A long time ago (or so it seems) I would occasionaly spend upwards of 14 hours playing 1 computer game. The most recent (other than today) was Black and White. I had played it for so long that, afterwards, I could see the game everywhere I looked (I had burned it into my eyes).
Now at last, those days are returning. With the help of Splinter Cell, for the PC.
I left work, bought some dimm memory (a gigabyte of it!) and a new graphics card. While I was there I thought “F - it!, I’ll buy a game while I’m here”. Splinter Cell didn’t appeal to me much at the time. But I’d just spent around 400 quid on hardware! what harm is another 30 going to do?
Anyway, got home, spent a couple of hours tearing my hair out trying to get the graphics card to work, deciding it was faulty, failing to get my old one to work, deciding that the drivers for the new one had F’ed about with the system, went on the web, discovered that windows systems with huge amounts of ram exhibited strange behaviour with AGP cards, found the ‘fix’, spent another hour getting everything working, got everything working, installed Splinter Cell, played for ten hours, went to work again.
Notice the lack of the word ‘sleep’ in there? That’s cos I didn’t get none! And if I put Splinter Cell on when I get home this morning - I wouldn’t put it past myself to end up playing for another Ten hours.
Anyway, the game is great! The graphics manage to be amazing without being too polygon intensive, the level design is almost genius for the situations it causes you to be in, and the fact that (this is rare in games) there are many many ways to deal with a situation!
I was describing an example here, but it started to get long-winded, so, please just take my word for it that there are many many ways to deal with what the game throws at you
It’s just a shame it’s one of those scripted games where the end is inevitable.
(p.s. isn’t the sea in the oil-rig level just mesmerizing!)