Fallout Episode 1: The End

Seems very Fallout 1 to me. Master Scribe Vree was a big character in that game, and the scribes were pretty important to the Brotherhood it seemed.

Interesting take on the differences between Bethesda’s Fallouts vs the Interplay and Obsidian ones.

Well, Fallout 1 was essentially a scene-for-scene remake of the old “Wasteland” game from the 80s only set in California, and it had its own, slightly different, slightly weirder take on the same sort of post-apocalyptic landscape as the first couple of Fallout games. The Brotherhood of Steel was pretty much the Guardian Citadel’s monks given a new coat of paint. So it’s not like Interplay really broke any new ground with Fallout 1- the real interesting stuff happened in Fallout 2 IMO.

I think the author’s right though, in that when Bethesda took it over, they haven’t really introduced anything new except for the stuff in New Vegas- the NCR and Caesar’s Legion.

That stuff wasn’t even Bethesda: New Vegas was made by Black Isle, and the NCR was introduced in Fallout 2.

That said, the Institute and the Synths from Fallout 4 were original creations from Bethesda, as were the Minutemen and the Railroad.

I honestly don’t understand the point that author was making…because it seems to not actually have a point but a word count they were going for.

“What I miss from Fallout 1, 2 and New Vegas—the part that’s missing in even the best examples of Bethesda’s Fallout—is a world where factions actually rise and fall.”
Ummmm… that sentiment does not jibe with the tv series…like…at all.

Weirdness of the meandering point of view of the article aside… I think to your point, it speaks to any fandom’s cranky-ness. If Bethesda had introduced all new ideas and factions, people would have accused Bethesda of “just exploting the name for an unrelated or ripoff game.” They’d immediately say “WHERE are the Vaults?” “WHERE is the Brotherhood?” There’s no winning. They gave us familiar bits in a new setting in FO3 and then did add more new stuff in FO4.

My WAG for the location of Filly is Toyon Canyon. It’s a 1950s era landfill just over the ridge from Griffith Observatory.

A landfilly, you might say.

The Filly scenes were apparently filmed at an auto graveyard in the New Jersey Pine Barrens, the BOS base was a former Air Force base in Utah, and other outdoor scenes in LA were filmed in a ghost town in Namibia, which explains the foliage looking exactly like southern California’s doesn’t.

There’s something ironic about how in the Golden Age of Hollywood studios would do location shoots across southern CA to represent different parts of the world, whereas now we’re going all over the world to make something look like southern CA.

(spoilers for the rest of the season at this link)

2nd episode was way better than 1st.

For the record, it is widely believed in the Fallout Universe (More emphasized in Bethesda’s take though) that eventually ALL ghouls will turn feral. Being left isolated, and especially in the presence of substantial radiation makes it more likely in a shorter timeframe. So, since the character in question had been buried alive for years, it makes some sort of sense that they’d try something to see if The Ghoul was rational. The whole thing about the chicken test absolutely does feel like something some hick chuckle-head picked up from his dad seems a reasonable take on the realities and half-smart sort of thinking of the short-lived crew.

-cough-

Synths and the Institute were first mentioned in Fallout 3, as one of the more interesting sub-quests of that iteration, but became the main theme in Fallout 4. The terminals in the institute mention the member involved in F3. :slight_smile: You probably already knew this, but just in case.

Which supports @Miller’s point that the Institute and synths are Bethesda’s creation, since FO3 was Bethesda’s first game after buying the IP from Interplay.

And yes, the Fallout 3 quest line that introduces the idea of synthetic flesh robots indistinguishable from humans was one of the better quests in the game.

Oh, no question about it being Bethesda’s work, it’s just that depending on how you read @Miller’s comment, it was that they were introduced in Fallout 4, and I just wanted to make the distinction clear.

Got it.

Bethesda got a lot of hate from Fallout fans when they took over the game series. Some decisions were questionable, and I’ve always thought their writing was a little lightweight compared to Black Isle, but they have been good and creative conservators of the miliue.

I am… mostly pleased with Bethesda’s work. I came into the series with Fallout 3, and then fell in love with the lore to the point of having read through most of the Wiki, played NV, 4, then went back to play Fallout 1 and 2. And now 76.

Bethesda has played looser with canon than many are comfortable with, but… I still think the games -feel- like Fallout, and so does the new show. Maybe I’m not happy about every little detail, but I don’t feel like it’s a different thing altogether, the way I felt during the first season or two of Discovery as a counter.