I started this a while back and want to get back to finish it before something happens and I lose all my free time(becoming employed or going back to college).
Couple fairly basic questions:
What do you the feel are the most important classes and skills?
Am I going to need to fight an incredibly powerful monster for each zodiac stone?
Though so far I really like the plot, even if I’m not entirely sure how it all fits it. Thank Square for the character history and cutscene playback sections.
Yes. The first time I played through the game, I made the mistake of rushing through the story and not going back and forth doing random battles to build up my characters. I kept getting to missions I just couldn’t win because my characters weren’t high-level enough. So make sure you do at least a few of the random battles between story missions.
I think the Monk is the most useful class, and had all my “important” characters spend enough time in that class to get the available skills. Counter is probably the most useful monk skill, but Chakra and Revive are also good. I never kept my main character a monk until the end game, though; I switched him after he’d mastered the class.
It’s also useful to train as a Ninja long enough to get the Two Swords skill, because you can switch back over to a sword-wielding class (like Knight) and do huge damage with two powerful swords.
You’ll probably train your guys out of Chemist as soon as other classes start opening up, but it’s useful to turn at least one guy back into a chemist once guns are available, because they’re super-useful weapons.
Flare is the best Black Mage skill; I never got a lot of use out of them except for the ice spells, which are good against goblins.
Time Mage doesn’t seem that useful at first, but Stop, Slow, and Haste are extremely useful. I usually train my White Mage as a Time Mage enough to get those skills and then switch back to white magic for Revive.
And Lancer is a great class for the end-game, because you can have such powerful armor. The jump skill seems useless at first because it’s unpredictable, but it has the advantage of getting your guy off the map and out of harm’s way during the opponent’s turn.
But in the end, the reason FFT is The Best Game Ever Made is because the job system is so extensible. You could play completely differently than how I describe and still do fine in the game. I’ve played through five times now, and I feel like there are still variations I haven’t tried.
Actually, chemists are one of the most godly classes in the game (they’re pretty broken for a low-level class, though. Potions are faster (no casting time), more reliable (100%), and more replentishable (just keep 99 of the good stuff in stock, and never worry about MP for healing again); chemists advance faster than clerics (skip the single-condition healing skills); and (here’s the really nifty part) chemists can use guns! You’ll want to have a good offensive secondary skill to go with them, plus the Knight’s “use armor” ability, but the chemist class itself never goes out of style.
Monks are good too. Likewise Samurai (basically a lesser version of the “swordskill” classes that you can’t advance to normally, but you have to keep buying katanas). Ninjas are mostly good for speed plus their two-weapon skill (learn it and then use it with a better class). Geomancers, Archers and Mimes suck hard.
Oh, and the best class combo (only with PS1 + Game Genie, unfortunately) is Assassin with a secondary of Astronomer. Second best is Cid + Anything.
Thanks for the help…BTW, I’ve heard rumors that if the Faith of any of your generic characters gets too high, they will leave to “pursue a religious lifestyle”.
This disturbs me. Is this something that I really have to worry about, or something that I’d have to work towards?
The faith thing you don’t have to worry about, unless you’re constantly doing faith raising stuff to your characters. The way it works is that for every 4 points you raise faith in battle, it gets raised permanently by 1 point. Same thing with lowering. I think you can keep it at 93 and not have to worry. Higher faith means you give and receive more magic damage. Higher brave means you give and receive more physical damage. Check out gamefaqs.com for more than you ever wanted to know about FFT. There’s so many in depth FAQs there for that game.
Although the best tip is to not save always in the same slot. Some battles you can save in the middle, and if it’s too hard you can’t go back and power up any if you overwrite your save.
I love this game, but I am playing it now as well and am having a problem. I have the PS2 and I can not get the game to recognize my memory card which leaves me unable to save. Is this just a problem with my system or is it a problem with the game?
Don’t worry, I never save always in the same slot, partly because I’ve had bad experiences in the past when I’ve done that and it’s come back to bite me hard. When I save in the middle of battle, it’s never in the same slot as the I used right before the battle.
Call me paranoid, but it seems to work. I’ve had enough crashes and power outages and stupid game moves to make it a lifesaver.
I’ve got one character who is working as one. I can see how Damage Spilt would be very useful, but any other abilities besides distribute and that are worthwhile?(I’m still trying to figure out how “1” “2” “3” “4” “5” and the rest are suppsed to work.
I’m wondering if this has to do with the famous character who has the same name as the airship masters in the other Final Fantasies, and who’s son does “Galaxy Stop”.
I’m starting to learn the value of chemists, after neglecting them for a while. Though can only Mustradio learn snipe? I rather like that skill. Sure it doesn’t kill very well, but being able to stop spellcasters from actually doing that helps a lot.
I just started training Ramza as a monk. Why didn’t I do this before? I’m getting 150 hp hits! with a sword, I usually do half that.
Possibly because I was training one of my crappier characters as a monk and she was getting beat up all the time.
[spoiler]Vaguely spoilerish: Is there a way to get an ending that isn’t all depressing?
Not that I actually remember the ending any more (hey, it’s been, what, five years?), but I remember being miffed that it was quite sad - pyrrhic victory, I guess it was? - despite my best efforts.
[/spoiler]
Calculators are powerful, but they’re a pain in the ass to train up to be useful. Their turn speed is so slow I can never get them to earn enough job points. Plus they’re only useful for characters that already have enough skills from other classes. So I’d say that the class is only useful for completists, and not something to focus on your first time through the game.
Is there seriously a “Mime” class in this game? If I ever own a PS2 or PSOne I’m going to have to get this puppy. (Of course you have to realize that I’ve ascended a Tourist in Nethack, so I’m probably just a little demented.)
Yep. In fact, they’re one of the advanced classes.
In order to become a Mime, you have to already be a level 8 Squire, level 8 Chemist, level 4 Geomancer, level 4 Lancer, level 4 Mediator and level 4 Summoner.
Personally I never had that much patience. Of course, I never ascended a tourist in Nethack either…
Every character should have auto-potion by route of chemist.
That makes any character nearly invincible.
Also, for certain missions, bred chocobos are better than
any character.
To KKBattousai, no there isn’t any as far as I am aware.
But I second c_goat, gamefaqs.com has anything you ever wanted to know ever about any final fantasy ever. I thinks its the best help-for-games page ever.
I do have some black and red chocobos, though I haven’t used them yet i battle. I have to admit that they are far eaiser to breed here then in FF7(Shudders).
For this sort of question www.gamefaqs.com is your friend.
My favourite early class is Lancer, that jump attack can be very strong.
One word of advice, near the middle of the game you get a battle which is considerably harder than any battle previous to it. The battle is in two stages one with just your main character then another with your whole party.
I could not win that battle with my party that got to that point, so I weant on a lot of training random battles to become more powerful. Once you beat the difficult battle, most the remaining battles are quite easy in comparisson, do not work too hard on training up your characters from that point or else the whole of the second half of the game can be too easy.
Also find the Great Dungeon (I think that was its name), it is not required to finnish the game, but it gives you access to a whole load of magic items and interesting monsters.
Don’t forget to try monster breading as well, can create yourself some powerful allies through a careful breading program.
Cheers, Bippy