Football - enlighten a European

I like to watch the occasional (American)football game and I know the rules etc. well enough to enjoy it. One thing puzzles me though and tonight’s (actually mostly tomorrow morning’s - kick off is at ~11:30pm London time) Superbowl seems like the obvious opportunity for enlightenment:

So before each play the teams get in their huddles and presumably discuss how they are going to gain or defend the next 10 yards. They then assemble on the line of scrimmage and somebody - the quarterback? - shouts out a few numbers before the mayhem ensues. What are these numbers, plays from the playbook? Don’t the offence already know what they are going to do? Can’t they just agree to ‘go on three’ and count ‘1,2,3’?

The quarterback can change the play once they’re lined up after he sees how the defense is lined up

The quarterback shouts random numbers which are meaningless (usually – some pre-arranged numbers can alter the play at the last minute, as PSXer suggests). Only the agreed-upon number (or phrase) is the cue for the play to begin, and only the offense knows what that number or phrase is. The defense can’t cross the line of scrimmage until the offense does, so everything depends on the offense recognizing the number/phrase and instantly acting on it.

If both sides knew the play was to begin on 3, the offense would have no advantage.

The numbers and words can mean many things. First, when the QB gets behind the center, he scans the defense. If he sees something he doesn’t like, he can change the play. That is called “calling an audible”. He can also change the snap count. instead of going on “3” he can change it to “1”. Sometimes when it is 4th down and less than 5 yards they will line up and the QB will try to draw the defense offsides using his voice. Sometimes that succeeds. And of course, many times it means nothing at all, so that anyone trying to figure out what the audibles mean get confused with null data.

I didn’t mean to imply they would always go in ‘3’, I imagined they would decide that in-huddle.

PSXer I can see that makes sense. Are the numbers generally arbitrary? Can ‘22’ mean a different play on consecutive downs? Can the same play be assigned a different number on different occasions? Must get awful confusing at times. Do they use simpler systems when kids are learning the game at school? I can imagine not all ‘gifted’ football players are always the quickest witted.

The numbers may be arbitrary, they may not be. 22 can mean anything. A lot of plays come down to variations of a single play, especially in an option offense like Denver’s that by definition could break out 3 or 4 different ways depending on what happens after the snap. Lower levels will not have playbooks as robust as an NFL’s team. Some coaches are notorious for having veritable encyclopedias with over 10,000 plays in them at the beginning of the season.

They do. The quarterback may say, “…on 3!” just before they break the huddle.

At least that’s the way the do it in amateur huddles. I haven’t been privy to anything else.

When reading the OP I feel one might have to clarify that the quarter back is shouting out two different things: First an audiblewhen he changes the game (or not), and then a snap count, when the offense knows on which “hut” for instance the center releases the ball. So it might sound like “Blue 59! Blue 59! Hut-hut.”

Then you have silent snap counts.

If you want to get some sense as to how complicated play calling can be, check out you tube for videos of Peyton Manning’s audibles. Its amazing how complicated their offense is.

Exactly. Thus the seemingly random numbers.

One piece of trivia for you you’re almost sure to see this game is used by many teams across the league, but especially the Giants. “Omaha!” means to skip the snap count and hike the ball on next sound. (That isn’t also “Omaha.”) This is typically because the play clock is running low.

“Omaha, Omaha, Hike!”

I’ve seen Eli do this approximately 7 bajillion times.

For most plays the quarterback’s signals are in two parts. First, he looks at the defense and calls some signals to tell the rest of the team what he sees (especially the linemen, who are in a crouch and can’t see much). The offensive line may change their blocking pattern in response to these signals. Second is the snap count, which is usually just the word “HUT!” repeated a number of times decided on in the huddle.

An audible consists of the quarterback calling a different play than he called in the huddle. An audible takes more time to call, and the quarterback often tries to make eye contact with his teammates to be sure they heard it.

There are defensive signals, too, usually called by a middle linebacker to give instructions to the defensive linemen and linebackers.

In the Super Bowl here, you’ll hear Tom Brady call out a defensive jersey number and identify him as the Mike, which is a particular linebacker, expected to do certain things.

The “Mike” LB is usually the middle linebacker (4/3 Defense)

There’s a lot of good information in the thread already, I’ll try and summarize it and highlight the keys.

The QB usually communicates 3 pieces of information when lined up under the center.

  1. The snap count. This is typically established in the huddle and can vary quite a bit based on the creativity of the coach/QB and the awareness of the offensive players. It can commonly be on the first sound (quick count), on the 1st, 2nd or 3rd signal (usually “Hut”, “Hike”, “Go” etc.). When time is short the QB can yell a code which negates the previous agreement and tells them to go now. The “Omaha” example above is the most well known.

A tricky QB might further disguise the snap count by instructing a team to snap the ball on a nontraditional sound, perhaps the color “black” catching the defense on it’s heels when they think the QB is audibling. Further complicating things is the “silent count” in which a team snaps the ball on some agreed upon point, usually a head count of 3 or just allowing the center to snap whenever he’s ready and having the offense watch the ball.

  1. Line calls. These are essentially the QB trying to either diagnose a defense’s plan by interpreting their presnap alignment or assigning a defender to be the key for a play. This varies a lot and is specific to every offensive system. In some cases these duties are shared amongst the QB and the Center, with the QB calling out what he sees for the WRs and RBs and the Center calling out what he sees for the Lineman. Most plays have prearranged solutions to address every expected defensive strategy, and it’s critical that the team be on the same page about which solution to employ. When a defense lines up in an unconventional orientation it can be impossible to clearly distinguish what player should be treated as a priority to block or option, the offense solves this by labeling someone verbally.

