Why is it in gun games the player can survive three hits of ANY kind of damage? I mean, knife slash, zombie chomp, pistol shot, missile, it doesn’t matter, it all only knocks off one ‘life box’. What kind of bizarre super power is that?!
“I have the power to survive being hit by a projectile TWO times, no more!” bad guy flicks two pebbles at good guy and puts a bullet in his head
Star Trek Voyager; Elite Force addressed this issue, each member of the away team has a portable pattern buffer on their uniform (think of a mini replicator/transporter), inventory items like weapons/ammo/keys are stored in the pattern buffer and are “beamed” to your hands when you need them
The Buffy the Vampire Slayer game for the X-box is a particularly hilarious example of this. Since she’s Buffy, the in-game character wears rather tight pants. Since she’s a vampire slayer, in those pants she somehow carries 5 stakes, a crossbow with 30 bolts, a giant water gun, up to 9 different potions, and a circular bladed weapon bigger than her head. And since it’s a 3rd-person game, you can watch her take all of this stuff out of her pockets, with no noticable bulge and no impediment to her ability to jump-kick across the room. In a 1st-person game like Doom I could at least imagine that all of stuff was slung over the main character’s back, but in a 3rd-person game I have to believe in magical pants.
The blade of the sword bisects the gun’s barrel, so wouldn’t pulling the trigger simply send a bullet smashing into the blade? It would vibrate for a short while, presumably increasing cutting power, but it can’t be much good for the weapon.
Like all optional bosses, Ultima Weapon has no ambition.
Because Japanese gamers get all the goodies/ players have already been punished enough with The Laughing Scene. Depends what your opinion of gangbangs is.
I’ve always wondered about level-dependant spells. Levelling up itself doesn’t bother me unless I think about it too much, but how on earth does Lv. 5 Death work in the game’s world?
Keys, power switches, and one-way exit doors are often on platforms suspended high off the floor; and the only way to reach them is to carefully time a jump from a moving conveyor belt. If you miss the jump, you fall thirty feet to the floor and are either severely injured or killed.
You know, someone could do a movie parody of “imprisioned in a maze full of deathtraps” where the protagonists had to solve all these unreal pointless videogame challenges.
There was such a scene in Galaxy Quest, where the captain has to dodge a corridor of pounding pistons. “What the hell are these things doing here???” “They were in an episode.”
It wasn’t just the video-game-ness of this scene that bugged me. It’s that when they land on the conveyor belt and start moving through the factory, the background music starts playing the first few notes of “Powerhouse.”
For some reason, that bugged me even more than “you’re not like sand.”
AFAIK, nothing was removed from the Japanese version of Final Fantasy X in the American localization. There were a few things added, however, like a new way to calculate Wakka’s slots attack and an extra addition to the ending (which was a set-up for the travesty that is FFX-2). The extra part of the ending and a Making Of DVD was re-released in Japan as Final Fantasy X International.
You may be thinking of Final Fantasy IX, where Zidane mistakes something Dagger says along the lines of “Well, I’d need a lot of men.” He goes from disgust to interest in sit-com fashion. I believe they toned down Zidane’s lechery (and a lot of sex jokes) for the American version, but it’s been years since I’ve played it, so I might be wrong.
Another RPG that was big on sex jokes is Shadow Hearts 2, which has, among other things, a quest for gay porn.
it’s been a while since i played, but i believe it was a mini-transporter system, it couldn’t have been a replicator otherwise you could get more ammo packs by simply replicating them…
when you switched weapons, there was an image of the old weapon dematerializing and the new weapon materializing after about a second delay, it beams the old weapon into storage in the pattern buffer matter stream, then beams you a new one
“What the? Getting stabbed by a flying knife isn’t fatal? It took away one letter, just like everything else does. It’s ridiculus, but every attack, from apples to axes, hurts me equally!..”
:Radd faces down a guy with a bazooka:
“Bring it on!”
-Kid Radd