Fallout 4 quest mod questions

Funny thing with those Big Daddies-- first I killed one last night, but couldn’t find the possessed devil girl it protected anywhere. Then I came across two Big Daddies fighting each other, so I stood back and watched. When one killed the other, I easily killed the killer since it was damaged, then looted them both but only found one possessed devil girl to harvest the ADAM. Makes me curious what the ‘lore’ is with the Big Daddy bodyguards and their devil girl charges, but I don’t want to google it in case that story is organically revealed in-game. Are Big Daddies always paired with ‘devil girls’ (or whatever they’re actually called)? And aren’t the Big Daddies on the same team? Why they be fighting each other??

How dare you. Isn’t that like asking someone’s weight or age? So uncouth :grin:

If you must know, from a scale of ‘Easy (not a gamer) - Medium (have played some games) - Hard (have played a lot of games) - Survival’ I chose ‘medium’ since I am not a huge gamer and have been playing FO4 mods so long, and my FO4 character is so leveled up to the point I am almost unkillable, I’m out of practice with bobbing and weaving and trying not to get killed. And I still get killed plenty in Bioshock on medium difficulty.

Those are all answered in game IIRC, and yes, it’s very much part of the story and lore. :wink:

Uh, I played Bioshock Infinite on Easy, so zero judgment here.

I can spoil this for you if you want. (It’s not much of a spoiler.)

It is sort of explained in game.

I gave up on playing Bioshock Infinite on Hard(?) mode; there’s a “protect the macguffin” mission that I could never beat.

Apologies if my indignation came across as real; I was just kidding. Probably shoulda used a smile emoji :smirking_face:

So, what is Bioshock Infinite, exactly? Is it a sequel, like a Bioshock 3, or is it a multiplayer version of the game, like Fallout 76?

No thanks, if it gets revealed in the game, I’d prefer not to get spoiled.

Sequel, single-player only.

The title could have been Bioshock 3. There is an in-game reason they call it Bioshock Infinite, but it is simply the third game in the series like any other “3”.

I kind of loved both of them. Maybe I should go back to Bioshock 2.

Oh, I checked and I did use a smile emoji :man_facepalming:

I will keep them in mind, thanks. So many games, so little time, though :pensive_face:

Okay. I will clarify a few things, then.

They’re called “Little Sisters.” The story behind them is both tragic and fascinating.

As far as Big Daddies fighting each other. I’ll just say this: Both Big Daddies and Little Sisters are brainwashed and act according to their brainwashing.

Also, the story behind Big Daddies is kind of tragic as well, but not to the level Little Sisters are.

I started replaying Bioshock a couple of days ago and I had forgotten how hard the start of the game is. I think I prefer a gentler difficulty curve like Bioshock Infinite.

One thing’s for sure, the game is really stingy with loot. I don’t know how many splicer corpses or crates I’ve tried to loot that were totally empty :enraged_face:

Missed edit window, but I will say, although I do find it frustrating at times, I think the game model where you can only have (X) amount of things like ammo or first aid kits at any one time is better in certain ways for me than games like non-survival mode FO4, where you have an unlimited carrying capacity for stuff like ammo and stimpacks.

FO4 stimulates my latent OCD hoarding tendencies to the point where I found myself scrounging for every last cap, stimmie and ammo stash I could possibly find, to the somewhat detriment of actually, like, playing the game. I got to the point where, if I fell below a thousand rounds of ammo for my favorite automatic weapon, it would be off to Goodneighbor, Diamond City and maybe a few other ammo vendors to stock up. I also get lazy-- instead of being strategic and creative in taking out a horde of enemies, I just go in blazing. I have an arsenal of weapons & ammo, and like 900 stimpacks and auto-stim injection capability, why not?

As opposed to when I was playing Half-Life 2 and Black Mesa, and now Bioshock, I don’t worry so much about picking up every last bit of ammo, new weapon or other loot, since I can only carry so much, and I have to trust that the game will always provide enough along the way. It kind of makes for a better gaming flow, and keeps me on my toes. Still, only room for 9 first aid kits, Bioshock? Really? (not that I’ve been able to collect even that many at one time yet, before needing to use them :blush:)

Whereas I, even with the same “gotta loot 'em all” tendencies, still prefer to hang back and pop heads from a couple hundred yards out or stealth-kill across the room with silenced pistols or SMGs.

The bad guys aren’t allowed to see me, let alone shed any of my blood.

Ohhhh don’t get me wrong, I really love sniping, and I’m good at it if I do say so myself. I love nothing more in FO4 than to, say, hang back on some Super Mutants, target the suicider, and decide whether I want to take him out to collect the mini-nuke for later, or just shoot the mini-nuke if he’s close enough to his buddies. And taking out bad guys standing watch or turrets without alerting the others is very satisfying. And I love revisiting places like the Quincy Ruins or that one junkyard where everybody is far off and shooting at you from above, and it becomes a full-on sniper-fest.

In fact, I’ve often thought about getting a sniper style game where sniping is most of the action. I used to play a ‘Hitman’ sniper game on my iPad that was very fun.