Good QBs and Centers are better at guessing this than others and some offensive schemes are better prepared to react to the unexpected than others. This is perhaps one of the most important parts of the game and one least understood by the fans. Casual fans often talk about “audibles” and their coaches and QBs use or lack of use of them and there’s no end to the stress over it, however what most fans are really angry about are the line calls.

  1. Audibles. This is when a QB reads the defense and sees a wildly unexpected look and/or a very advantageous mistake by the defense. Teams will have a limited number of “audibles” in their gameplan. It’s essentially a mini play book that the offense must memorize, perhaps 6 plays of varying use. Perhaps 2 runs to either side and 4 passing plays which can be used in any personnel package. Some coaches use audibles and some don’t. Some veteran QBs are allowed a lot of freedom to audible, while inexperienced or less aware QB are restricted from ever using them. This drives fans nuts, even though they really don’t understand the nuances of it.

QBs traditionally indicate an audible by using the well known “Red 32!” “Red 32!” format. The color is used as the code which activates the audible and the number is the indicator of the play they are expected to use. This is dramatically oversimplified and is what teams tend to use at the high school and college levels, but it gives a idea of how it works. Suppose a defense lines up with small personnel to defend the pass, typically called the “nickel” or “dime” package with extra safeties and corner backs. They also array their lineman in a blitz look, showing that they intend to attack the passer. A QB might immediately call an audible to a running play best suited to defeat this. He’ll yell “Red 32” activating the audible and the number 32 would perhaps indicate a off-tackle run to the right. If the QB has diagnosed the defense correctly and the offense has made the proper line calls this will typically lead to a big gain. In contrast, if the QB had yelled “White 32” nothing would have changed they would have run the play called in the huddle. And there the chess match begins, because defenses will often show one look to intentionally confuse the QB or force him into an audible that they believe they are prepared for.

NFL teams audible far less often than fans tend to believe. Offenses prefer to be proactive in their play calling and not reactive, and reading a defenses intentions is rarely clear cut. An audible is most commonly used to get out of a bad play, as opposed to getting into a good play. When a QB typically audibles he’s trading a potentially disastrous play for a safe play with a modest gain. The occasions are rare when a QB is able to audible into a situation that leads to a huge gain since that would indicate a grave failure on the defenses part.

  1. Hot Reads. This is not typically something that’s called at the line, but it’s a feature of almost all offenses that impact or are impacted by the 3 points highlighted above. A hot read is a situation that a QB and WR can simultaneously deduce without communicating as the play is snapped. For example, if a defense chooses to blitz it’s linebacker at the snap the QB and WR should both see this happen. The WR is taught to abandon whatever his previous instruction was and run a quick slant route into the area that was just vacated by the linebacker. The QB will take 1 step and fire the ball into that spot. This happens fast and is difficult to master, but elite offenses with veteran players tend to excel at it.

This is relevant because it will usually be dictated in large part by what the QB shouts out as his line calls. When he, for example, identifies number 57 as the “Sam” he’s telling his team that if this guy does one of a few possible choices then they are to react with a hot read accordingly. It’s essentially the same strategy as the old fashioned “Option run” but with passing. This of course incorporates a lot of nuance. The QB might identify the “Sam” linebacker which tells everyone to pay attention to the “Mike” next to him. The defenses also know about this strategy and may blitz a LB in order to induce this reaction and subsequently drop a lineman into that vacated zone or have the cornerback play a hard inside technique to block the WRs path.

Hot reads are another feature that many fans misunderstand and tend to conflate with the idea of an “audible”. Some offenses use this more than others, and some defenses are more susceptible to it than others. All of these strategies discussed come with a fair amount of risk since they introduce uncertainty into an outcome. The ability to incorporate all of these strategies seamlessly is what sets great QBs, great teams and great coaches apart from one another and being effective with them tends to make your standard playbook all the more effective because it forces a defense to play more conservatively and predictably.

The NFL is interesting because in most ways every team runs the same plays, many fewer than what an outside observer would assume, but these plays can be adjusted ever so slightly in infinite and creative ways to make them unique. The difference between teams tends to lie in that 10% variance and the closer you get to the fringes the more subtle it becomes, but in that subtlety lies a lot of opportunity for those precise enough to capitalize.

The 49ers this year would call two or three plays in the huddle, then check to which one Alex Smith liked best. Early in the season he would use “Let it roll” or “Kill, kill” and it became a fan favorite. Later on they changed the wordage.
Hot reads was different this year, too. In the past, the receivers would alter their routes for a hot read, and sometimes they wouldn’t do it right, or Smith wouldn’t trust them to do it right. This year, hot reads were built into every pass play, so only Smith would have to alter anything.

I played Division III football at a seriously nerdy school- so we had an incredibly complicated offense because the players could handle it (I doubt two identical plays were ever run in a game). But at the same time, every play has 4 easy audibles: run toward strong (or assumed SAM) side, run toward weak (Will) side, pass deeper, or pass shallower. You can’t really change too much more than that or the defense can react.

As such I totally agree with Omniscient in that audibles are used to get out of a bad play rather than to go for a game winning touchdown. Most audibles required the tight ends, wings, flankers, etc. to abandon whatever they were doing and block just to get an opening

Our audibles (and fake audibles) were yelled by side receiver after relayed in from the coach and comprised of a playing card, including suit, and a number between 1 and 99. 95% of the time, it was the play we were running or the first part of it anyway. Only if the card didn’t line up would we change the play. It was not the most efficient system, but it worked.

[for those curious, card suit was Left vs. Right and Strong vs. Weak, card number was odd = pass and even = run, the final number were the pass routes for receivers from outside to inside. Formation was always called in huddle (and was a poker hand).]