has saved my bacon a lot too.)

In the movement/pathing arena, sometimes he is underfoot (like blocking a doorway), other times (especially on roads) he is a hundred yards behind me. No consistency.

TLDR: The dog seems to require a little bit more micromanaging than I like to have to do.

  1. I have discovered that you can “tag” ingredients in your workbench. This places a marker on junk out in the world (on the PC version, it looks like a magnifying glass) that you will want to pick up. But I have found no reliable way to “clear all tags”. For example, I might forget what recipe needed fiberglass, and now I can’t figure out how to turn that tag off.

I found an Iron Dog Collar and Light Dog Armor that I can get my dog to wear/equip. (Yes, it changes his appearance! :slight_smile: ) However, it actually offers no protection, according to the inventory screen. When I went to the armor crafting bench, it did not show up as a moddable piece of gear. I have no armor crafting perks yet. Other stuff that requires perks do indeed still show up greyed out in the list, but not the doggie stuff.

Can I improve this doggie armor if I spend the perks in armor crafting?

Is there more dog armor out there to find, that actually has protective benefits?

There definitely is dog armor. Don’t know how to get it though, saw it in a stream.

Yeah, there REALLY needs to be a dog whistle, or something. He keeps haring off and vanishing, which isn’t particularly useful. If they haven’t patched it in by the time the toolkit is released, maybe I’ll actually publish a mod for it.

As for stealth - it looks like they finally fixed the “one-shot-kill = silence” flaw. In F3, it was possible to sneak up on 2 enemies having a conversation, blow off one of their heads, and the other guy wouldn’t realize anything had happened. Haven’t found a silenced weapon yet to try that out.

Can’t wait for somebody to mod in equipment sets. It takes a long time to switch between my “conversation clothes” (total of +5 to CHA) and my “do everything else” armor.

I just read something about melee weapons being useful in stealth. Maybe you can kill silently with them?

Gonna try tonight.

Now I have an image of someone with a running chainsaw sneaking up behind an unawares victim.

Lock picking is a game breaking bug for me. I’ve tried several things including modifying the ini files. Nothing works.

I’d forgotten about that. If you get up on somebody unawares, you do a little one-shot kill melee animation. I’ve also had it work in situations where they turn and see me just at the last second. It’s pretty satisfying.

It works with my 1-strength guy, so it’s definitely not based on your prowess with weapons.

That’s a shame. I downloaded the GOTY edition and fired it up to have it crash after the intro cinematic. After the changes to the .ini file needed for multi-core operation, everything seems okay.

Try contacting Bethesda directly about that - I know they’ve already patched one bug that was screwing up terminal & pip-boy displays for some people.

But, if you don’t want to wait, you can open up the console & type unlock
edit: and to get companions to wear something: If you press T (if you’re on the PC) on items while trading them, it tells the companion to equip them.

Maybe obvious, but did you try verifying the game files? Very rarely something goes awry when downloading or when decrypting if you preorder.

At least in New Vegas, using the console would disable getting achievements in that gameplay. If you quit to desktop and restarted, it would be okay as long as you didn’t do it again without restarting.

Cool! I always hated that people would autoequip in Bethesda games, even if it was an easy way to murder people consequence free in Oblivion.

Yeah, but he could always get the trophies on a later playthrough, after it gets patched, if he even cares about them. The other downside is that he wouldn’t get the xp from lockpicking.
The equipping hotkey turned up in a discussion about how to ID settlers who are assigned jobs. Simply keep an assortment of hats around - farmers get one kind, traders another, caravaneers a third type, etc. That way you don’t accidentally unassign a workstation, since the settlers don’t tell you they’re already assigned.

Question:

I know that Dogmeat can’t die, but what about the other companions? When Cogsworth gets killed, he just lays there. I can’t figure out how to use a stimpack on him. If I hang around for a while will he get up?

I’ve just reloaded the game each time because what will I do without my chipper robot deathbutler?

The Sole Survivor.

Looking at the Steam forums it seems to be a common bug for 5:4 monitors, there’s a few .ini modifications suggested, I don’t know which ones you’ve tried, there’s this mod solution at the Nexus or changing you resolution like so;

(source)

The Fallout Wikia says that he’s essential, so unkillable. Eventually (some indeterminate time after combat ends) he’s supposed to get up by himself.