So, I’ve been working in the video game field for about 4 years now and have worked on several different projects ranging from a NHL hockey game to a fighting game based on AI (don’t ask). In the wonderful tradition of video game development all of those projects were cancelled somewhere in their development cycle - an obviously common occurrence.
However, after 18 months of hard work, something actually got published! The Hulk, based on the upcoming movie, is now on store shelves everywhere!
Anyway, it’s been getting good reviews, but I’m just glad to get something done and viewable by the public. It was an exhausting process.
In case anyone wants to know, I did all the world textures, lighting and matte paintings as well as a bunch of technical stuff and some SFX.
Yay me!
-n
p.s. This is the second thread I’ve ever started. Amazing things are happening today.
Yay, Niggle! I know EXACTLY what you mean- it was over seven years in the game industry, for me, before I finally shipped a game. There’s nothing more depressing than to spend 2 years or so of your life working on a game you’re proud of and then to have it be killed off by the suits.
KCSuze: It’s out on everything. PS2, Xbox, GC and PC.
KKBattousai: Oh sleep, wonderful sleep. How wrong I was to take it for granted. The last week before beta (which is the super busy time for artists) I worked 125 hours in 7 days. That was rough. Got everything done though! It calmed down to 80-90 hour work weeks until final…
And people think making video games is a cushy job. Ha! At least I’m getting my sleep these days.
Started playing it today on the PC. Nice work! A rare game where the moving, third-person perspective actually works. Combat moves for the Hulk are numerous and the controlls are simple and responsive (I’m using a gamepad).
Kinda hard making that transition from Hulk/Smash mode to Banner/Stealth mode.
If anyone gets around to playing it - let me know what you think. Developers live in a bit of a vaccuum. We only get to see what people might think based on a few focus tests so it’s really nice to hear from the people that are playing the game out in the “real world”. Constructive feedback is awesome - don’t be afraid to say something bad… trust me, we’ve probably already said it ourselves a million times already.
Murcielago, I passed your comments on to the camera guys… They appreciated it. The camera system was very difficult to work with so it represents a lot of effort.
Cool, what part did you have in it? I downloaded the demo last week, the gas station dream sequence, and really loved it. I’ve loved that style of beat-em-up since Final Fight and Hulk really has some unique style to it. Love the cel shading on the realistic outlines.
I’m having a great time with this game, Niggle. Enter the Matrix is terrible, so I was a bit apprehensive about this title. Interaction with the game environment and objects is very impressive. Allowing you to swing, slam or throw objects keeps the combat interesting. The first time I did the grab + gamma command and saw the backbreaker move I literally laughed out loud. I also like how the game seems to “know” where you intend to throw an object or opponent without forcing you to go into “target” mode every time.
I was a bit frustrated by the camera in the Banner sequence where you seek out and combine the two chemicals. Eventually I learned how to use the freelook option effectively, but it was difficult at first to keep tabs on several soldiers and scientists at once.
Opening the game in the middle of combat was a nice touch. I played the scene several times as a kind of tutorial before continuing into the labs.
Max: The main things I did were all the world texturing and lighting. I actually did most of the modeling in the first level - the gas station. Amazingly enough that one was pretty much completed in preproduction right at the beginning of the project and somehow survived all the way through. It would be an understatement to call that unusual.
tomndebb: I’m glad someone’s enjoyed my lifes work.
Murcielago: Glad to hear you’re liking it. As I said previously, it’s really hard to tell if you’ve got something fun by the end of the project… I passed your comments on to the lead designer…
Niggle, I hate to make you feel bad, I know how much this ment to you, but I reqad this months Maxim and they gave the gave an over all rating of 2 stars. I havem’t seen any other reviews, hopefully they are full of crap (as they usuallu are over there) But we all know you kick ass any way