Four of the five adventurers leave the tavern, heading down the wide, dirt-packed road that leads to the bay. Creatures are moving in all directions, entering buildings and upturning carts and barrels that line the roads near the docks.
As the men approach, though, a small pack of them peel off from the others, shouting to one another in their strange, burbling tongue and spreading out loosely. They wield various rusted weapons, but seem to know how to use them.
[spoiler]You are fighting Sahuagin raiders. They have +3 to hit, 5 hitpoints, and deal 1d6 damage on a successful attack. If your initiative roll is 10+, you may act before the Sahuagin do.
There are four raiders and four of you. If none of the raiders are taken down by ranged attacks, Haldour and Hukthak will each be engaged by two of them in melee, so they may want to hold their posts until the others have gone.
Morath is currently out of engagement range, though he can engage on the following turn if he wishes.[/spoiler]