Good one-shot RPG?

For various arcane reasons, I can’t run my regular D&D campaign this Sunday, but I must GM something. Anything. And I can’t think of anything fun to play at all.

So, I turn to you, O people of StraghtDopeTopia, to come up with a concept. I don’t care about genre, setting, or anything; I just want something to keep a few friends amused for a few hours on a Sunday afternoon.

What do you think? What’s worked for you in the past? What would you like to play in?

Speak now, or forever hold your thang.

An Amber Throne War.

A Vampire Blood Hunt or attack on Sabbat pack.

Werewolf attack on Pentex.

A D&D treasure hunt.

Ohohoh Vampire Blood Hunt Vampire Blood Hunt -giggles- I always wanted to do something more with Vampire… I play mainly in a very free form RP and we use Vampire as a guideline more then anything

I’m kinda hoping for a one-shot that doesn’t involve purchasing an entire gaming system. I already have GURPS, and D&D, and Feng Shuei, but I’m kind of looking for a small, self-contained system that’s easy to learn. So that half the game isn’t spent on character creation.

After some research on the net, I’m thinking about Risus, which seems like a neat little system. Could be fun.

Make the characters in advance. It’s a one shot. They don’t have to be developed or anything and you can tailor them for your plot. :smiley:

Paranoia – an excellent and time-honored game. Chances are that all the clones will be dead by the end of the session, so there’s no need to worry about continuity.

Stuper Powers! is probably even better, written by some acquaintances of mine from the comics industry. You create characters with useless superpowers (examples are Summon Buddha, Induce Vietnam Flashbacks, and Give Wedgies Mentally) and go out to foil some loony villain’s plot. All random determinations are made by coin flips or Rock/Paper/Scissors, and the GM is referred to at all times as the Big Mac Daddy. You can find it (and some other great games) at http://www.wingnutgames.com – the publishers aren’t my friends per se,, the creators are. The game costs all of $5, and the rules are 32 pages long. You can’t lose.

All Flesh Must be Eaten is a great RPG with 10 different zombie filled settings to choose from. You could have your own little Dawn of the Dead scenario where most of the characters get eaten. Fun for the whole family. I suggest you guys eat fried chicken or bbq ribs as you play.

Marc

You’re looking for a one-shot adventure? Why not just whip something up in a different part of your gameworld? Tell everyone to arrive with different characters-- or pull some templates out of thin air, and run with it.

Some long-cherished one shots include: The old bar brawl
Rescue the princess
Break and enter-- and find something ugly.

Too lazy to write something up? Go troll around the SJGames site until you come across their Roleplayer archives. Plenty of good one-shots in there.

But if you’re too burned out to run a game, maybe it’s time for someone else to be in charge, so you can go play.

Roll up a bunch of human fighters, roll for…dear lord, the D&D is seeping into my regular speach, but it fits…roll for initiative to grab the preferred fighter, call them a local police force, send them into a dungeon to rescue a girl kidnapped by the local dragon.

Then have the dragon eat them all.

try http://www.rpgarchive.com for all sorts of different types of adventure/stories/hooks etc.

Do you want to try a new system or do you want to try an new setting/idea for an existing game?

If you want a new system, whitewolf is the way to go. I know, the books cost a fortune, but worth every penny. And unlike some systems, you only need one book.

If you want to try a new setting, use the d20 system. There are more than enough adventures. Go with something alien like a spelljammer or perhaps an all psyonics adventure. Maybe everyone plays a mind-flayer bent on world domination.

{pinky} what do you want to do tomorrow night Brain?
{Brain} same thing we do every night pinky. TRY TO TAKE OVER THE WORLD
{pinky} NARF

sorry. got carried away there.

anyway, let me know what you’re going to try.

I’ll second the Paranoia recommendation.

And I’ll also throw in one for Call of Cthulu. Tbe characters aren’t expected to survive intact of body or mind anyway, so it makes for great one-shot games.

I 2nd the Call of Cthulhu. The system isn’t the easiest to pick up, but it’s worth. And since your characters are Doomed anyway, nobody would really want to play an extended campaign with them.

I also suggest HOL, if you can find it. Hysterical game, probably the funniest rpg I’ve ever read. The expansion book is also pretty good–it adds an optional hopelessly convoluted character creation system that parodies just about every rule-intensive rpg I’ve ever seen. In spite of that, the game is very easy to run and is perfect for one-shots.

Teenagers From Outer Space by R. Talsorian Games. Or Toon from Steve Jackson Games.

– Bob

I third the Paranoia recommendation – great game for blowing off steam (and the other players). The plot is incidental, munchkinism is nonexistent, and GM errors are easily glossed over. Playing with the second-edition rules is highly recommended.

Or, for something even more lighthearted, how about Toon? Especially if you use the Tooniversal TOur Guide and do parodies of your favorite RPG genres…

I third the Paranoia recommendation – great game for blowing off steam (and the other players). The plot is incidental, munchkinism is nonexistent, and GM errors are easily glossed over. Playing with the second-edition rules is highly recommended.

