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Zeus on a cracker, he sounds absolutely awful as an RPGer. An attention whore who wants to min/max metagame everything, and becomes sullen and indignant when things don’t go exactly as he wants is no fun to play with at all.
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He’s a really complicated guy. Thing is, I can’t make any challenges for him. He’s too smart and just plain knows too much. It’s not always making some ueber-toy and using it; he made every evil plan, villainous powers combo, and whatnot before I was even playing. He can look at an evil plan and figure out instantly who, what, or where is the weak link. I give them a villain with a plan to steal some major artifact, he already has another, very logical, plan which avoids any such artifact or even the villain, shortcutting the entire plot.
He’s basically got 25 years of magic systems (reading, playoing, and writing) and a memory as long as your arm. He also insists that any and every character he plays is a hyper-genius child.
Sorry; that was in-game. It was also totally out of character for #1’s character, who had no reason to do so. He was simply pissed off that I didn’t give him a spreadhseet on Sensors before I had the Sith start taking gene samples. It wasn’t something the characters could stop, and it let the goons figure out real fast who was their enemy cause they knew what they were looking for. I did basically just ordain what the characters were doing by taking the current most-used plan after they argud over it for 45 minutes. Maybe I shouldn’t have done that.
Nah; it’s him that has it set up, not his character. It’s pretty subtle manipulation, too. He does it by storytelling about another Paranoia game. But none of them will get any others called as traitors.
I tried. The fact is, he’s extremely persuasive. That doesn’t help with me, but he’s also as stubborn as a mule. He has his views and they do not change. He has no opinions about art, music, sports, politics (aside from not liking it), anything. I am just as stubborn. He’s passive, I’m aggresive. It comes down to whose will breaks first. I lost that round.
One problem I have is actually making that past count. Like I said, they kep sneaking off through the galaxy, and are quite willing to do anything needed to avoid a history. Bounty hunters can’t possibly track them without a tracing signal.
In Star Wars? No. I might be able to scrounge up a heavy armored squad who could avoid getting wasted by them, but it would be hard and involve rare aliens.
We have two regular games that people do.: Wednesday and Saturday. I shut it down, it just goes to someone else, with the same problems more or less.
He already is and does so all the time. Basically, noone else can GM as well as he can. He’s a very good Gm and doesn’t screw with anything, but he’s doesn’t feel like dying, ever, and takes steps to avoid it at all times.
Evercrack guy is just using a semi-public wireless network; I can’t shut it down. He pays just enough atention to make a flying or shooting check and never talks or does anything… except to mock people.
Here’s my plan:
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I’m going to give them one chance to save the campaign. I won’t do anything to player 1… yet, instead hoping to make him feel comfortable before I crush his character like a snail. They’ll have to agree to conference in-party, and don’t attack except as a party. And not to go off on their own and demand my time.
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Other than that, I’m going to tell them all to eff-off, you’ve ruined my fun, blah blah, you think more, you cool off, you pay attention, you stop manipulating and play something else and I’m not running anything again. You’re too high maintenence.
Basically, they expect me to be as good a GM as #1 right off the bat, but keep grinding through anything I do like they would i his games. I know I;m not as good a GM, but how can I learn how when they destroy everything I do in five minutes and spend most of their time mockikng me, each other, the world, me again…