FTL - Space Rogue-like hits Steam!

Anyone pick this up yet? It’s a Rogue-like. In SPACE!

I got as far as the tutorial and I customized my first ship: The USS Enterprise, commanded by Picard at the helm, Riker on weapons systems and Geordi on engines.

These guys are so dead.

Haven’t felt this giddy about a game in a looong time.

I’ve was playing this all day. Pretty good. Don’t yet know if it has any legs like other roguelike-esque games though. Might be too RNG-heavy like that weak Desktop Dungeons game.

I’ve been hearing good things about this elsewhere and am considering getting it. Be warned; I’ve heard that the final boss ship is very hard.

Also; it’s on GOG as well as Steam.

You can also buy it direct from them, which nets you a DRM free copy AND a steam key.

Well, the adventures of the starship Enterprise were rather short-lived.

Picard was slain by a boarding party of pirate mantis aliens. The crew apparently, didn’t take his death very well because they decided to prioritize the restoration of the sensors over the oxygen systems, a critical error since the outer doors had been opened in order to extinguish some of the fires raging in the med bay. Riker and Geordi asphyxiated as they struggled bravely to restore oxygen levels.

RIP brave crew. :frowning:

I picked it up at GOG so I can play it offline on my laptop. Sooo addictive.

I grabbed this off Steam after having watched the game play video linked by the OP.

Well worth the price of admission for me. My brave crew has died horrible deaths every single game*, and I just keep coming back for more.

*on easy - I suck

Better to gently beat your head repeatedly and wait for it to callous than to kiss the curb every five minutes.

Picked it up on Steam. It’s really, really hard. I always do more or less OK until the first time I get boarded and then everyone dies horribly.

Same here. I can manage to survive combat with other ships now (mostly), but once I get boarded it is all over.

I tried preemptively opening the hatches where I thought the enemies were coming from so they might be weakened by the time they got to me. All that did was have my pinhead crew run to do repairs in a vacuum.

what does Rogue-like mean?

Roguelike; similar to the classic game Rogue in having randomly generated levels and only one life. Generally applied to dungeon-crawl type games though.

got it!

thanks

For boarding parties… I open the hatches to vent the O2 in various rooms in order to herd the attackers into my Med Bay, where I make my stand. The boarders tend to like to break stuff in rooms where they can breath. So make that room be the Med Bay where you have sent three crew members.

As soon as the boarders are in there and fighting, I button up my ship so my O2 will replenish. My Med Bay usually keeps everyone healing well enough to outlast the boarders.

I managed to successfully repel a boarding party by first teleporting a bomb into my own ship, then fighting them in the medbay. That was awesome, and I was having a great game.

Then I ended up in a nebula or something that cut my power in half and I didn’t notice that it had de-prioritized my O2 supplies until we were at 10%. By the time I flipped the power back on it was too late and everyone died.

That was super frustrating.

I have two wins under my belt on Easy at this point, and I’m not sure I feel a need to go up to Normal, but I might as well give it a shot at some point. Still, Easy feels like a pleasant challenge rather than a frustrating one - I’ve still died many more times than not. Definitely enjoying this, very much worth my $9.

Great technique - highly recommended! :slight_smile:

And I also finished a battle in a nebula with half power and O2 was not being powered. I figured it out just in time - the O2 got down to 12% or so before I powered it back up. Luckily my ship was sealed up and everyone was already in Med Bay so they were fully healed up. It was a close one, though.

Of course my hull was down to critical and I died ignominiously on my next jump…

This game is fantastic

I actually knew nothing about it whatsoever until I saw a post on my FB feed by ToadyOne (creator of DF) that mentioned it. I read a few reviews, read the site FAQ, then downloaded it. No exaggeration, I played it for about eight hours on Sunday, and only stopped because I knew I’d have to wake up for work eventually. And I didn’t want to quit.

If you’re new to the game: Embrace dying. Every time you die, you learn something new that you can put forth in the next game.

Next tip: Get the “Kestrel” type B ship as soon as possible, it’s far stronger from the start than the type A. You start with two humans, one mantis, and one zoltan as opposed to three humans. Plus you get four basic lasers as opposed to one burst laser + one basic missile. This doesn’t sound like a huge upgrade, but leveling a crew member on weapons depends on how many times any weapon are fired; it goes way faster this way. You can have a two-star weapon expert by the third sector, easily.

As for getting the Kestrel type B, you need any 2 of the 3 following achievements:

[spoiler]
[ul]
[li]Repair the Kestrel to full when you have only 1 hull point left[/li][li]Have every system and subsystem equipped on the Kestrel at one time[/li][li]Have six unique races as crew on the Kestrel at one time.[/li][/ul]

I got it from the first two achievements, which I think are easiest. Spoilers:

For the 1 hull point repair to full achievement, find an asteroid field. Kill whatever mob is there, then just sit there letting asteroids hit you until you are at one hull point remaining. Jump out, and get to a store immediately (helps if you have identified a store before hand.) IIRC, it takes about 60 scrap to repair hull to full; make sure you have that beforehand unless you like a risk. Get to the store, repair, achievement complete.

The other achievement - well, you need to make a lot of money (scrap.) I suggest you play on easy, even if you prefer normal difficulty. Just try to clear all jump points, minimizing any scrap spent on repairs or consumables. It takes around 300 scrap to get all the systems+subsystems, and no store carries all of them at the same time. Just keep hitting the jump points, clearing the enemies, and check every store you find. [/spoiler]

With that, bingo. You get a significantly stronger starting ship.

As best as I can tell, it’s never to your advantage to fight in a lighting storm; It seems like you should basically be jumping out of these ASAP. I really need to go into one of these with level 3 sensors so I can see if lightning storms even AFFECT enemy ships, because it sure doesn’t SEEM like it - I have just as much trouble beating down their shields as I do out in the open, while mine pretty much get powered off and that’s that.

I wouldn’t say the game was rogue like, since Rogue doesn’t have a monopoly on random generation and forced mechanisms to herd you forward. I’d say it more closely resembles Oregon Trail, only with the ability to see and interact with your “wagon”. And the fighting.

Yeah, but there’s no genre called “Oregon-trial-like”. :stuck_out_tongue: Though there probably should be.

Anyway, it’s a hybrid thing, obviously, but calling it a Roguelike isn’t really -too- far off. I don’t recall Oregon trail having experience points and upgrades either. :wink: