Just bought it tonight, and only played up to the second mission (which I lost).
Storyline is a little weak so far–no spoilers here, it’s just another ragtag fleet sort of story–you know, Battlestar Galactica all the way.
I’ll give it some time to develop. But even if it requires saving a green-cheese moon from ravenous space mice, I likely won’t give a damn, because this game looks freakin’ beautiful, and the gameplay is impressive.
The looks are the major improvement, and that’s saying a heck of a lot over the last versions. Other changes include the building of units on a squadron-basis rather than individually, fairly dramatically sped-up gameplay, and a science unit integrated into the mothership. It appears, though I’m not certain yet, that modules on capital ships can be targeted separately. The building and science menus now appear on the right side of the screen so that you can manage gameplay while upgrading and constructing.
Some new units bear a wonderful resemblence to some of the more interesting sci-fi craft of bygone eras. For example, interceptors appear to be two wings short of the Buck Rogers TV show craft of the early 1980s. Explosions are slightly improved as well, with that LucasArts ring-thingy spurting out from capital ships, and remnant glowing debris.
My computer, Lamont, Son of Sanford, is currently running a Pentium 4 at 3.0 G (boosted from 2.4 G) with an overclocked Radeon 9600. It so far handles this game with aplomb at 1600 x 1200, though I haven’t enabled antialiasing yet. I built this thing with Homeworld2 and Half Life 2 in mind, with room for bulking up to Doom ]|[ when it arrives, so I am pleased that I can play with all eye-candy on.
Recommended system specs are a P4 in the 1.6 G range, 512 MB RAM, and a Radeon 7500 or better. The game engine is so smooth that I’ll bet one can get away with slightly less than that with most of the video options disabled. But doing that would be a shame, 'cause this is a game worth building a computer around. I highly recommend one checks out the demo to test system specs.
If I have any complaints so far, it is the usual ones: I have some trouble with assigning unit tactical settings and formations because the units move so fast, so keyboard mastery is probably going to be essential. The loss of control during important objective messages still wastes the formations you were trying to micromanage. Unit formations are different because they now align by squadron. I’m not familiar with them yet, but it initially appears as if there are fewer total formations, and I can’t find the parabolic X-formation which was my favorite.
And hey, I intend to play this damned game under the influence, so I need to be able to slow it down, dammit (one of the wonderful aspects of Cataclysm was that once you got really good at it, you could try to win with no casualties at all). The +/- keys don’t appear to work for time compression as they did in Cataclysm. And of course, one has to learn something close to 80 keyboard commands to be uber-badass in multiplayer mode, which I’ve yet to try.
None of those complaints, individually or as a whole, are enough to dock this game from an EXCELLENT initial impression. I’m not kidding when I say it’s the most beautiful game I’ve yet seen, at speed. And it’s all big-ass space battle stuff, dude!
Anyway, I know there are one or two Homeworld fans out there, so I thought I’d go ahead and say that it doen’t look disappointing at all–yet. Again I recommend that you try it before you buy it:
http://homeworld2.sierra.com/downloads.php
Even though I didn’t.