So... does Fallout 3's ending suck?

Srsly.

This is what I heard happens:

Dad commits suicide to take out some guards. This is good, except his chosen method involves irradiating a rom you have to cross. You are required to cross it and therefore die, ignoring the half-dozen anti-radiation options or the dude immune to radiation in your party. You complete th quest, and then die. The End.

Now, it might be a good game, but this just means that Bethesda, as always, sucks no matter how good their games are.

Yes. But completing this game would be like being driven in a car to a destination with a blindfold on. Whereas playing the game is like driving a car with no destination in mind - a helluva lot more fun.

The key is to enjoy the journey, not the destination.

Not exactly…there is an option to let one other character make the sacrifice, though I agree with you that it’s moronic that there isn’t an option to have the radiation-immune characters do the final bit.

The game still ends if you get the other character to make the sacrifice

I haven’t played it fully. I rented it, and then when I returned it, knowing i wouldn’t buy it for months, looked up the ending. Yeah, it’s disappointing.

This part probably doesn’t warrant a spoiler, but I loved the dad character. They really went out of their way to make him a familiar character, and to me, character interaction is at least as important as char development - and then he goes and gets killed.
I don’t agree that Bethesda sucks though. Didn’t they make Oblivion? I rather liked the ending of the “story” of Oblivion.
But Fallout 3 is an awesome game and no one says the ending has to mean the end - just beat it once, and then do everything but beat it.

In response to your last sentence. That’s exactly what I did. And it IS the best way to play the game.

Broken Steel, DLC for the PC and 360 out in March, extends the playtime past the end of the MQ regardless of which choices you make.

And I agree, the ending is stupid. The three characters who could easily go in the chamber for you; Fawkes the radiation proof super mutant, Charon the ghoul who is healed by radiation for feck’s sake, and Sergeant RL-3 who is a freaking robot all pull excuses out of their asses; Fawkes says it’s your destiny, Charon says he’s “saved your ass too many times already” (even if you’ve just acquired him) and RL-3 responds to your intelligent request by saying that you should be ashamed of yourself for not wanting to sacrifice yourself like your dad!

I am not disagreeing, but that does not mean the ending is not horribly stupid or that Bethesda is good.

They are a company with a very good idea that almost no one else is sane enough to go for. And they still cock it up, even with no competition.

Oh I don’t disagree that the ending is stupid. I just don’t want people to be discouraged by that fact. It’s one of the best games I’ve ever played.

Mmm, agreed. Just make a save game after you get out of Raven Rock, don’t go chatting with Elder Lyons and you’re golden.

I could care less about the main plot–I have been having an absolute blast covering every corner of the world just exploring. Many many many many hours of entertainment, and that’s totally worth it.

Good timing, Smiling Bandit. 1up.com just posted an “Afterthoughts” feature a few days ago where they ask the developers of Fallout 3 about this very issue. Here’s what they had to say:

More here: http://www.1up.com/do/feature?cId=3172024

From what I’ve heard about the game, this is the correct answer.

Sounds like it game down to a time issue, and the dialogue was the only way to solve it. Annoying, but understandable.

[grumble]Still doesn’t explain why we can’t keep playing if you give Sarah the chop, though.[/grumble]

There are some expansions coming in the next few months, one of which picks up the story of the Capital Wasteland after the purifier is activated.

He answers that later in the article:

Heh, and then he ends the interview with this gem:

Talk about misdirection - only about a third of the map off.

I found Argyle (while following unrelated instructions to get an alien encounter) but at this point I’d already ‘allowed’ TPT to become populated by gouls. Is Dashwood still there?

I had the same situation as you; but planned on using the console to bring him back (my character has 100 medicine; it’s an RP thing…honest) if he’d pegged it. Sadly I couldn’t find hide nor hair of him or any of the other residents, despite the references to bodies in the basement. Roy Phillips got a Rock-It launched tin can in his face and subsequently his head asplode (which gave me bad karma!) as a result.

Another character iced the ghouls, then found Argyle (Rockopolis is due west of the garage where Vault 87 is hidden, and due north of Girdershade - nowhere near Paradise Falls!), but there were no dialogue options beyond asking about the solved ghoul situation. If on the PC you could use the console to place yourself at his location, I’ve not tried it yet though.

Made me sad the first time I found Argyle, the adventures of Dashwood are the best thing on GNR. “Always with the dames!” That and Cole Porter’s Anything Goes.

My instructions for finding rockopolis were - go to smith caseys garage and then come out and go directly west. I did so and found the light coming from behind the rocks and the bit of carnival tape hanging across.

So basically just go exactly west from smith casey’s garage until you see that.

Funny that the developer refers to Fawkes as a “he” when it seemed pretty clear that Fawkes at least started out as a “she.”

I’m sorry, but I think that the explanation he gave as to why the various companions can’t do the end job is a cop-out. What would be required to make those endings happen? Yeah, a new ending montage/voiceover, mostly! It wouldn’t be THAT hard to animate, say, Charon walking into the chamber, then have a transition to the ending sequence. They probably could have created the other ending animations and included them in a patch pretty easily. Sure, they’d get flak for not having planned for such a possibility earlier, but at least they wouldn’t have turned the final scene into a “WTF?” moment like it is now.