Fallout New Vegas.

If FO3 is any indication, there’s a future DLC entrance southwest of Novac. I’m referring to the railroad tunnel.

The North West Passage? I was wondering what that was and how to get in it, since I couldn’t see any way to get over the rocks.

Or do you mean the railroad tunnel further north? You just need 100 lockpicking skill to get in, and I assumed it has something to do with another way to get on the air force base (my lockpick is only like 60 so couldn’t get in there).

-XT

All I know is that I encountered a railroad after venturing through the pass, followed it up to a tunnel entrance at a Jackal (Viper?) camp, and didn’t get any prompt to enter the tunnel when investigating the entrance after wiping out the Jackals (Vipers?).

I know it’s not even Halloween yet but I was feeling creative.

On the twelfth day of Christmas my companion gave to me:

12 ammo drums
Eleven snipers sniping
Ten Buff’lo Gourd seeds
Nine showgirls dancing
Eight settlers milking
Seven Sasparilla
Six Nuka-Cola
Five Golden Geckos
Four flying birds
Three wrenches
Two Pip-Boy Gloves
And a cartridge in a bare tree

We might be talking about two different things then. There is a railroad tunnel entrance near where the Nellis AFB is, but you need a 100 lockpick to even try to get in. A bit further south from there (almost back to New Vegas) there is something called the North West Passage that looks like a tunnel, but it’s blocked by rubble and I can see no way to get in there (it’s marked on the map though).

-XT

What I’m referring to is pretty much due south of the REPCONN Test Site.

Man, it sounds like everybody else is playing a completely different game than the one I am. In mine, attempting to leave the opening town to the north will lock up the game 100% of the time. Half the opponents just stand there, neither firing nor taking damage. Getting caught on the terrain happens every few minutes–which is OK because the random crashes will put you somewhere else afterwards.

It’s utterly unplayable (for me) in it’s current state.

You shouldn’t be heading north from Goodsprings, anyway. That area is full of Radscorpions, Cazadors, and Deathclaws!

Vault 34.
Anyone been through it? Last night I decided to go in. I didn’t know there’d be radiation the entire time, but I got far enough in that I figured what the hell, there must be something good in here. I managed to ‘manage’ quite well using rad-x, radaway, and an advanced radiation suit. I got into the overseers office, did the computer thing, got out, got into the armoury.

But the problem is - there’s another locked door inside the armoury. I couldn’t find a key anywhere. None of the internet walkthroughs even mention a second locked door!
Anyone any idea why this door was locked and how to get it unlocked?

On a general note: Things that still annoy the bajeesus out of me…

On the PC, in VATS - the moving over the body of the mouse pointer does nothing, it’s basically a case of trial-and-error waving the pointer around until eventually it selects a body part!

Hacking terminals is pretty annoying most of the time…

Select a word ‘one out of seven’
Select another word ‘one out of seven’
Select another word ‘one out of seven’
Select another word ‘two out of seven’
Select a final word ‘terminal locked’
reload from save… repeat this sequence about twelve times!
The ability of some baddies to read your control inputs and move accordingly.

What’s your science level? If it’s low, no surprise terminal hacking is a problem.

My science is mid-range and my process is more like:

remove dud
remove dud
remove dud
remove dud
select a word (one out of seven)
select a word that matches the first clue (three out of seven)
select a word that matches the first two clues (50/50 I get in here)
back out and try again (I can probably narrow to the final word here, but I’m paranoid about screwing up and locking the terminal)

That might be the back door; if so, it’s not supposed to be opened anyway because the other side is at the bottom of a pit.

I’d suggest using your first three choices first, then removing duds. Every once in awhile you’ll get replenished and get a full four choices to work with again and obviously that’s only a bonus if you’ve already blown through a few.

I must just be used to the system now, but I find I’m generally fairly good at figuring out the computer puzzles and I’m typically not a puzzle sort of guy ( in fact I usually hate them, but these don’t bother me ).

My Luck 8 avenger has been getting locked out of gambling at casinos. I don’t see anyway to game this except to get as high a payout as you can right before they throw you out, because near as I can tell there’s just an upper win limit at each casino. I was able to get an 8,000 payout at slots, but only 5,000 at roulette betting on a single number. I guess I don’t understand casinos, because I thought the payout at roulette was supposed to be 32x your bet for a given number.

In any case, if anybody was thinking about playing the Luck Monster, it probably won’t score you much that a will to loot diligently wouldn’t do as well. Does anyone know whether Finesse stacks with a high-luck, or is the bonus pinned at 10?

Well once through the ‘armoury’ door all I encountered was those gouls, a corridor, and two virtually empty rooms, so I’m guessing the locked door was a door to the good stuff of the armoury. There wasn’t anything worth having in the rooms I did get into.

I’ve heard it stacks. There’s other +crit talents too, would be rather strange if they’d cap at Luck 10.

To me, this way severely hampers dud removal, since it will probably remove a word that’s already eliminated by the clues anyway. The replenish option doesn’t come round enough to make up for that IMHO. I prefer my way, but I don’t know that it’s necessarily better and may just be a case of which way I prefer to be irritated.

Hmm… It occurs to me that you could leverage a high luck to get an early advantage. You put together a little scratch and run up to New Vegas. You can only get into the Atomic Wrangler, but once you’ve been locked out of there, you’ll have enough caps to get in the strip proper. Then you clean out each Casino, and you’ll have it knocked. Probably the first thing you’ll want to do is buy all the implants you can hold.

A ton of nice weaponry in there, including one unique. I don’t recall a second locked door, so what I suspect that means is that one of the consoles in one of the other areas of the Vault unlocks the door.

If I do figure out why that door was locked and how to unlock it, I might go back in there one day… At least it should be easier since I’ve cleared the whole place of monsters, and have a rough idea of the layout.
Two more irritations I’ve just remembered…

Not being able to fast-travel when inside buildings. It’s annoying to have to trace your steps back to the beginning of a place.

When the map markers seem to point to a place that’s inside a wall or in a ‘place’ that isn’t … there.