Not true.
When you siege a manned POS, do you bring dreads? When you fight another fleet, do you bring turreted sniper ships? When you want to haul large quantities of high value material though 0.0, do you use a jump capable ship? When you want to ensure that you have the best chance of getting through hostile bubble camps, do you fit a MWD and cloak? When you want to engage enemy super caps, do you bring a heavy and/or light 'dictor? If you want the most effective use of your time to gather minerals, do you use a Hulk? If you want the fastest locking fast tackle, do you use an interceptor? If you want ships that are cost effective, do you use T1 hulls for which you can get full insurance? If you want to engage in recon probing that’s the fastest possible, do you use a cov ops? If you want to have a snowball’s chance in hell of catching a shuttle/pod on a gate, do you use a dictor? Etc, etc, etc.
Just because situations have a default best-fit does not mean that there’s any problem. It’s unreasonable to expect every situation to have multiple options which are all equally good.
There’s a reason, for instance, that shield tanked missile boats are the default favorite for low-skilled PvE, and there’s nothing wrong with that. Players aren’t stupid, they can look at a situation and realize what works best, and they’ll tend to use it. That players realized speed tanking was most efficient for small-gang, counter-blob warfare means nothing other than that it was the most efficient means for doing just that.
Sweeping, ill thought out changes are not a benefit to the game. CCP obviously doesn’t and didn’t even know how this new nerf will effect the game, which is why they’ve requested that we all pile onto SISI.
And now, for instance, we are left with no effective, anti-blob small-gang measure. And CCP still hasn’t/can’t/won’t fix lag in large fleet battles.
Not good.
Yes, speed needed a fix because its mechanics were unbalanced wrt Polies and Snakes specifically, but your logic is flawed and would result in anything that was the most efficient/effective, being nerfed. Just like nanos, sniper turreted battleships are the default for fleet combat, generally DD tanked. Should we eliminate those too as a viable option? Especially since, barring your opponent actually having a balanced fleet, intelligent pilots and effective tactics (and some luck), you can simply fight aligned and get out of any fight, too. And, why, if you’re going to fight cap ships, you either need other cap ships or a large number of specialty ships, just like if you were fighting nanos.
Neuter cap ships too?
As it is, rather than change a few things at a time and see how that went, CCP is using us all as beta testers and completely, totally, changing how PvP and especially small-gang PvP works. Bad call on their part, and speed tanking will pretty much be a thing of the past without them now revamping tracking, sig radius and missile stats as well.
It’s a poor nerf that requires them to rewrite virtually every facet of ship dynamics.
But we’ve done this argument before and if you remain unconvinced, you’ll remain unconvinced.