I am using my sisters account for this thread.
I have recently retired and for the first time in about 40 years I have TIME!
I have discovered Roll20 and decided to start an old-style space campaign using Space Opera ruleset on Roll20. My first start seems to be going well
However, it seems there are many smart and imaginative people on here so, if I may…
How could one make a First Contact scenario not boring? I have started this universe and am working on one path of a campaign and would like to add something different and/or make the universe not so linear - maybe people could start as a First Contact group. The year is late 21st century, mankind has a slow, FTL ability (about 10x speed of Light and USA has a starter colony on a planet around Tau Ceti. Mankind knows they are in trouble and the colony around Tau Ceti could come under attack. They need ‘people’ to fight. On that world there is a race of Ursoid (Bear-like) creatures that seem to have a form of sentient. They have not developed technology because they are a top predator and tend to be solitary.
How could I spin this into a short (or longer) scenario that is interesting/not boring? They need these creatures to help. Thoughts are - establish contact, try to get them to be able to stand being around each other - design weapons their arms can use, convince them to fight etc. Any ideas you have for fleshing this out much more nicely?? Also, any first contact ideas I would love to hear.
If using this forum for milking ideas is considered un-cool, then let me know and I will ask them to close/delete the thread.
I haven’t Refereed in a long time and this could be cool