I haven’t beaten the game yet, but I just had to gush, and spoiler boxes bug me, so here’s a thread for the coolest things you’ve seen in Half Life 2. Obviously, mine are all from (roughly) the first half of the game, and I probably won’t be back to read any posts until I’ve beaten it. Not so much because I don’t want to be spoiled, but because I’d rather be playing it than talking about it. ('course, I’m at work now, so I can’t play it, hence the thread…)
Anyway, my favorite stuff so far:
The whole Ravenhome level. Scariest thing I’ve ever seen in a computer game, bar none. Head crabs could give me a good jump in the first game, but they freak me the fuck out now. The way you can hear the person they’ve taken over screaming and gibbering while the crab manipulates their body… :eek:
I loved the priest, too. I liked how, crazy and disturbing as he was, he was genuinely friendly and helpful. And the way he was crazy made total sense in the context of the game. He wasn’t just spouting out random gibberish, but was in a specific delusion deriving from his particular circumstances: the only human left surviving in a city full of zombies, all of them in some sort of apparent suffering, and the human is a priest (with some sort of military background, I presume) who was probably ministering to many of these zombies back when they were still alive. It makes sense for him to have stayed behind to help put them to rest when he was still sane, and for him to gradually develop his bizarre sermons after months (years?) of being trapped in the city with them, hunting them down one by one. Brilliant characterization.
Oh, yeah: Sawblades + Gravity gun. I was standing on a roof top, watching those agile super-zombies leap from roof to roof, getting closer and closer… and then I tagged one in mid-leap with a sawblade. Must’ve been almost two hundred feet away. Droped him like a stone. Well, two stones… Also, beating zombies to death with a radiator ranks as one of the highpoints of my life to date.
Picking my way carefully across the underside of the bridge, literally on my hands and knees to avoid falling. Then, having reached the other side and lowered the forcefields, sprinting back the way I came while dodging a gunship to get to the crate of RPGs.
Also, while there, the way the guided missiles would corkscrew around the gunship as the laser lost lock everytime the gunship would pass behind a girder, and reacquired it on the other side. Awesome!
Right now, I’m at the prison. The whole sequence is amazing. It’s like a recreation of Aliens with the xenomorphs as the protagonists. I could imagine the Combine pissing themselves in fear as the outlying pounders started going offline, one by one. But the standout moment for me was while I was still in the courtyard, and another gunship showed up. I was up against the building, and that sucker was right above me, belly exposed. Beautiful shot, especially since I hadn’t found a crate yet, and wasn’t sure if there were enough missiles lying around on the map to take it out. So a clear shot like this was a Godsend. I line up, fire the missile… and a second gunship soars over the lip of the building, shooting down my missile in midflight! When I saw that, my stomach dropped like I had just hit the first big dip in a rollercoaster. Two gunships? At once?! Bastards! And it ended up being one of the best fights in the game so far.
All that said, I think possibly my favorite moment so far was right at the very beginning, before anyone’s even trying to kill you. You’re in the trainstation in City 17, and a Combine guard knocks a soda can on the ground and makes you pick it up and put it in the trash. Nothing big or dramatic, but look how much is done in this one scene: It brings story (The Combine is oppressing the humans…), it brings character (…and they’re dicks about it, too!), it gets the player emotionally involved ('cause now you really want to shoot this guy.), it’s a demonstration of the physics engine (“Watch how NPCs interact realistically with objects in the enviroment!”) and it’s a game tutorial (“Pick up the can by pressing the “E” key.”) All that in one five second scene. That, ladies and gentlemen, is art.