Goodbye, Magic!

And I thought the OP was retiring as a magician.

(true)

I played for a few years with my then-roommate. We stopped around the time 8th Edition came out.

Had fun with it overall, though I’m still traumatized about being pecked to death by black rat decks and green decks that spawned infinite 1/1 Elf tokens. I had gimmicky theme decks that didn’t always work, but were fun to put together and play.

I’ve kept all my nonbasic lands and rares. The rest are in a box which I’ll probably donate to a shop or something.

Two people I never would have expected to comment in here, that I have seen in other threads.

Then again, given that they both appear to be less informed on the subject, it could actually end up proving my original thought, of not seeing them in here.

OTOH, I put together some cards tonight for a new deck. First time making a deck in ages.
**
And then it hit me. The glaring problem with MAGIC:**

The rules tell you to make a deck based on Color. They rarely spell it out beyond this.

Yes mono-color decks do well. But only if the cards are coherent to each other. Only then could you have a possible win.

If they spelled out the fact that you need to spend X times more money than I had growing up, they could have goten X / 2 times more money from me.

I wonder if Garfield still thinks he made the right choice selling out to Hasbro. Cost me my job at Gamekeeper, that, but that’s for another time as well.

Which apparently is a port of the 360 game of the same name. Again, this is the actual card game, table top.

Not the Realtime Strategy clusterlove that Battlemage was.
Did that game suck? A friend of mine gave me his copy. It was so far removed from the card game experience, that I wonder how it got out the door.

because a game that is poker/chess only with literal thousands of cards/pieces cant possibly be any fun or at all interesting?
yeah I know its been addressed but sheesh, at least have an idea what you are talking about before you open your face.
I miss the game, could spend hours discussing the merits of some crazy ass decks I built and the rules I got changed (or put in place since some werent even rules yet)

the complexity of this game still draws me but I gave up ages ago and havent really looked back.

I don’t want to derail, but I was drawn into the thread because I have a mild interest in magic / magicians. I was prompted to comment because of the other misunderstandings; thought it was amusing.

Carry on.

mmm

Another good reason to just play limited. If someone else’s bankroll is $10,000 and yours is $25, you’re still on a totally even footing… as long as the entry fee to the event is $25.

A word of advice, as someone who sold a 50K card collection a few years back: Keep some of it. I sold out because I moved exclusively to playing online, but I still miss my paper cards. I reconnected with some friends IRL and I really wish I’d kept a couple of decks, even if they were just commons and uncommons. They’d have taken up next to no room, and would be greatly appreciated today.

Regarding Dominion, yes, it is absolutely worth picking up. I know the guy who designed it, and he is also a Magic player. He tinkered with the game for years, playing it privately with friends from a Magic message board. It’s much easier to learn than Magic (though the strategy runs as deep), and makes for a stellar party game.

I only played Magic a dozen times or so, so no great fan of the game (rather, I didn’t have time for this particular game, and players seemed a bit too much obsessive for my taste).

But reading this thread, I remembered I still have the cards I bought back then. I doubt I’ve any particularly rare cards, but they’re all from the very first edition of the game. Are they likely to be worth something?

I was waiting for you to chime in in this thread!

Just be glad it wasn’t Squirrels. From what I understand, infinite squirrel combos are more common than infinite elf combos, and besides, even if they’re both 1/1s, getting killed by squirrels is just plain humiliating.

I don’t know how much things have changed from the “old days,” but when I played those Squirrel tokens were more often than not 2/2s due to Deranged Hermit.

Quite possibly!

About twice the size of my collection.

No, the only shreds of Magic I will keep are my Unhinged and Unglued sets. Reading those cards brought me more joy than playing the game ever did.

You’ll be back. :slight_smile:

Dominion is great, but it’s not Magic. nothing is.

For a grown-up with limited time to play and a budget to work with, Limited is where it’s at, but when I get the constructed bug, I play online via Apprentice. All the cards ever made to choose from for free.

Lately a friend and I have been playing EDH and Rainbow Stairwell formats. EDH is way fun. (If only I could get my Marton Stromgald deck to work. Suggestions? I’m using goblins to build up a decent swarm for Marton to command, relentless assault-type effects to take advantage of his ability multiple times in one turn, and stuff like Maze of Ith and General’s Kabuto to keep him alive. But it’s just not fast enough. :frowning: )

Wanna bet? :slight_smile:

This sounds like something I’d enjoy. Link?

And I’m familiar with Elder Dragon Highlander, but what’s Rainbow Stairwell?

I’m not sure of the legal status of the program, so I won’t post a direct link. Google “apprentice download” and it should be easy to find. With each new set, you’ll need a patch including the new cards, not necessarily available from the same place. Google “apprentice eldrazi download patch” to find the latest.

Dunno if it’s widespread at all, or just something a friend of a friend might have made up:
Exactly 60 card deck, 20 of which are 2 copies of each original dual-land. The other 40 are one card of each converted mana cost from 1-6 in each of the colors, and in artifacts, plus 4 lands, none of which can be duplicates. No special gameplay rules, just a very restrictive deck-building rule. (“sure would be nice to have a Ball Lightning, but is it better than Char?”)

You’re talking about Donald X? I knew him somewhat 15 or so years ago when I was just learning to play magic. I still remember playing in a tournament at a con in San Francisco with a homemade set he developed, something that was more or less the only time Wizards allowed anything like that to happen.

He still does that. Most recently, he led a community-based effort to develop an unofficial sequel to Arabian Nights, codenamed Hotsnap. Fully photoshopped with art and everything. Wizards doesn’t “allow” it officially, but they don’t complain either.