[QUOTE=mswas]
This thread, as you may have surmised was kind of about my first attempts at learning PvP.
[/quote]
Eeeeh… honestly, the best way to learn to PvP is to buy a bunch of cheap frigates and lose them, one after the other. Knowing something, and viscerally knowing it, are often quite different.
[QUOTE=mswas]
I had some good luck in my Vexor against a Pirate who is much much higher in SP than me flying an Ishkur.
[/quote]
Few things… are you sure he was higher in SP, or was he just older? And, AF’s are pretty much crap. The Ishkur is less crap than the others, but it’s still crap. Still, that’s pretty much the right way to go about things, getting into PvP is the best way to learn about PvP.
[QUOTE=mswas]
Thanks for the info though. In about six months when I can even think about acquiring an Ishtar, I’ll hopefully know a bit about PvP. 
[/QUOTE]
Well, you should probably figure out what role you want to play and then skill up from there. Ishtars are pretty much for nano-based close range knifework where transversal doesn’t effect its drones but does effect turrets trying to track it. If you want a mid-to-long range ship, the Zealot will probably be your baby.
[QUOTE=mswas]
So what is it you get out of killing noobships? I never really got that one.
[/quote]
I assume you’re asking about this kill?
If that’s the case, then you should notice a few things from the KM. The first is that it occurred in a 0.0 system. Most of 0.0 space is considered NBSI. The pilot was NB, so I SI. You’ll also notice that RQH is what’s known as a ‘pipe’ system as well as a 0.0 chokepoint. It’s the bridge between mant, which is lowsec, and nullsec as well as the first stop on a pipe that connects to a cluster of systems where the Northern Coalition has seen heavy fighting against BoB as of late. Controlling chokepoints is essential, and keeping ships out of the pipes that aren’t supposed to be there is also essential. Noob ships are just as able to scout as anything else, and giving your enemies more intel is almost always bad.
He happened to be within scan range of a gate, and could have easily relayed intel back to, say, a pirate camp sitting on the RQH gate in Mantenault. Or a hostile bubble camp sitting another jump or two down the pipe.
Then there’s also the fact that noob ships can carry cargo and people (sometimes) use them to transport really valuable loot, hoping that nobody would gank a noob ship. Of course, shuttles, inties and cloakers are much more likely to have delicious loot, but noob ships are worth popping.
Then, of course, there’s nothing more boring than camping a gate for long periods of time, and making something explode is pretty much always more fun than not making something explode. For that reason, even if I was in lowsec and saw a ship I could kill that wasn’t on a gate, I’d kill it. No real reason beyond the fact that popping player ships is at least a bit more interesting than popping rats.