I’ve been playing through this game for the last couple weeks and I’ve beaten the first two Tours of Duty. I’m looking forward to the Battle of Yavin at the end of the Tour.
Unfortunatly, that might be a while. I’ve made it to Mission 3 of Tour 3 and I’m stuck.
According to the briefing, A transport full of Imperial Military advisors, who may be attached to the Death Star Project has been disabled in space and my job is to guard the transport until it can be captured and recovered.
I’m in a Y-wing with two wingmen. There’s also 3 X-wings helping with security. A couple minutes into the mission, 6 assualt gunboats arrive. I start to work on those. I can usally kill two or three before the transport is captured by a Rebel shuttle. Around that time, both a Rebel Frigate(to recover the transport) and a Star Destoryer arrive. A couple imperial transports start popping out of hyperspace(one at a time) and going after the captured ones.
Two things always end up happening. I either get destoryed or I get the imfamous “Transport destoryed” I’ve got one goal in this mission and I can never actually accomplish it.
I’ve only found one mission guide on the internet and it only covers some of the missions from the first three tours(not including this one). In fact, I’ve started writing my own guide just because I’m annoyed by the huge gaps in the one I have.
I’d appreciate any help on beating this mission(though by now, I kind of wish I could either skip it or pull a Kirk and somehow figure out how to either increase the speed or shields of the transport to buy me more time).
Oh, I’m playing the Win95 edition so I can’t clone myself and put them in the ships of my wingmen.