I just meant, in the early days of playing FO4 I was much more careful (when it was time to get to the more close-up work) to duck, bob and weave, and to plan strategic stuff like planting mines and luring bad guys into my mine traps. As opposed to when I got to level 100-something, with power armor, thousands of rounds of ammo, and 900 stimpacks, and I’d just go in guns-a-blazin’.

I finished Bioshock Remastered last night. Fun game!

Now I’m wondering what’s next for me. I seem to gravitate toward these sort of sci-fi retro-futuristic, steampunky, apocalyptic types of games: Fallout, Outer Worlds, Bioshock, Half-Life 2. What else is there in that general category I might like?

I know there’s Bioshock 2 and Infinite, but those can wait for now-- for a change-up, what other ‘classic’ games in a similar vein can I try now? I’m enjoying catching up with these games I missed the first time around before I became a gamer later in life, and many of these older games have a very attractive price on Steam, like $20 or even less. I’m not picking up Outer Worlds 2 until it comes down in price. I like single player, FPS. RPG elements and a good story are important too. I’ve read good things about ‘Rebel Galaxy’ in the Free PC Games thread. Not that RG is free, but at $20 on Steam, like I say, the price is nice.

ETA: Oh, and just to un-hijack my own thread, I’ve also gone back to FO4 and installed the ‘Blue Hills Army Research Facility’ quest mod (I had tried to download it months ago but it failed for some reason; I managed to fix it and get it working). Fun alien-related mod. A nice mix of exploring, storyline, fighting and puzzle challenges. Amazing how quickly one’s muscle memory gets reprogrammed-- now I keep hitting ‘shift’ to pull up the weapons menu (per Bioshock) instead of the ‘Tab’ key :man_facepalming:

You might want to try Atomfall. FPS/RPG set in England in 1961 and based on the historic Windscale Fire nuclear accident. In the game, the Windscale plant was the public cover for a secret government project to investigate a prehistoric meteor. A combination of internal incompetence and foreign sabotage causes an accident that leads to the entire district being walled off for five years. The PC wakes up inside this area, with no memory of how they got there, and has to uncover what really happened at Windscale, and decide the fate of the buried meteor.

Not strictly post-apocalyptic, as society still exists outside the walled-off region, but most of civilization inside the walls has collapsed, and various agencies foreign and domestic are vying for access to the buried research site. There’s a ton of different endings depending on which factions you support, and a fun, but not terribly deep, scavenging/crafting system.

I picked it up because I was specifically looking for something to scratch my Fallout itch, and it did the job well enough. I enjoyed the game enough to beat it once, but probably won’t be giving it a second play through.

Currently 50% in the Steam store.

OK, yeah, I just watched the Steam store video preview and it looks right down my alley. Gorgeously rendered. And for $25 on sale, the price is right. Thanks!

Thanks for the heads up @Miller - Atomfall has been on my wishlist, but for some reason, Steam hadn’t notified me it had gone on sale, so snagged!

Me too!

I started playing Atomfall last night. Thanks again, @Miller for the recommendation! I’ll share my first impressions:

Graphically, it’s rendered in beautiful detail. But then, it’s a 2025 game and I’ve been playing older games lately, so I might be easily impressed. I’m liking the storyline, mystery and general vibe so far.

Gameplay-wise, right off the bat it’s comfortably reminiscent of FO4 with the scavenging of various items and the crafting into usable stuff. I’ve been mindful to ‘lick the walls’ as @ParallelLines taught me, to try to find everything-- since collectible stuff is not always in certain easily recognizable containers, as it is in FO and several other games.

The combat will take me a bit of getting used to. At first, in the ‘hand holding’ game stage, I was in areas where the bad guys were few and far between, and it was pretty easy to take out the occasional enemy. But when I got to my first encampment of several bad guys I started dying. I think I was killed 3 times while just trying to figure out how to throw a grenade. You get 4 slots for equipped weapons that you can quickly cycle through. To equip different weapons you need to open the main menu and do some rearranging. Pretty typical, but what was new to me was that when you bring up the menu the action does not stop-- the bad guys keep attacking. Not being an extremely experienced gamer, that was new to me. I’m used to, in FO4 and other games, having the action stop when the menu is open-- honestly I always did think that was pretty unrealistic to have a chance for a ‘timeout’ and regrouping in the middle of a battle. The attack continuing while the menu is open is more realistic and challenging.

Weapons and ammo are few and far between so far. Other than a few melee weapons like a knife & cricket bat, and a couple grenades (which are nice to have) I’ve got a rusty pistol, rifle and shotgun, and precious little ammo for them. Both rifle and shotgun need reloading after a single shot. One complaint about combat I read in a couple reviews for this game is that only a head shot to an enemy seems to count at all; shots to the body seem to do nothing but waste precious ammo. That seems to be my experience as well.

@ParallelLines , are you planning to play Atomfall soon? It’ll be interesting to get your take on the game, but I know you have a stockpile of games and may not get to it right away. Feel free to ask me anything when you do get to playing it-- I’d be glad to return the favor a little after all the game help and advice you’ve given me. I thought about opening a dedicated ‘Atomfall’ thread, but doing a search in The Game Room it’s only mentioned a couple times in different gaming threads, so I don’t think there’s enough interest to start a dedicated thread. I’ll probably just share any Atomfall follow-up thoughts I may have here.