How come Samus needs to find every power up for her suit every single time she starts another mission? Though that’s not as bad as games where you inexplicibly lose all your ammo between levels, or magically gain it.
Regarding Smuggler’s Run for the PS2. You’d think smugglers would be less inclined to put a logo on their vehicles.
Old-school FPS levels were always a trip too, some still are. Who designed these facilities, and how strong was the weed they were smoking?
I’ll take your word on this one, Max. I was about thirty when MJ emerged as a solo pop star, and I’ve never heard “Moonwalk,” so I don’t make any connection between Billie Genius and MJ.
The Jedi Knight games were the worst. In Jedi Outcast, there’s one section that’s supposed to be a Communications chamber onboard the villain’s Generic Massive Ship. The communications chamber is composed of 27 separate sub-rooms suspended above a Generic Bottomless Pit. Only two or three of the rooms are accessible without using Jedi jumping abilities.
So we got 1. Bottomless Pit (why? Why put a bottomless pit on your starship?), 2. totally inaccessible systems (were the crewmen born there?), and 3. Stupid Jumping Puzzle.
At least using the lightsaber was fun. ::sigh::
Anyway… What I’VE always wondered is why, especially in old-school games, the PLAYER always took damage when he touched an enemy, no matter how innocuous the contact was. Why did the enemy never take damage? How come running into Megaman at top speed hurts him, but not you? Is it that pain always gravitates towards the source of greatest nicey-nice?
I’ve always wondered how/why the characters had the strength/breath/energy to swing their weapons, cheer and/or dance after finishing a long battle against an enemy twice [if not 10 times] their size. Yeah, FF, I’m looking at you.
Metroid 1/Zero Mission: Her ship was shot down and her suit was damaged irrepairably. She got a temporary, though fully-powered suit within the Chozo Ruins on Zebes.
Metroid 2: Became damaged when trying to contain the Omega Metroid.
Metroid Prime: Has it at the start of the game, loses it as a result of an explosion in a Space Pirate Lab-Ship.
Metroid Prime 2: Stolen by the Ing.
Super Metroid: Galaxy was at peace, but she was rushed to a mission before she could completely reassemble her suit. It’s important to note that she was not actually hired to go through Zebes again in Super Metroid, she did it on a superhero whim thing.
Metroid Fusion: Her suit was completely destroyed by the X-Virus and was restrained at the point where it could only feed off her natural agility. Most of her upgrades went to the SA-X, the 2nd most powerful form of the X-Virus to exist. She regained them when fusing with SA-X.
-How does Cloud lift that giant sword?
-How does simply equipping a weapon allow you to use a skill that you didn’t know immediately before having said weapon equipped?
-Why is it that you can slice an enemy into quarters, barbeque him, freeeze dry him, eletrocute him, hit him with a frigging meteor, even blow up the planet, and then still get your ass whooped because he isn’t dead yet?
You’ve completely crushed the russians, 90% of the world is yours, you’ve ammased millions of tons of Tiberium and you know where their last hideout is. So they send you in with 10 infantry and a couple of tanks… thanks a lot guys!
Not only that, but if said troops should fail in their attempt, you will lose the war by default. Apparently nobody ever thinks of sending in the bulk of your armies.
BZZZT! Gross overgeneralisation, penalised five yards. There are several RTS games where failing a mission meant you had to repeat both it and an earlier mission.