Has anyone found a web site that details the plot of "Enter the Matrix"...

and what it adds to Reloaded?

I’ve been trying to find somewhere online like that, but have had no luck.

I don’t have a link, but I wanna know something (I don’t know if I need a spoiler for a video game, but…)

When you get to the first driving part of the game, I understand that you have to wait for the light to turn green to cross the bridge, but when it does, it only seems to open the first barrier. Once I’m through that one, I bump into another one and can’t get through. By then the cops have surrounded me and I’m dead.

Any thoughts?

The best thing I can point you to is here.

Thanks, tanstaalf. It looks like that will be helpful to me. I’ll have to dig through it this weekend. I hope it will serve both our purposes, Mahaloth.

BTW, did anyone else notice the Office Space reference in the Post Office?

No, what is it?

I really want to know what plot developments come from the game. I don’t hav a system strong enough to run it.

Okay. I’ve rented it for the Cube this week and have finished Ghost’s half, and have just finished playing Niobe’s (which I was stupid enough to save over the completed Ghost save file [doh!]). As far as I know, the game’s the same for all systems, though I’ve heard the PC version doesn’t have the driving levels?

I don’t want a gigantic black box for the rest of this post, so here I go: SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS for both the GAME AND THE MOVIE, and I HIGHLY recommend you see the movie before even playing the game. Okay?

It begins with the relevation that the Osiris (from Last Flight of the Osiris) has been destroyed, and the captain left the encoded data of its last transmission in a PO box in the Matrix. Captain Niobe of the Logos, with crewmate Ghost and operator Sparks, go to get it.

When you play, whichever character you choose gets to go into the post office and eventually gets the data. A car scene afterwards details your escape to a phone, then you get ambushed by an Agent and have a brief chase across a series of rooftops.

Now that Niobe and Ghost know the data (that the Sentinels are on the way to Zion), The Logos is sent out once more to recall the rest of the Zion fleet. Ghost and Niobe head to the airport so they can use the variety of payphones to make a lot of calls without being traced. While they are doing this, a rebel (Axel) from a different ship has been captured by Agents and is, in fact, at the airport, where the rest of his team are trying to rescue him before they inerrogate him.

Ghost and Niobe split up; Ghost heads along the concourse to the control tower to help the other rebels, and Niobe heads to the plane to try and rescue Axel. Ghost shoots out the front tire of the airplane before it can take off, but Axel gets loaded onto another cargo plane before they can get him. However, this delay is enough for Niobe to grab a cop car and drive it into the plane as it lifts off.

At this point the missions branch. Ghost grabs a cop car and follows the plane as it careens overhead while dumping boxes into the roadway.

Niobe is in the plane. She grabs parachutes for herself and Axel, but the Agent takes over the pilot before they can escape. Niobe and the Agent fight in the plane while it careens across the sky, dumping boxes, etc. Niobe knocks the Agent out of the plane, than uses a parachute to escape herself. Ghost picks up Axel and Niobe.

When they get to a phone to leave the Matrix, Niobe is the last to leave. While she waits for Sparks to call, a bum approaches her and tells her: “72 hours. That’s how long Zion lasted last time.” When questioned, the bum says that he’s “just an observer.”

The crews of the various ships meet in the sewers (of the Matrix) to discuss what happens next. This meeting occurs in the beginning of the movie. Eventually the police appear, and the rebels flee into the sewers. Your character makes his or her way through the sewers, helping out other rebels before leaving.

At the end of the sewer level, an Agent appears and chases Niobe and Ghost into a corner. Before he can kill them, the Keymaker appears from a previously locked door and pulls them inside the backdoor area. While in the backdoor area, he tells them that he’s been making a “very special key” for the ONE. He explains that he’d managed to escape because the Merovingian’s lackeys forgot to lock his cell door - then the same lackeys (Cain and Abel, the werewolves killed by Persephone later), appear from another door, gloat over their finding out the Keymaker’s plan, and hustle him back to the Dungeon.

G&N follow, and appear in the Merovingian’s mansion. Ghost heads to the roof to get better cell reception to call Sparks, and Niobe looks for the Keymaker. They both fight werewolves and vampires.

Depending on which character you play, the other is captured and dragged to the Dungeon. Your character meets Persephone, who demands a kiss before telling you the entrance of the Dungeon. If Ghost kisses her, she tells him that she tastes “unrequited love” and she pities him. If Niobe kisses her, Persephone asks her true love’s name. Niobe replies “Jason,” and Persephone smiles and replies, “No, it isn’t.” After rescuing the other character, they pass the Keymaker in a cell in the Dungeon. He can’t escape, but he realizes that “our paths weren’t meant to cross yet.” He gives them a key to leave the dungeon.

The key opens a door to the garage, where they run into the Twins. A car chase level occurs. After outrunning the Twins, they escape the Matrix and head back to Zion.

At this point, Ghost has a sparring fight with Trinity - apparently they have some close bond, because they call each other “brother” and “sister.”

