Star Wars X-Wing game: Help me Please!

I bought the Star Wars X-Wing game a little while ago because it was cheap and I like the Star Wars games.

Now the problem. I cannot get past Tour 1 mission 7. The mission is fairly simple. 3 X-wings were taken over by R2’s for the Empire. The goal is to disable the X-Wings, replace the R2’s and bring the pilots back on a shuttle.

I have played this out about 30 times and I am no where close to getting it done. I have looked for stratagies for this mission on google and a bunch of other places. I have found some guides but they don’t meantion this mission.

Help me!

I am about to go nuts.

See

Did you actually disable the x-wings? Try doing that, kill all the enemies, and set the time multiplier to 4.

You don’t say what your problem is with the mission, merely that you can’t finish it. That makes it hard to give advice. Still, I have a few suggestions.

  1. The opposition isn’t that heavy, so cut power to your shields. Don’t increase your gun recharge until you’re right on top of your target. Even though the X-wings are only flying at 2/3 throttle, it will help you get the job done fast.

  2. IIRC, the stolen X-wings are running with full shields; if so, you can risk popping two of them with a single proton torpedo each. Chase down the one you didn’t target with a missile and disable it first. The other two fighters will have shields down by now, or will have wasted time dodging your torps. Not the best idea, but it’s doable.

  3. Use your wingmen – I believe you have two other Y-wings with you? Assign each to a different fighter. They probably won’t disable anything by themselves, but they’ll make it easier for you to mop up. DO NOT use the torpedo method if you intend to rely on your wingmen.

Fallom, neither the original X-Wing game nor the updated X-Wing 95 allow you to change the rate of time; you’re thinking of TIE Fighter.

IIRC (and I’m very sad to admit it’s been years since I played this one) Cap’n Crude’s solution works well.

An alternate approach (and again, realise I’m looking back a couple years, so I could be off base) is to simply dump all discretionary power to your engines, throttle up to full, and target the X-Wing farthest from your starting point. They’re flying pretty much straight-line away from you, so just put your crosshairs on that forward sensor dot and scream. (Not that a Y-Wing screams along all that fast.)

Can you actually assign individual targets for your wingmates, or do they all target a single enemy at a time? I seem to remember that if you give no commands, your wingmates will take down their respective X-Wings one-on-one without much to-do, leaving you the task of bagging that guy in the lead. And the secret to success here is to ionize the crap out of ‘your’ target as early as possible, giving you maximum time to head off the inbound TIEs. The second step here is, once you’ve disabled ‘your’ target, redirect everything back to the engines, and head off the TIEs as far from the X-Wing as you can. Don’t be afraid to pop ‘eyeballs’ with your torps, provided they’re heading at you nose-to-nose. And of course, forget your blasters (lasers, whatever) and use Ion Cannon volleys at maximum range on the TIES; they disable and blow-up real good with 1 supercharged Ion Cannon hit, as opposed to 2 or 3 laser hits.

Oh yeah, during all this, pretty much forget your shields, as the TIEs all ignore you, and just head straight for the X-Wings/Recovery ships.

(Geez, Skeezix, obsess much?) This one had me pulling my hair out for a while, too.

Man, that game came out 10 years ago didn’t it? I remember playing it in college and I vaguely recall that the torpedos are the right way to go.

I think I may have sent my wingmen off as they just got in my way. That way I went in blasted torpedos quickly to down the shields and then then ions away.

Don’t forget that you can switch everything from shields and still have them for awhile.

Man, that game came out 10 years ago didn’t it? I remember playing it in college and I vaguely recall that the torpedos are the right way to go.

I think I may have sent my wingmen off as they just got in my way. That way I went in blasted torpedos quickly to down the shields and then then ions away.

Don’t forget that you can switch everything from shields and still have them for awhile.

Thanks for the advice but I still am stuck.

I tried Skeezix’s idea first but no matter which X-Wing I targeted another X-Wing would take off. In other words, I would target the farthest X-Wing only to find that another X-Wing took off in a different direction. My wimgmen disabled the other two X-Wings but I always end up chasing the rouge X-Wing. Then I end up getting killed by some Ties.

I then tried Cap’n Crude’s idea and that didn’t work either.

I think the major thing is that this is a re-release of the game and it has new AI or whatever. The game CD has the option for Historical combat or a new Tour.

I am playing the new Tour.

Slee

The Historical Missions are simulator/training missions, IIRC, and don’t affect your TOD score. If you consider the TOD missions as real (within the game), the Historical Missions are your flight school, not the real thing. It sounds more likely that an improved AI could be the culprit or just a slight reprogramming by the designers for the re-release.

