Ok, I got suckered into writing a scenario for a gaming con this summer. I’ll be running Kobolds ate my baby!, which is a quick and easy fun RPG-like thing.
So, anybody want to help me come up with ideas to throw at unsuspecting victims?
On the off-chance that anyone reading is going to Arcon, and is planning on playing KAMB!, don’t read).
I’ll have to write out the full scenario, in case more people than me volunteer to GM (three years ago, there were something like 10 KAMB! groups. I’m sort of dreading that, but am expecting maybe 1-2 additional groups).
Ok. This is my first con scenario, so I won’t even try to rival the master who wrote the thorougly original story that got me into KAMB! in the first place. My idea is to create a landscape crammed full of weird stuff, opportunities for death and destruction, and generally allow the actual story to more or less evolve organically (which is the point of the game, anyway.
KAMB!, for those not familiar with it, is game about canibalism, senseless violence and animal cruelty, more or less. The players take on the role of a Kobold, a nasty, stupid being who likes nothing more than eating and fighting. Kobolds live in Kobold Mountain, and King Torg (all hail King Torg!) has just decided to throw a party. At the party, the main course will be human baby. The players are the youngest kobolds, who have been asigned the task of finding these babies, and bringing them back before nightfall. If they return without one, they will be eaten themselves. Pretty standard so far.
My idea is to create three maps for the kobolds to explore. Whick one they wind up in will be decided by the actions of the group at the begining of play. The general ideas are:
1: A sleepy little western like town. There is a barn full of cows and chickens, a harware store, a church, a moonshine-still in the woods, a gun shop (holy cow! kobolds with guns.) and more stuff like that. There are several houses with babies in them, but they might be difficult to collect. A more or less classic KAMP! landscape
2: A haunted house/dungeon. A large castle-like ruin with a crumbling magic tower, a ghost, a mad science laboratory, several insanely clever puzzles (the trick here is that they will be painfully obvious to the players, but difficult to get the kobolds to actually solve) and a dungeon crammed full of stuff from the More Things to Kill and Eat supplement. I have some ideas for where to place the babies, but will gladly accept more, and also ideas for puzzles.
- A mad carnival/travelling circus, which for some reason has set up in the woods. Absolutely full of babies, strange people, deadly animals and fiendish traps (such as the dreaded Cotton Candy Machine, the Merry-Go-Round and the Triplet Stroller.) The Kobolds will be assumed to be children or short people in ugly costumes unless they actually attack anyone or steal a baby. Ideally, this one needs to hectic, stressfull and surreal.
So anyone have ideas for random encounters, traps or puzzles I can torture my players with? The stranger the better.
