Guild Wars 2 general discussion

I agree, whoever designed the story quests obviously thought everyone was a warrior or guardian specced for AE and survivability.

ETA: I also agree they’re a nice way to learn about the lore and history without having to read the books or talk to every NPC you see in the world. The voice acting is pretty hit or miss though, and when it’s a miss, it’s a HUGE miss, heh. Again, if you don’t mind putting it off till you’re traited up with a full suite of utility skills, I’d still say you’re not missing much by doing so. Bringing a friend also helps.

I actually died during one such quest and sat at the respawn point for a few minutes to refill my drink. When I got back to the fight, my NPC helper was fighting one baddie while the other three baddies stood there and watched. As soon as I came into range, the three who were ignoring the NPC helper immediately charged me. They’re frustratingly broken, and I don’t blame people for slamming them as retardedly difficult.

It sure as hell is. Bugs me no end to hear a little Asura speak with the exact same timbre and resonance as a Norn or a Charr. Honestly, digitally changing voices is pretty damn easy, and they had years to get it right. I don’t remember meeting their sound team the last time I was in the ArenaNet office, but I’d be very surprised if they didn’t have one.

Looks like I was wrong about WvW map completions resetting. They reset on me during our 2nd week of matchups, but they don’t seem to have reset this week. Also, completing one borderlands completes all three, since they’re all clones of each other.

Huh, you seriously never heard of trial by combat before GoT? It’s a pretty standard medieval trope. As far as your problems go I learned with my thief any npc you can summon is just as tough as the mobs you are fighting and probably more durable than you. I’ve seen elemental type pets around so I assume you get some, if you have group buffs even better. I haven’t been in any danger of losing a PvE fight since I started using summons and group buffs.

That’s just not true for all pets - I can’t remember how durable elementalist pets are, but my necro’s pets can’t solo a same level enemy even if I send two of them against one. Engineer’s turrets are about as fragile. Also the first elementalist pet is utility skill is a 3-pointer, so you could conceivably have one at lvl 10, but that would’ve required doing a bunch of skill challenges and aiming straight for that skill. You definitely would not have it at lvl 8, which was the level of the personal quest.

First, there have been lots of complaints about the overall balancing for the personal story line missions. Enough, that it seems that Anet is going to look at re-balancing several, if not most of them. I have no idea when that patch will come, but it is a known ‘issue’ at this point.

And my necros’ flesh golem can solo single enemies of the same level. I wish it wouldn’t but it does seem to have a mind of its own.

That’s the elite skill though. Nobody’s going to have that at lvl 8. :slight_smile:

Good to hear it is just stupid but not useless, though. My shadow pet often feels like a waste of utility slot, but whenever I think about swapping some other skill there it just gives me that puppy eyes look with all 6 of its eyes and I can’t make myself to do it.

I’ve really been having a problem with targeting. If my bear is tanking for me, and draws an add, if I hit “tab,” it should target the add, not some random enemy 35 yards away, so that I draw him into the fight too…

Go to the control options and set “tab” to be Nearest Enemy, instead of the default of Next Enemy. I use ctrl-tab for Next Enemy.

Not pets, summons. Summons last a short time, i guess that’s why they are more powerful.

I bound it to my backspace key. :slight_smile:

Awesome - made the change, haven’t had the chance to test it yet. Thanks!

Joe

In GW1 the default for closest enemy was ‘C’. That is what I did here.

I finally finished the jumping puzzles in WvW. Wow what a PITA, but decent rewards. Badges and blueprints. Along with completing the maps in WvW, I ended up with a lot of both.

I’m late to this thread, but have been playing GW2 since first open beta. I was a charter member of Burning Dog Legion in WoW. Do we have a similar guild in GW2?

For the most part, the MM (minion master) build centres around getting toughness,and life stealing from the minions. It is a very robust build with the right traits. I do not go full MM. I leave out the Bone Fiend (way too squishy) and bring Well of Suffering. The vulnerability that gives really helps my dual daggers. Also, remember to blow up your Bone Minions - they do a decent amount of damage as bombs.

There is a BDL guild. Very small atm. I think it is based on Northern Shiverpeaks. But they may have moved it.

I am on Northern Shiverpeaks myself. Some times cross sever parties work and some times it doesn’t. Add me to your friends list.

I’m on Jade Quarry currently, and left my guild today. The best guild I ever had was the BDL in WoW, at least for the time I was there. I’d like to find another similar guild, but if this incarnation of BDL is tiny, I may be looking for one with 50 players or so.

I’d add you if I knew your ID. :slight_smile: Mine is Tintaglia dot 4762

I’m under Ike Witt. Don’t need the number at the end.

The great thing about guilds is 1) you don’t have to be on the same server and 2) you can be in more than one. So join the GW2 Burning Dog Legion. :cool:

As for multiple servers, the downside is all the guild facilities (like the bank) are per server. We’re 500 points short of completing the basic 50-slot bank for the guild on Tarnished Coast. What’s the progress on Northern Shiverpeaks? If you guys get the bank built there first, I’ll move over (if possible).

Unless someone else has your name, too. :smiley:

I think that’s his character name, so it’ll be unique across all servers.