Considering this, the mission referred to in one of the X-Wing:Rogue Squadron books oughtta be a real kick in the ass; it was something about a corvette fulla wounded being evacuated to a frigate, whilst under Star Destroyer/TIE Bomber harassment. That one was pretty harsh to begin with.

Hrm… methinks maybe I should hunt this one down. :smiley: Sleestak, what’s the actual game title, X-Wing 95, or what?

Ok, I busted out the old Stategy Guide (a must have, it really increases the enjoyment of the game with an absolute HUGE amount of background story. And at over 400 pages you know EVERYTHING about the game.

As I recall I did mostly what Cap’N did. As soon as I entered the scene I turned everything to speed so I’m going full blast and fired a torpedo at each ship. You want to go full speed so your torpedos go at their maximum speed. Faster torpedos are harder to dodge and more likely to have the desired effect.

So now you’re losing lasers blasts and shielding but those X-Wings are really weak and will take only a few shots to be disabled. Leave shields completely down and put lasers up one. When your shields get low just shunt some power to them from lasers. This will keep you fast enough to deal with the TIE Interceptors.

internal spoilers

Now Blue 2 and Blue 3 have been given orders to fly oncee + evade which mean they will fly one time through their checkpoints and then hyper out. Blue one however is ordered to circle and evade which will mean it will fly continuously through it’s checkpoints while trying to evade attacks. Do this one last since it wont fly away unless severely damaged.

You’ve got 4 TIE groups, four with 2 in them and one with 6. There are only 2 waves of Beta and Gammam the rest have 9 waves. Unless all TIEs of a wave are destroyed the next wave wont come out. So it’s kind of cheating but if you’re having trouble disable one ship in a group and destroy the rest and then that group is out of commission leaving you free to concentrate on the others. When the X-Wings are captured and on their way then you can kill those disabled TIEs and fight the rest of the waves for points.

That’s all I can give.

Osiris, in the old flight model you can’t disable TIEs – they explode when you try. I’m not sure if the updated game engine lets you do this or not.

One thing I do recall is that the enemy usually flees back to the carrier after taking 50% hull damage. If you score a solid hit on a TIE, don’t chase it down for the kill. Let it evade and return home, buying you some time before the next wave launches.

If we can’t get a resolution on this, I may have to pop in the disc and fly the mission again myself. Maybe I’ll be able to give better advice then. I hate to brag, but I found most of X-Wing to be rather easy.

IIRC, the Collectors CD edition came with an alternate mission, as the “classic” one was too difficult.

I don’t have the game handy at the moment, but you might want to check into swapping out the old for the new (again, IIRC).

Also, try www.xwlegacy.net for more info on the Xwing series

I also played X- Wing a long time ago, when it was first released (I was 12). The only thing I remember is that I was stuck in exactlly your same mission. No matter what I did I never could win it. In fact I vaguely remember that I completed all objectives , waited a really long time and… nothing happened. If I tried to go back to the base I would loose. I think I gave the game to CARITAS.

Skeezix,

The game is X-Wing 95 Collectors edition. It also has 14 X-Wing vs Tie missions on it.

Osiris

Thanks for the info. I’ll be trying it a little later.

Slee

God, this brings back memories. I think this game came out in '94. No 3D graphics card. Hell, no Pentium! I remember my 486SX/33 could only just handle it at about ¾ detail.

I spent hours programming macros for my Thrustmaster Throttle & Joystick until I had it perfect. I could control anything on the ship without ever having to take my hands off the controls!

Unfortunately, I just plain sucked at the game itself! Could not get the hang of it. Played & played the training missions with limited success, first (and only) time a tried an actual mission I got blown up, ejected, and captured. CD has sat on my shelf to this day!

Then Quake came out! X-Wing?! Never heard of it…

Osiris

Thanks to your info I almost got the mission done. The second Shuttle got killed but that was my fault. Everything else got done. I will get it done the next time I try.

Slee

Glad to be of help. This is the strategy guide Very very helpful. If you don’t have it definately snag it. Plus it’s fun to read.

Personally, I always enjoyed Tie Fighter a lot more. The interface was sooo much more smooth and creamy (and that 3d map! Has any game had a better tactical display since then?). Not to mention the ships were more entertaining. Something about being strapped into some of the fastest, most maneuverable ships around, with no shields and tossed into the middle of a heated space battle really made for a great gaming experience.

Die, you rebel scum… :smiley:

Hmmm…I seem to recall that mission being of no trouble at all (I recently started playing X-Wing again, and finished the first TOD a couple of weeks ago.)

My strategy: Disable all the X-Wings then fight the TIEs. I widh I could be of more help, but I can’t remember any specifics about that mission.