Fallout 4: Now Playing

Your clever apophasis aside, I don’t care about any of that in this thread. I just want to talk about Fallout.

By this point, can’t we take it as a given that you think consoles are the devil? I think you’re a good poster, man, and I’ve enjoyed gaming with you, but maybe you can just put a link to your boilerplate rant in a sig and we can consider it stated.

That’s not apophasis. That’s relevant proof that I’m not acting in the way that you describe. If I was using this thread as a place for anti-console rants, that’s the sort of thing I would’ve posted about, but I didn’t.

A guy asked a questions. I gave relevant answers to it. This fighting that you’re doing right now, to my relevant answers, are taking up more of the thread and derailing it to a greater degree.

It is the literal definition of apophasis.

But you’re right - I don’t want to derail a thread started for the purpose of discussion between people who are playing Fallout 4. Maybe you can show the same courtesy.

Back to the game:

Does anyone else get little twinges of OCD whenever you walk past a fallen tree or a pile of tires?

Meanwhile, for the first time ever, I’m regretting not having a high strength. A man and his robot butler can only carry so many coffee cups and clipboards before getting weighed down.

Thanks, that helped a lot. I had no idea that you could go into component view under the Junk section of your inventory, and more importantly, that you can tag stuff via that menu. I knew you could tag in the crafting station menu, but it only seemed to allow me to do that for stuff I was currently crafting and lacking the necessary material, otherwise the option to “tag for search” was faded out.

Also, the rug trick for placing stuff should be very handy, as I just got the awesome Castle settlement, but have had a ton of trouble walling up the weak points, since they are all on sloped ground and stuff like junk walls just do not want to place themselves conveniently.

By the way, has anyone figured out the trick to attracting more settlers? I have placed the radio beacons, but that only seems to get 2-3 people tops, even when I have the beds/food/water for 10. Do you need more than one beacon? (seems anti-logical / counter-intuitive) Or do you need to raise happiness past a certain level?

God damn, that factory full of raiders is impossible right now for me.

I followed the advice given and took out everyone outside using a sniper rifle. Took me an hour. But I step inside, and it;s like 8 raiders in there all gunning for me. I think I’ll come back with my power armor see if that helps.

Do you have Cogsworth with you? That dude makes nicoise salad out of raiders, and does it with flair.

I’m actually thinking of going around alone, just because companions seem to make things a little easy.

Does this game still have stat-based speech checks? Like extra speech options if you have certain attribute or perk?

Like in FO3/NV you could have

I think I can fix it
No I can’t fix it
[Science 60] I may be able to program this robot to fix it
[Charisma 7] I may be able to talk this guy into fixing it

I haven’t seen those sort of options explicitly listed in the gameplay I’ve seen.

Also, do attributes affect gameplay in ways other than allowing perks? Like higher strength = higher melee damage, or higher perception = longer spotting range or maybe weapon accuracy, anything like that?

Decided to go ahead and collect all the bobbleheads, if like me you were worried about spoilers you need to do two side quests and one is found in an early main quest area.

Haven’t seen any skill based dialogue options, other than the persuade/threaten options. On the perk chart, if you hover over the SPECIAL stats at the top it’ll tell you what each do. INT for instance dictates how much XP you get, etc.

My resolution is not oddball :frowning: nor is my monitor a CRT :dubious:

Although I do admit that it is probably time to move to new wide screen format.

I feel like I screwed myself putting 7 points into perception at the start. They changed the way it works so you can’t see where enemies are on the radar unless you go into caution. That’s kind of lame. I should have paid more attention to the perk chart before I started the game but I wanted to go in blind.

It looks like you can have 10 settlers + your current charisma settlers per location.

I like companions for flavor, and especially pack mules (not getting Lone Wanderer right away; hear conflicting things on whether it works with Dogmeat). But I stopped using especially Boone in NV because he was overpowered.

Yeah, but my question was how to get them to actually come beyond putting up the radio beacon and setting up the resources. Right now I have 8 in Sanctuary, 7 in Castle, and a few scattered ones throughout other settlements.

But I want to set up some more shops (I got the perk to allow them to be built) and just need more manpower. Plus once you send one to set up a supply line to another colony, they seem to pretty much disappear forever. Sometimes I see them as they are leaving town with their brahmin, but if I wanted to try and track one down to re-assign a specific supply line, that would be quite difficult. Also, do the supply lines work both ways? So far I have just been sending settlers from Sanctuary, where I store most of my crap, to other colonies so that I can use the Sanctuary resources. I also noticed that while it lets you use the resources of the other settlement for building, it does not let you access stuff to pull out into your inventory (like if you stored weapons in a linked settlement), nor does it let you access items that have been already built and “stored” in the linked settlement. It’s complicated - I wish the system were a bit more straightforward. Still cool though.

Good lord, yes. They finally made it possible to clean up the trash at least in the place where I keep most of my stuff. Yet, I wish it were everywhere. Also, is there a way to get those weed whackers working for you?

So far, I’ve been using most of my adhesive to add pockets to every piece of my armor.

You forgot the smiley on the last statement, since “new wide screen” is otherwise a little disingenuous for the dominant form factor for the last seven years.

Is there any point to them? I picked up something with pockets and didn’t know what was good about it.

supposedly, supply routes are one way, but you can fix that by making a loop.

So A -> B -> C -> A acts as if they were all 2-way.

Pockets increase carry weight a little. Personally, I tend to go for the lightweight mod - it also gives you a bit of weight to play with, and lets you sneak better too.

That’s brilliant! I didn’t even think of that! Are there hotkeys for companion commands, instead of the cumbersome interface we have now? I don’t think so… (“heel”, “stay”, “attack”)

One of my game sessions loaded up, borking the interface resolution somehow, but it was in a way that I didn’t notice right away. However, all scoped sniper shots missed, because, apparently, where I was aiming the reticle (I play keyboard/mouse) wasn’t where the game said my shot went. At that point, I noticed that my scope window was offset slightly up into the upper left corner of the display, instead of the usual full screen display. TLDR: Resolution issues might affect ranged/scoped shots, too.

Yes!

Another mod suggestion: A way to “scrap” items outside of settlements! :slight_smile: Maybe make the scrap weigh more for game balance.

Am I the only one for whom it took three days to realize that my Sole Survivor is Subject Zero?

Now I want a mod to insert “I will destroy you!” audio clips into combat.