Or, for something even more lighthearted, how about Toon? Especially if you use the Tooniversal Tour Guide and do parodies of your favorite RPG genres…

(Sorry for the repost, the links got messed up earlier.)

Rats, I thought this was about Rocket Propelled Grenades.

Ingredients For a D&D session: [list=A]
[li] One (1) Huge Escaped Gorilla, friendly, good-natured, mischevious.[/li]
[li]A tiny, blond girl, roughly 5 years old. Must like Huge Escaped Gorillas.[/li]
[li]A Fat, Obnoxious Guildmaster–the Acting Head of The City Guard. Must be greasy, self-important. Must hate Huge Escaped Gorillas.[/li]
[li]City Guard. Just skilled enough to be dangerous, to themselves & others.[/li]
[li] Urban Setting. Rooftops, factories, anyplace you’ve seen in a movie of anykind.[/li]
[li]Loony City Types. Lovers, Louts, Shopkeepers, Drunks–all stereotypes from all the movies & TV you’ve seen, no real need to work up stats. These are comic relief.[/li]
[li]Low level characters from old game modules you’ve got laying around. [/list][/li][ul]

[li]Huge Gorilla breaks out.[/li]
[li]Grabs little girl[/li]
[li]Climbs building.[/li]
[li]Little Girl having loads of fun being with Huge Gorilla.[/li]
[li]City Guard tries to kill Huge Gorilla[/li]
[li]Fat Guildmaster announces that “Huge Gorilla is a threat to the city!” It must die, even if girl is hurt in process.[/li]
[li]Adventurers must catch gorilla, rescue kid. No killing.[/li]
[li]Loony city types encountered as Gorilla is chased across rooftops, balconies, through 2nd story bedrooms, shops, etc.[/li]Remember all the old 3 Musketeer movies, Zorro, Pink Panther & Loony Tunes for bit character. Scribble a few visual gags on a piece of paper & away we go! [/ul]

Think Conan meets King Kong by way of the Marx Brothers.

Lost Souls is a great little game, suitable for single-session play, and adaptable to GURPS. It’s simple, fun, and there’s no chance of characters death–they start off dead.

Unfortunately, I don’t have a copy of the rules anymore, so I don’t have many details. Just make them ghosts, with some ghostly powers and limitations (wind and sunlight damage ectoplasm, banshee wail, speak with living, poltergeist, etc) and some unfinished business–you could even do it in the context of your regular campaign (ghosts of slain foes or allies pestering the regular PC’s about something).

Assign karma points instead of experience; when they complete the adventure, these determine what they’ll be reincarnated as. IIRC, the original scale was something like:
100–Higher being

50–Human

5–Pond scum

1–Lawyer

Keep it lighthearted and make Grateful Dead jokes.

Failing that, Paranoia and Toon are both good funny games. Toon should be easy enough to shoehorn into GURPS: characters can’t die (they just get knocked sillier), ludicrous actions can be attempted and succeed or fail based on the Chutzpah attribute, and characters earn extra points by attempting something so outrageous that you can only sit there and stare at them in shock for a while.

You have all put a lot of effort into making some excellent recommendations. Which, unfortunately, I’m going to ignore.

I actually have Toon, but it seems too silly for my current mood. I’ve played GURPS with this gang, and nobody likes the combat system. Also, too complex for a one-shot, really. Which is the same problem I’ve got with most systems for this sort of thing; too many rules to absorb to make one-shots worthwhile.

So, I went and found Risus. It’s a six-page set of rules. PDF format. It’s actually pretty neat, and has some nifty ideas that I think would be worth trying out.

So, to the plot. I came up with this in the past few hours; it’s based loosely on a dream I had several years ago.

The players are roomates in a house in a college town, probably Tucson. They’re awakened one night by an odd series of noises from the living room; they’re confronted by a small, humanoid-looking alien-like glow-in-the-dark guy. He fights them, and then escapes. Into the dryer. The interior of which is glowing green.

If they don’t follow him, more will come through. If they do follow him, they’ll find themselves in an alien world, a strange place inhabited by at least two races, the unfriendlies (like our glow-in-the-dark pal) and the friendlies (who are so far, from what I can tell, kind of leprechaun-like). The PCs will start off by getting away from the unfriendlies, who have the gate on their side surrounded.

During that combat, they’ll find that they have each acquired a randomly-selected magical ability.

When they reach the friendlies, or the friendlies find them, they’ll get the explanation for the events. It seems a few days ago, a magical artifact appeared in their world, at the location the gate is at now. It came from the player’s world, and as long as it stays in this alternate dimension, the portal will remain open, and will grow, and the unfriendlies will invade the Earth.

The object that came through and started the dimensional rift? A sock.

I think I’ll call it SockQuest.