How fast were the processors and how much memory were in things like Nintendo, nintendo games, SNES, arcade games, ataris & atari games, sega genesis, etc?
I can’t speak for the others, but I’m pretty sure that the 8-bit NES didn’t have a processor. It was basically a slot for the card inside the cartridge that allowed it output to the TV and input from the controller.
Here’s a few specs from http://www.digitpress.com/
Atari 2600
Year of Release: 1977
Retail Price at Launch: $249
Media Type: cartridges, cassettes via SuperCharger
Processor: 6507 (8-bit)
Processor Speed: 1.19 MHz
Screen RAM: 128 bytes
Screen Resolution: 192 x 160
Color Palette: 16 colors, 4 max on-screen
Max Sprites: N/A; player-missile graphics (5 max)
Sound: 2 sound channels
Sega Genesis
Year of Release: 1989
Retail Price at Launch: $189.99
Media Type: Cartridges
Processor: Motorola 68000 (16-bit)
Processor Speed: 7.67 MHz
Memory: 64K RAM, 64K Video RAM
Resolution: 320 x 224
Colors: 512
Colors on screen: 64
Max sprites: 80
Sprites size: 32x32
Sound: 6-channel Stereo
Cartridge size: 256kb - 4meg
Nintendo Entertainment System
Year of Release: 1985
Retail Price at Launch: $199.99
Processor: N2A03 a custom 6502 (8-bit)
Processor Speed: 1.79 MHz
Memory: 2K RAM, 2K VRAM
Screen Resolution: 256 x 240
Color Palette: 256
Colors: 16 max on-screen
Sprites: 64 (8 x 8 or 8 x 16)
Sound: 5 channels (4 analog, 1 digital)
Game Media: Cartridges