I’ve recently become addicted to this game, though sometimes I want to throw my NDS against the wall after losing the same patient for the umpteenth time. IT WASN’T HIS TIME TO GO, DAMMIT! It’s probably the hardest game I’ve played in a long, long time…
Anyway, for doctors and nurses out there who’ve played this, which aspects are good representations of reality, and which aren’t? Is there a magic stabilizing liquid used during surgeries (if there is, I assume it would be pumped in continuously via a drip as opposed to injected like a shot of adrenaline!). Is the procedure for excising a tumor and other bad stuff more or less accurate in the broad strokes? If I draw a star in the air during an operation, can I really slow down time? Etc.
Don’t worry, I just think it’d be cool to know how closely I’m following the real thing; I’m not gonna go around looking for car accident victims to practice on (or will I?..).
Well, I’ve only ever played Trauma Center: Second Opinion for the Wii, but I think they are pretty similar. Trauma Center is to a real surgery like counter-strike is to real combat.
Yes, there are common elements, but for the most part, it’s nothing like the real thing. There is no magic “Stabilizing liquid” that they inject into someone. Epinephrine is the closest thing if the heart rate starts to drop, but one can only use so much of that. There are other drugs as well, but nothing like what is used in the game.
That’s one of the reason I’m not going to buy it (I played it at a friend’s house.) I thought it would be more like real surgery, just simplified and such, but it’s more like some crappy anime (OMG we must remove the Guilt from the patient! :rolleyes: )
And you lose the game for losing onw patient? Show me one surgeon in the world who has never lost a patient and I’ll show you a surgeon who is out of med school for less than a month.
Heh I guess we’re looking for different things in games. I don’t mind if it’s completely unrealistic, as long as the gaming experience is engaging, varied, and fun. That said, the storyline is roll-eyes worthy, but in an MST3k-able way. I am a bit disappointed that the surgeries aren’t actually that complex, and that you just tend to repeat similar processes time and time again, with the clock being the main obstacle. It would also have been cool if it were more non-linear; I hate how they force you to following the next step, in cutting in a precise location. You can’t even do things in a different order!
I’m still having a blast, though. I guess the illusion is good enough to give meaning to the frantic touch-screen scribblings
The fact that it’s a video game should be your first clue. Like most games, movies and the like, it is nowhere near the real thing. Real surgery, real police work, real military action…far too boring for a game.
Yeah, its not realistic surgery, but it does make good use of the touchscreen/stylus. I find myself multitasking like crazy playing the game.
The game does require a steady hand and I find my wrist cramping up after playing for a while. Think of it not so much as a simulation, but more like a fast-paced puzzle game.