FFX got me too, but the game that really hit hard was Silent Hill 2!
CMC fnord!
FFX got me too, but the game that really hit hard was Silent Hill 2!
CMC fnord!
FF6 is available for the Playstation, and has been for a while. It’s packaged with FF5, I believe. And no, you can’t take Cid off the island with you, but at least you can save him.
And yeah, Cyan was fantastic.
Just listening to the orchestral version of Cyan’s theme makes this strange dust get in my eye.
That was incredible. I also cried when I helped Trias make peace with his god. And when I got back to Sigil from being in Carceras, and Ravel’s Garden, and I went to see Ravel/Mebbeth the healer and found her dying.
Hijack, but I’ve got to know: how do they pronounce that?
Pretty much how it looks. Owend with a “p” sound in front, then “noob.”
“Throatwarbler Mangrove”
The ending of ICO was incredibly sad.
It felt so strange to leave the girl on the island - I had gotten so used to her tugging at my “hand” and running without her was just…upsetting somehow. And then it got even worse when all the buildings crumbled - all those rooms gone that I had been to, all the towers I had climbed (and had painstakingly rid of ghosts). I felt weird when I got all maudlin because I thought “Hey, it’s just a video game”, but then my roommate who had watched the whole thing from the peanut gallery, suddenly said “Is it wrong to be really touched by this?” And we silently watched to the very end, which did nothing to lift our spirits. I-ko!
Don’t forget from FFVI when Celes comits suicide. Actually that whole island scene. I so want them to remake this episode as full on and as beautiful and as realistic as they can. If that came out for the PS3 I would buy it right away.
I killed Cid the first time too. Damn rotten fish.
Ratchet & Clank. When little Clank breaks his arm, turns and sadly shuffles away.
The whole damn game of Shadow of the Colossus. I didn’t want to do what they wanted me to do! Those beasts were so beautiful and majestic and I had to kill them. Slaughter them as they wailed in pain. Awful. And Ico was very sad too. But it didn’t make me feel dirty playing it.
When I first played the sims, I made the man of my housee fall in love with Mr. Next Door Neighbor, and set up a little love nest in the front room (abandoning Neighbor family).
Then, I went next door and played the (now single) mom for a while. I forgot to have her study cooking, and she got killed in a kitchen fire.
All the little girl would do was sit at her mom’s grave and weep.
I had to quit playing for a while.
Hint: You missed something major.
When you’re standing on the beach at the end of the game, either during or post-credits, you can run along the beach. If you run and run and run and run for a long long time, you find the girl, washed up on the beach but OK.
Agreed. That whole game was one giant downer, even for that series. I got the water ending on the first go, which made me sniffle a little.
From the same series, in Silent Hill 3 when we find out
that Harry is dead
I nearly lost it. But my reaction wasn’t tears, it was more, “You bastards! You killed him! I guided him through the entire first game and you killed him! Offstage, even! Go to hell and die, Konami!”
Wing Commander III: Hobbes’s Explanation, a scene deleted from the PC version of the game but included in the Playstation version, where he explains (in a recorded message) to Blair why he betrayed him.
Wing Commander IV: Catscratch’s funeral if you don’t save him from the Confed ambush. Just the look that Sosa gives you, knowing that you could have saved him but chose not to, cuts straight to the gut.
Wing Commander Prophecy: The Acting. Oh goodness, I cried in so much pain having to put up with that, but my tears of pain were replaced with tears of joy when that whiny punk Dallas finally bit it.
Halo 2: This is gonna sound silly, but the dedications at the end of the credits. The informal way the personal messages are worded to friends and loved ones caused a big lump to form in my throat.
Star Control: The Ur-Quan Masters (Windows 95 port of the 3DO version of the game), when the Yehat Starship Clans declare that their Queen, who ordered them to surrender to the Ur-Quan armada after the defeats of the Chenjesu, Earth, and the Shofixti, rather than letting them die in battle, is no Queen worthy of the throne. You really have to see this in the 3DO version, with the music and the spoken monologue, to get the full effect.
EDIT: Oh, and I almost forgot: at the very very end of Halo:Foehammer’s death. She almost MADE IT, dammit!
Yeah, I know, but here’s a bit of trivia for you. When I worked at Sony, they had a “negative list” of PS1 games that don’t work on PS2. There were only a handful of games, most of them fairly obscure, but the FFV/FFVI combo was one of them. Later versions of the PS2 tended to work better with these games, and it’s possible that the new thin PS2s have eliminated the problem altogether, but those came out after I worked there. I never had a PS1, and when I borrowed the game from my friend it got severe graphical corruption on my PS2, making it unplayable.
Now there’s a GBA version, which I will probably get soon. It works on DS too.
I picked up my PS2 in 2002 and it worked fine on mine. The enhanced movies were gorgeous.
I don’t remember when I picked up my PS2, but it wasn’t when it first came out. It was after a price drop or two. Anyway, FF6 and all the rest of the Square remakes work very well on my PS2, and the movies are fantastic. I really love the ChronoTrigger movies on the PS.
My PS2 is actually a pre-launch version. It’s ostensibly the same as the launch version, but if the PS2 launch was anything like the PS3 launch Sony would have made some last-minute changes to the firmware. I probably technically shouldn’t have it, but when I worked at 3DO they had some extras laying around and were selling them off.
No, I actually did that, but it did not really console me. It had a weird feeling to it - I looked on various game sites afterward and many people seemed to agree that
it wasn’t meant to be a happy ending but that he had died, too, and this was meant to symbolize the after-life for both him and the girl…