Fallout 4: Now Playing

I’m guessing some are using that to dump Marcy at Virgil’s lab and seeing if/when she gets back to Sanctuary.

I wonder what would happen if I dumped that smug ass Ayo in Virgil’s lab.

More weirdness. Preston keeps sending me to the same two settlements for the same two quests. Wiseman having trouble with ferals (which itself is weird because they shouldn’t be bothered by ferals) and Greentop settlers keep getting kidnapped.

Normally I don’t but the ones here are relatively easy to get and the mod to enable them puts 4 in line with 3 & NV.

Can’t find it now but somebody said they used a bunch of clinics to get a settlement at 100% happiness. Went back to my first character and that’s what I did at Starlight Drive In, built a bunch of level 4 clinics (along with six slot machines on the wing) and reassigned everyone not needed for farming.

That seems to happen in just about every game; for some reason Preston’s radiant quests decide that there are only two settlements of interest. I suspect it has something to do with how many locations you’ve discovered in each area of the map.

Meant level 3, of course. :slight_smile:

I pickup up Farharbor a few days ago. Man, the Lumber mill is a sweet settlement location. Nice big flat areas for making architecturally soundstructures that appear to adhere to the laws of physics, and building nice straight and true fences Bob Vila would be proud of.

Plus lots of varied scrap to make it not too much of a net stockpile expense to do it all.

Just watch out for the respawning hermit crab nearby.

Some of the local muties tried to hit my mill while I was waiting for the drive in to reach full happiness. That crab took out at least half of the muties by itself!

Hmm, haven’t seem him yet, south side from the water I assume? Well let’s see how he likes my patented tower’o’turrets.

North side, just outside entrance gate.

Hermie the Hermit has a fairly small aggro range, but the Muties will pounce on him because they’re dumb.

Yeah I guess I walked right him before.
Just went for a very short hunting trip, VATS + two-shot Gauss rifle +penetrator + ninja ends hermit real quick like.

He’ll be back. :smiley:

Continuing in the vein of “normal respawning hostiles in the vicinity of the settlement”, there are a couple of Trapper types that live in the ruined store down the road from the entrance to the Lumber Mill settlement. (If you walk out of the settlement parking lot entrance and across the road, you’re in the driveway leading to the parking lot for the store.)

I like baiting them out with loud but intentionally-misaimed gunfire and trolling them back into the settlement’s turret network. Since I installed several turrets from this addon, it’s (briefly) amusing. The Gauss turrets are particularly nasty. :eek:

The other thing I like about that settlement is that the existing buildings on-site are intact enough to provide lots of living space (covered beds, in other words). With the settlement goodies addons I use, plus the “place anywhere” mod, I actually fixed up large portions of the main building with intact cover on all floors, so I have way more beds than can ever be realistically used. (Mostly to have lots of extra beds to prevent or fix “not enough beds” unhappiness tantrum spirals.)

I finally got around to finishing the main quest(Institute go boom) and the world has gone interesting. The Railroad seems to think BOS is dead, and is trying to pay me to kill the rest of them. Mean while the Brotherhood is actually much stronger than ever and there are Vertibirds and Power Armor Paladins all over the place now, kinda being a pain in the ass, as I stealth around setting up head pops, suddenly there are Gatling lasers and miniguns flying through the air from behind me.
And if the BOS isn’t in my way, every time I walk more than 10 feet without fast traveling, a Minuteman Checkpoint needs me to save their asses. Include my heavy robot enforced settlements, and I’m surprised there are any raiders left at all.

I’m getting the idea they didn’t really expect you to keep all three factions, cause the world doesn’t seem big enough for everybody, and the dialog is messed up.

Just plain lazy programming. Offing the Brotherhood is completely optional in the Minutemen ending so they must have known that all three would be around for players taking that route.

There’s plenty of messed up dialog in the game. If Arlen Glass has left his little workshop at the Slog, take a companion to the lobby of the Atomatoys HQ. They’ll comment on something that is not there anymore.

I did have one of my Minutemen supporters take down the Prydwen just to have the experience of fighting them at the Castle. Shot that jerkass Rhys in the face with a plasma rifle.

I found this on YouTube. It’s a little over 20 minutes long, but if you’re a Fallout 4 jumkie, you may find it entertaining. (Example of a simple bit I found entertaining: A protectron trying to join a raider gang and butchering the dialog- “Only a fricking cow hides.”)

Don’t you hate it when you go to shoot some raiders in the face and the script extender needs to be updated. :frowning:

I watched this right before shooting down the Prydwen. That’s a whole lotta dakka!

[quote=“bobot, post:1497, topic:737122”]

I found this on YouTube. It’s a little over 20 minutes long, but if you’re a Fallout 4 jumkie, you may find it entertaining. (Example of a simple bit I found entertaining: A protectron trying to join a raider gang and butchering the dialog- “Only a fricking cow hides.”)

[/QUOTE]

Thanks for this. I laughed. Have to check out the Skyrim one next. Too bad I don’t play Destiny.