Yeah, well, that wouldn’t have happened if I’d gotten my suggestion on at least one specific occassion.
A little off topic, but since I think I’m still next in line, I’m going to be drafting my set up for the next mafia game and probably pop in for some ideas on a few roles. I’ve been churning it in my brain on and off for several weeks now.
If you want me to save you a spot. PM me, so I can keep track of it.
That said, I can’t save too many spots, because I don’t want to have too many seats reserved before sign-ups (why have sign ups if most of the seats are already filled?), and I don’t want to propogate the image that the mafia games are cliquish, which is hurting the case with TPTB in getting a game forum or letting us have more than one at a time here from now on.
Erm… FTR, I already got 8 responses, so I won’t reserve any more spots prior to signups… except for **SCL ** (since you already expressed interest, if you still are, PM me), and Mal (if he’s interested at all).
That should still leave plenty of open slots for sign-ups.
Finally we got a mason! Jimminy Cricket, I was beginning to think that with the vauge references to the number of masons, that number could be zero. I suppose that “one” is functionally equivalent to zero, but still.
Anyway, given that Tirial is the doctor, and the most likely number of remaining masons is 2, there must be only 1 vanilla townie left, and one recruit scum. It’s getting down to the wire here.
Well, that’s a good question. I have to admit that I’d be completely stumped trying to pick the recruit if I wasn’t a scum. I don’t have any clue how they can ferret out the recruit except by leveraging the power of the masons. But if the recruit is one of the masons then they’re going to have some trouble.
A mason is not the recruit. The recruited mafia killed a mason. If the recruit were a mason, the dead townie would be a non-mason, as there is no reason for a mason-mafia to kill mason. In other words, if a mason was recruited, that player would have been *guaranteed *a win by killing non-mason last night.
Therefore, the remaining masons (2) have to find the recruit among 3 townies.
The question is, will the remaining masons realize this, and will they trust each other?
ETA: The other game day, I mentioned that the doctor should protect Millit just in case the mafia chose to kill instead of recruit (slim chance, but hey). And now we see that Millit is dead, so I must have been right about something. But I can’t remember why I thought Millit would be the target and therefore worth protecting.
Yeah, the masons are in a pickle because they can’t communicate except openly, and they can’t be sure that the other hasn’t been recruited. Y’know, it would be funny if this game came down to two remaining players…the doctor and the recruit. The doc is invulnerable to night kills, so the game would be decided by a coin flip since the day lynch would be tied.
Well, I’m think someone will notice that the night kill was a mason, and a mason recruit would mean that it was a mason-to-mason killing, which is against the win conditions. Too bad the mafia didn’t recruit mason, becuase then the game would be over now in a spectacular twist of events!
ETA: Looks like tirial and I think alike. (except for that, should protect Millit thing)
But isn’t that only because once that happens it is logically impossible for the mafia to lose anymore, since they can now openly day vote to kill the town with impunity? But if that player is the doc, then that doesn’t apply any more.
Suppose you’ve got a situation where you’ve got the doc, a scum, and a townie. During the day vote the townie gets lynched. If the doc gets lynched, then the scum can night-kill the townie, so the game is over. But if the townie gets lynched then the doc self-protects.
Why? Because I was freaking bullet-proof, that’s why! Later in the game, I was practically trying to look scummy, because I was deathly afraid I’d be night-killed and blow it for the Masons. I almost said something to tirial about reconsidering a self-protect, but I figured that would totally blow it.
Actually, this isn’t true, the masons can only get the mason only win IF all mafia are gone AND they OUTNUMBER the town (I asked this question of Gadarene specifically). Thus, prior to this night kill, with three masons, two town, and the doc, in order for a mason only victory, TWO townies have to be killed (because one of the scum is a mason, which would reduce their number to two). If the recruit were a mason, even if he targetted a non-mason, he’d have to hope that a mason didn’t get lynched, or he couldn’t win as a mason, only as a mafia. Further, by killing a mason, he would make it look LESS likely that a mason was recruited (why kill a fellow mason, right?). Besides, even if a mason COULD win by confessing and getting lynched, it would, at the very least, be against the spirit of the game, no? Since he’d win either way, why not make the masons earn it by finding you, or the mafia earn it by having recruited correctly.
That all said, I thought **Millit ** was obviously a mason for some time (even without any knowledge I may have gained from the status of the recruit), so I’m not surprised since I’m going to keep my lips sealed on clues as to who was recruited, either way, I’m VERY interested in seeing how they try to ferret the remaining scum.
With three masons and two non-masons, I think the mafia-mason doesn’t have to rely on hope to keep the remaining masons alive. A non-mason night kill last night would have given the masons a majority of the town == MASON WIN.
What I mean is if a mason were recruited, the masons control both day lynch and night kill. That means they can take out all townies an leave the three masons. They lynch the mafia-mason and the masons win. I think this is pretty straightforward, and I don’t see how it’s against the ‘spirit’ of the game since the game rules clearly state that a recruited mason’s loyalty is to masonhood first, mafia second. That’s the risk mafia gets in recruiting a mason.
I can understand your feelings on the matter, however, you may be slightly biased since you are, well, scum.
But IF the recruit were a mason, that would have been THREE non-masons last night, two masons, and the mason-mafia. If this is the case, if he kills a non-mason, they enter today 2 townies, 2 masons, and the recruit, meaning at least one more townie than a mason must die to produce a mason-only win because the masons have to outnumber and the recruit would have to be dead. And, seeing that a non-mason was killed, I’d expect the town would have suspected it was a mason that was recruited, and thus, started attacking the masons giving the whole town a 1/3 chance of winning, and a mason-only win impossible.
However, if he DOES attack a mason, I would have suspected the town would be fooled into thinking it wasn’t a mason who was recruited and pretty much leading them off his trail. If THIS is the case, and the other mason doesn’t realize this, then they’re basically screwed.
If he was a non-mason, obviously, targetting a non-mason gives the masons complete control, and puts the fate of the entire game in how paranoid they are. They’d likely then go after non-townies then anyway at least once before targetting themselves. This still leaves about a 1/3 chance of a town win.
if he was a non-mason and targetted a mason, then it keeps the masons from having complete control, and, if the town over thinks it, it could look like the first case and they could end up lynching a mason.
Either way, knowing that have just about nothing to go on for the recruit, and that we were deliberately feeding them disinformation about our ideas for the last several days (though, I wish I’d had more time to get some of that in before I was lynched), it basically makes finding the recruit a crapshoot at this point.
This is why if I do decide to have a recruit in my game (which is very probable), the mechanics will be different; specifically, making the mason equivalents un-recruitable.