The Oracle has a conversation with Seraph. At this point, Smith’s taken over the mind of whoever that guy is in the real world, and she’s worried. Smith figures into this somehow, and she’s not sure how.

Niobe has a conversation with Jason. He tells her that he requested that the Logos be left out of the attack fleet, and Niobe bristles at this. She volunteers to go find the Nebuchadnezzer against Jason’s wishes.

When G&N get to the Matrix, they call Link and ask for Morpheus. “Follow the sirens,” says Link. Car level on the freeway, ending with catching Morpheus on the car’s hood as he falls off the truck. Brief scene showing the really cool “truck smashing” explosion.

Sparks pulls Ghost and Niobe out. Sparks worries why Morpheus needs Niobe’s help when Neo’s there to save the day.

Morpheus meets with the crews from the other two ships still out there to discuss plans for taking out the power so Neo can use the key. The rest of the fleet is getting ready to defend Zion, with three hours before the machines tunnel their way in. Smith’s character is still carving his hand in a hold somewhere, though it looks like he’s making a tic-tac-toe board (or maybe Kanji for “red”? Ooh, symbolism.).

Ghost and Niobe have to destroy the power plant to shut off main power to the city. In the movie, this just happens with a nice cool explosion, but in the game this takes a series of difficult levels against counter-terrorist SWAT units before you can set the bombs off. Ghost runs into an Agent, but kills it (its body, anyway) by throwing it into a sparking mainframe. Niobe is chased by multiple Agents, but Sparks gives Niobe’s body a shot of something that lets her perform unlimited “Focus moves” (the cool slo-motion physics-defying stuff) for a while to escape. Ghost exits in time to catch up with Niobe as she jumps out a window.

The explosion destroys the power plant, but the power’s still on when Ghost and Niobe jack out. Watch the movie, and you’ll know why

An unexplained EMP knocks out many of the defensive ships. Jason still has no word from the Neb, the Logos, or the other ship sent with them (that was destroyed by Sentinels in the movie).

The Logos recieves a call from Seraph in the Matrix. He wants to meet with you. Your character heads to Chinatown. Seraph challenges your character to a fight, and once you thrash him enough, he takes you to the Oracle.

The Oracle’s in a new body (beacuse the actress died, we all know), but the character explains that her shell was destroyed by the Merovingian as punishment for choosing to help Neo.

The cutscenes for the conversation with the Oracle are different for Niobe and Ghost. Niobe is told that she has a role to play and that she must have the courage to do it. The Oracle also says that “Neo is trapped in a world between this one and your own” and “Trinity can save him, though she will go through hell to do so.” The Oracle tells Ghost to be strong and true to himself (and maybe more, but I can’t really recall, as the conversation is rather long and I saved over it.).

Seraph escorts you back out to the backdoor hallway. Your character is accosted by Smith coming from another door. You’re apparently “not who I’m looking for, though perhaps you can help me find him.” More Smiths appear from other doors, and your character makes a mad dash to knock aside an entering Smith and through the door he appeared from.

This door leads to a hi-rise still under construction. Smiths chase you along the catwalks and scaffolding until Sparks tells you to get to the street. You take an elevator, but it opens up to the backdoor hallway yet again as a Smith tries to grab you. You take another door.

This leads to Chinatown again, and Sparks has you run across town multiple times to get to a hard line as more and Smiths appear around every corner, through doors, leaping down from rooftops, leaping up from street level, taking over pedestrians. Eventually you get to a working phone and escape.

Sparks complains that nothing makes sense anymore, and now there are Sentinels camping out just beyond EMP range. Ghost mans the guns as Niobe pilots the Logos through a labyrinth of tunnels ahead of the machines.

The Logos has to hole up in an uncharted section of the tunnels and triggers the EMP, which takes out the pursuing cloud of Sentinels. The characters wonder if they’ll be found while their ship is disabled. Run Matrix 3 trailer. Run credits.

Damn, and here I thought all the myriad Star Wars stories were well connected. Take that George Lucas!

Some nitpicks:

  1. I was incorrect at one point - the werewolves don’t capture the Keymaker. They just steal the Key, and G&N go after them. The Keymaker later shows up back in the dungeon, but we’re not shown how.

  2. Conversation of Oracle and Ghost, revisited: The Oracle gains Ghost’s trust (since she’s in a new body) by telling him about the first time he visited - she told him that “she [not the Oracle] would only love him as a friend, a brother.” She explains her new body by saying:

  1. Conversation between Oracle and Niobe, revisited:
  1. If you lose the fight with Seraph, he tells you that you must not be the one he was looking for. Sparks pulls you back out, asking “Is that it?” and your character says he must have missed something important. The game skips the Smith sections and you play the Logos chase, to the same end sequence.

Yes, I have too much time on my hands.

Try gamefaqs.com, its the top of every ps2 list right now, including faqs & message board. The walkthoughs describe what you can do Vs the film version.

Three cheers for BraheSilver!

Thanks!