OK, I wasn’t sure if this had been done before, but i couldn’t find any threads about it. So here is the thread for nominating the worst pen n’ paper RPG. No mention of computer RPGs will be made, anyone who does shall recieve the cattle prod.
I’m going to seperate the nominations into two categories: The bottom of the heap, and the creeping flaw. The former will simply be the worst game ever read or played. Explanations will be required.
The creeping flaw is an otherwise well-made game that has some fundamental flaw in its design that causes a problem in trying to play it. It can be a murphy’s rule situation or something wrong with part of its design.
My nominations:
The worst: Fantasy Wargaming by a few arrogant British blokes in 1982. many game critics place it at the bottom of their lists if they have heard of it. I personally cannot beleive I have this on my shelf, but someone gave me a copy as a gift. Its a game written late in the era when everyone was trying to get an RPG out. It has flaws in almost every aspect of its design.
What flaws? Well its one hardcover book. Digest size. Now in most RPG rulebooks there is some kind of intriduction followed by some actual rules, usually starting with character generation or something. But not Fantasy Wargaming, they ramble on for almost 100 pages before getting to any rules! Most of that 100 pages is background material that reads more like a medieval history major trying to show off.
And when you get to the rules, are you rewarded with an excellent system? No, the system is vauge, characteristics are poorly defined, mysogyny rules the day (folks wanting play female characters are awarded with a host of negatives to all characteristics). Oh, and tables, tables tables. These guys have a table fetish and anyone who actually tried to run this game would destroy the spine of the book trying to locate the various tables. Even worse, sometime the rules pile on modifiers not as a list but as a paragraph, making it impossible to easily locate the appropriate modifier. Cost of adventuring equipment is presented in the same manner.
Even worse is the authors’ arrogance. In between their rambling comments they take swipes at other game systems, apparently feeling theirs to be the pinnacle of development. Shots are taken at D&D (for having ‘dungeons’ …a fatal flaw according to them). T&T and C&S are also blitzed. Of course, this negative campaigning does little to save the mess these folks have made.
The Flawed: The original Top Secret. Amidst a host of great rules of this epsionage game there are several pages of rules on characters using their assorted skills to impress NPCs. Much in the way that James Bond impresses other with his wordly knowledge.
The problem was that the system was set up so that you would need to be the fount of knowledge for a particular skill to get any decent reaction. Even the example given of PC to NPC interaction using his culinary skill resulted in a negative reaction. THe result is that most players frogo the non-combat/espionage skills and turn themselves into walking gun racks.