Funny thing with those Big Daddies-- first I killed one last night, but couldn’t find the possessed devil girl it protected anywhere. Then I came across two Big Daddies fighting each other, so I stood back and watched. When one killed the other, I easily killed the killer since it was damaged, then looted them both but only found one possessed devil girl to harvest the ADAM. Makes me curious what the ‘lore’ is with the Big Daddy bodyguards and their devil girl charges, but I don’t want to google it in case that story is organically revealed in-game. Are Big Daddies always paired with ‘devil girls’ (or whatever they’re actually called)? And aren’t the Big Daddies on the same team? Why they be fighting each other??
How dare you. Isn’t that like asking someone’s weight or age? So uncouth
If you must know, from a scale of ‘Easy (not a gamer) - Medium (have played some games) - Hard (have played a lot of games) - Survival’ I chose ‘medium’ since I am not a huge gamer and have been playing FO4 mods so long, and my FO4 character is so leveled up to the point I am almost unkillable, I’m out of practice with bobbing and weaving and trying not to get killed. And I still get killed plenty in Bioshock on medium difficulty.
The title could have been Bioshock 3. There is an in-game reason they call it Bioshock Infinite, but it is simply the third game in the series like any other “3”.
I kind of loved both of them. Maybe I should go back to Bioshock 2.
They’re called “Little Sisters.” The story behind them is both tragic and fascinating.
As far as Big Daddies fighting each other. I’ll just say this: Both Big Daddies and Little Sisters are brainwashed and act according to their brainwashing.
Also, the story behind Big Daddies is kind of tragic as well, but not to the level Little Sisters are.
I started replaying Bioshock a couple of days ago and I had forgotten how hard the start of the game is. I think I prefer a gentler difficulty curve like Bioshock Infinite.
Missed edit window, but I will say, although I do find it frustrating at times, I think the game model where you can only have (X) amount of things like ammo or first aid kits at any one time is better in certain ways for me than games like non-survival mode FO4, where you have an unlimited carrying capacity for stuff like ammo and stimpacks.
FO4 stimulates my latent OCD hoarding tendencies to the point where I found myself scrounging for every last cap, stimmie and ammo stash I could possibly find, to the somewhat detriment of actually, like, playing the game. I got to the point where, if I fell below a thousand rounds of ammo for my favorite automatic weapon, it would be off to Goodneighbor, Diamond City and maybe a few other ammo vendors to stock up. I also get lazy-- instead of being strategic and creative in taking out a horde of enemies, I just go in blazing. I have an arsenal of weapons & ammo, and like 900 stimpacks and auto-stim injection capability, why not?
As opposed to when I was playing Half-Life 2 and Black Mesa, and now Bioshock, I don’t worry so much about picking up every last bit of ammo, new weapon or other loot, since I can only carry so much, and I have to trust that the game will always provide enough along the way. It kind of makes for a better gaming flow, and keeps me on my toes. Still, only room for 9 first aid kits, Bioshock? Really? (not that I’ve been able to collect even that many at one time yet, before needing to use them )
Whereas I, even with the same “gotta loot 'em all” tendencies, still prefer to hang back and pop heads from a couple hundred yards out or stealth-kill across the room with silenced pistols or SMGs.
The bad guys aren’t allowed to see me, let alone shed any of my blood.
Ohhhh don’t get me wrong, I really love sniping, and I’m good at it if I do say so myself. I love nothing more in FO4 than to, say, hang back on some Super Mutants, target the suicider, and decide whether I want to take him out to collect the mini-nuke for later, or just shoot the mini-nuke if he’s close enough to his buddies. And taking out bad guys standing watch or turrets without alerting the others is very satisfying. And I love revisiting places like the Quincy Ruins or that one junkyard where everybody is far off and shooting at you from above, and it becomes a full-on sniper-fest.
In fact, I’ve often thought about getting a sniper style game where sniping is most of the action. I used to play a ‘Hitman’ sniper game on my iPad that was very fun.
I just meant, in the early days of playing FO4 I was much more careful (when it was time to get to the more close-up work) to duck, bob and weave, and to plan strategic stuff like planting mines and luring bad guys into my mine traps. As opposed to when I got to level 100-something, with power armor, thousands of rounds of ammo, and 900 stimpacks, and I’d just go in guns-a-blazin’.